FEN
[Event "rated Antichess game"]
[Site "https://lichess.org/rglciYlX"]
[Date "2025.07.31"]
[White "dat-kann"]
[Black "AChenhen"]
[Result "1-0"]
[GameId "rglciYlX"]
[UTCDate "2025.07.31"]
[UTCTime "05:34:25"]
[WhiteElo "1885"]
[BlackElo "1349"]
[WhiteRatingDiff "+11"]
[BlackRatingDiff "-5"]
[Variant "Antichess"]
[TimeControl "300+3"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... e5?? { (Mate in 16 → Mate in 16) Lost forced checkmate sequence. b5 was best. } { [%eval #16] } (1... b5 2. Bxb5 d5 3. Bxe8 dxe4 4. Bxf7 Qxd2 5. Bxd2 h5 6. Bxh5) 2. Ba6 { [%eval #16] } 2... bxa6 { [%eval #14] } 3. f4?? { (Mate in 14 → 0.23) Lost forced checkmate sequence. b4 was best. } { [%eval 0.23] } (3. b4 Bxb4 4. Qg4 Bxd2 5. Qxg7 Bxc1 6. Qxg8 Rxg8 7. g4 Rxg4) 3... exf4 { [%eval 0.41] } 4. Qh5?? { (0.41 → -1.27) Blunder. e5 was best. } { [%eval -1.27] } (4. e5 Ba3 5. Nxa3 Ne7 6. e6 fxe6 7. Kf2 f3 8. Kxf3 c6) 4... Ba3?! { (-1.27 → -0.36) Inaccuracy. Qh4 was best. } { [%eval -0.36] } (4... Qh4 5. Qxh7) 5. Qxf7?? { (-0.36 → -6.08) Blunder. Nxa3 was best. } { [%eval -6.08] } (5. Nxa3 h6) 5... Kxf7 { [%eval -4.57] } 6. bxa3?! { (-4.57 → -6.21) Inaccuracy. Nxa3 was best. } { [%eval -6.21] } (6. Nxa3 Qf8) 6... Qh4 { [%eval -6.25] } 7. g3 { [%eval -6.15] } 7... Qxg3 { [%eval -4.92] } 8. hxg3 { [%eval -4.24] } 8... fxg3 { [%eval -4.38] } 9. Rxh7 { [%eval -4.12] } 9... Rxh7 { [%eval -3.15] } 10. Kf2?! { (-3.15 → -4.00) Inaccuracy. Nh3 was best. } { [%eval -4.0] } (10. Nh3 Rxh3 11. e5 Ne7 12. a4 Rh8 13. Nc3 Nd5 14. Nxd5 a5 15. Nxc7 Bb7) 10... gxf2 { [%eval -4.87] } 11. d4?! { (-4.87 → -8.42) Inaccuracy. Nh3 was best. } { [%eval -8.42] } (11. Nh3 Rxh3 12. e5 Rxa3 13. Nxa3 Kf6 14. exf6 Nxf6 15. c3 g5 16. Nc2 Nc6) 11... fxg1=R?? { (-8.42 → Mate in 7) Checkmate is now unavoidable. fxg1=N was best. } { [%eval #7] } (11... fxg1=N) 12. Bh6?? { (Mate in 7 → -10.61) Lost forced checkmate sequence. c4 was best. } { [%eval -10.61] } (12. c4 Rxc1 13. Nc3 Rxa1 14. Ne2 Rxa2 15. a4 Rxa4 16. e5 Rxc4 17. Nf4 Rxd4) 12... Rxb1 { [%eval -10.3] } 13. Rxb1 { [%eval -10.01] } 13... Rxh6 { [%eval -9.91] } 14. Rxb8 { [%eval -10.28] } 14... Rxb8 { [%eval -10.63] } 15. a4 { [%eval -11.07] } 15... Rb5?? { (-11.07 → -3.23) Blunder. g5 was best. } { [%eval -3.23] } (15... g5 16. a5) 16. axb5 { [%eval -3.37] } 16... axb5 { [%eval -3.73] } 17. c4?! { (-3.73 → -5.67) Inaccuracy. e5 was best. } { [%eval -5.67] } (17. e5 Nf6) 17... bxc4 { [%eval -6.52] } 18. e5 { [%eval -6.94] } 18... c5?? { (-6.94 → -3.13) Blunder. Nf6 was best. } { [%eval -3.13] } (18... Nf6 19. exf6) 19. dxc5 { [%eval -3.57] } 19... d6 { [%eval -2.83] } 20. cxd6 { [%eval -2.87] } 20... Rxd6 { [%eval -2.86] } 21. exd6 { [%eval -3.14] } 21... Ne7?? { (-3.14 → Mate in 15) Checkmate is now unavoidable. Bb7 was best. } { [%eval #15] } (21... Bb7 22. d7) 22. dxe7 { [%eval #15] } 22... Kxe7 { [%eval #14] } 23. a4 { [%eval #14] } 23... c3 { [%eval #2] } 24. a5 { [%eval #2] } 24... Ba6# { Game ends by variant rule. } 1-0