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[Event "rated variant:antichess game"] [Site "https://lichess.org/rgDhnvaK"] [Date "2026.06.07"] [Round "-"] [White "vle3s"] [Black "Iniyavadana"] [Result "1-0"] [GameId "rgDhnvaK"] [UTCDate "2026.06.07"] [UTCTime "10:08:20"] [WhiteElo "918"] [BlackElo "803"] [WhiteRatingDiff "+10"] [BlackRatingDiff "-4"] [Variant "Antichess"] [TimeControl "300+3"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... Nc6?? { (1.19 → Mate in 16) Checkmate is now unavoidable. e6 was best. } { [%eval #16] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxc6 { [%eval #15] } 3... dxc6 { [%eval #14] } 4. Qg4 { [%eval #14] } 4... Qxd2 { [%eval #12] } 5. Qxg7?? { (Mate in 12 → -0.56) Lost forced checkmate sequence. Bxd2 was best. } { [%eval -0.56] } (5. Bxd2 Bxg4 6. Kd1 Bxd1 7. Nc3 Bxc2 8. Nb5 cxb5 9. Rb1 Bxb1) 5... Bxg7?? { (-0.56 → Mate in 12) Checkmate is now unavoidable. Qxe1 was best. } { [%eval #12] } (5... Qxe1 6. Qxf7 Kxf7 7. Nc3 Qxf2 8. Nge2 Qxe2 9. Nxe2 Bh3 10. gxh3) 6. Bxd2 { [%eval #12] } 6... Bxb2 { [%eval #11] } 7. Na3 { [%eval #11] } 7... Bxa3 { [%eval #9] } 8. Bb4 { [%eval #11] } 8... Bxb4 { [%eval #10] } 9. c3 { [%eval #11] } 9... Bxc3 { [%eval #10] } 10. Kd2 { [%eval #10] } 10... Bxd2 { [%eval #8] } 11. Re1?? { (Mate in 8 → -1.42) Lost forced checkmate sequence. Rc1 was best. } { [%eval -1.42] } (11. Rc1 Bxe3 12. Rxc6 Bxf2 13. Rxc7 Bxg1 14. Rxa7 Rxa7 15. Rxg1 Rxa2 16. Rd1 Rxg2) 11... Bxe3 { [%eval -1.27] } 12. Rxe3 { [%eval -1.22] } 12... e5 { [%eval -1.59] } 13. Rxe5 { [%eval -1.97] } 13... f5?? { (-1.97 → 0.00) Blunder. Bg4 was best. } { [%eval 0.0] } (13... Bg4 14. Rxe8) 14. Rxf5 { [%eval 0.0] } 14... Bxf5 { [%eval 0.3] } 15. g4?? { (0.30 → -1.44) Blunder. h4 was best. } { [%eval -1.44] } (15. h4 Ne7 16. g4 Bxg4 17. Nf3 Bxf3 18. a4 Bxh1 19. f3 Bxf3 20. h5 Bxh5) 15... Bxg4 { [%eval -0.38] } 16. Nf3?? { (-0.38 → -3.28) Blunder. Ne2 was best. } { [%eval -3.28] } (16. Ne2 Bxe2 17. f3 Bxf3 18. Rd1 Bxd1 19. a4 Bxa4 20. h4 Ne7 21. h5 Rg8) 16... Bxf3 { [%eval -5.0] } 17. h4 { [%eval -5.8] } 17... Bxh1 { [%eval -2.77] } 18. f4?? { (-2.77 → Mate in 13) Checkmate is now unavoidable. h5 was best. } { [%eval #-13] } (18. h5 Ne7 19. a4 Rb8 20. a5 Rb7 21. f3 Bxf3 22. a6 Bxh5 23. axb7 Nc8) 18... Rb8?? { (Mate in 13 → -5.09) Lost forced checkmate sequence. h5 was best. } { [%eval -5.09] } (18... h5 19. f5 Nf6 20. a3 Rb8 21. a4 Kf7 22. a5 Rb2 23. a6 Ke6 24. fxe6) 19. a4?? { (-5.09 → Mate in 11) Checkmate is now unavoidable. h5 was best. } { [%eval #-11] } (19. h5 h6 20. f5 Kf7 21. a4 c5 22. a5 Rb1 23. f6 Kxf6 24. a6 Kg6) 19... c5?? { (Mate in 11 → -5.17) Lost forced checkmate sequence. h5 was best. } { [%eval -5.17] } (19... h5 20. f5 Nf6 21. a5 Kf7 22. a6 Ke6 23. fxe6 Rb7 24. axb7 Ra8 25. bxa8=Q) 20. a5 { [%eval -5.3] } 20... c6 { [%eval -5.07] } 21. f5 { [%eval -6.3] } 21... Rb6?? { (-6.30 → Mate in 3) Checkmate is now unavoidable. Kf7 was best. } { [%eval #3] } (21... Kf7 22. a6 c4 23. h5 Nf6 24. h6 Ke6 25. fxe6 Rhd8 26. e7 Rb5 27. exd8=Q) 22. axb6 { [%eval #3] } 22... axb6 { [%eval #2] } 23. f6 { [%eval #2] } 23... Nxf6 { [%eval #1] } 24. h5 { [%eval #1] } 24... Nxh5# { Game ends by variant rule. } 1-0