FEN
[Event "rated blitz game"]
[Site "https://lichess.org/rdSTahJ0"]
[Date "2020.12.02"]
[Round "-"]
[White "paynt"]
[Black "Joelforfattare"]
[Result "1/2-1/2"]
[GameId "rdSTahJ0"]
[UTCDate "2020.12.02"]
[UTCTime "18:28:27"]
[WhiteElo "893"]
[BlackElo "892"]
[WhiteRatingDiff "+0"]
[BlackRatingDiff "+0"]
[Variant "Standard"]
[TimeControl "300+3"]
[ECO "C48"]
[Opening "Four Knights Game: Spanish Variation, Ranken Variation"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4 { [%eval 0.0] } 1... e5 { [%eval 0.42] } 2. Nf3 { [%eval 0.21] } 2... Nc6 { [%eval 0.35] } 3. Nc3 { [%eval 0.17] } 3... Nf6 { [%eval 0.09] } 4. Bb5 { [%eval 0.0] } 4... a6 { [%eval 0.33] } 5. Bxc6 { [%eval 0.44] } { C48 Four Knights Game: Spanish Variation, Ranken Variation } 5... bxc6?! { (0.44 → 1.47) Inaccuracy. dxc6 was best. } { [%eval 1.47] } (5... dxc6 6. Nxe5 Nxe4 7. Nxe4 Qd5 8. O-O Qxe5 9. d4 Qd5 10. Re1) 6. d4?! { (1.47 → 0.65) Inaccuracy. Nxe5 was best. } { [%eval 0.65] } (6. Nxe5 Bb4 7. O-O O-O 8. d3 Re8 9. Nf3 d5 10. e5 Nd7) 6... d6? { (0.65 → 1.96) Mistake. exd4 was best. } { [%eval 1.96] } (6... exd4 7. Qxd4 d6 8. O-O Be7 9. e5 dxe5 10. Qxd8+ Bxd8 11. Nxe5) 7. dxe5 { [%eval 1.8] } 7... dxe5?! { (1.80 → 2.49) Inaccuracy. Ng4 was best. } { [%eval 2.49] } (7... Ng4 8. exd6 Qxd6 9. O-O Qxd1 10. Nxd1 Be6 11. Bf4 O-O-O 12. Nc3) 8. Qxd8+ { [%eval 3.71] } 8... Kxd8 { [%eval 3.84] } 9. Nxe5 { [%eval 3.63] } 9... Be6 { [%eval 4.03] } 10. Nxc6+ { [%eval 4.44] } 10... Kc8 { [%eval 4.0] } 11. e5? { (4.00 → 2.07) Mistake. f3 was best. } { [%eval 2.07] } (11. f3 Bc5) 11... Nd7?! { (2.07 → 3.36) Inaccuracy. Nd5 was best. } { [%eval 3.36] } (11... Nd5 12. Nd4) 12. Nd4 { [%eval 2.89] } 12... Bc5?! { (2.89 → 4.19) Inaccuracy. Nxe5 was best. } { [%eval 4.19] } (12... Nxe5 13. Nxe6) 13. Nxe6 { [%eval 3.88] } 13... fxe6 { [%eval 4.25] } 14. O-O? { (4.25 → 2.46) Mistake. Ne4 was best. } { [%eval 2.46] } (14. Ne4) 14... Nxe5 { [%eval 3.03] } 15. Re1 { [%eval 2.65] } 15... Ng4?! { (2.65 → 3.93) Inaccuracy. Bd4 was best. } { [%eval 3.93] } (15... Bd4 16. Nd1 Rd8 17. Be3 Nc6 18. Bxd4 Nxd4 19. Rc1 Kd7 20. Kf1 Ke7 21. Ne3 Nc6 22. Red1) 16. Rxe6?? { (3.93 → 0.25) Blunder. Ne4 was best. } { [%eval 0.25] } (16. Ne4 Bb4 17. c3 Bf8 18. h3 Ne5 19. Ng5 Bd6 20. Nxe6 Re8 21. Nd4 Kb7 22. Bf4 a5) 16... Bxf2+ { [%eval 0.44] } 17. Kh1 { [%eval 0.62] } 17... Rd8?! { (0.62 → 1.62) Inaccuracy. Kd7 was best. } { [%eval 1.62] } (17... Kd7 18. Re4) 18. Bg5 { [%eval 2.07] } 18... Rd2?? { (2.07 → 8.54) Blunder. Nf6 was best. } { [%eval 8.54] } (18... Nf6 19. Bxf6 gxf6 20. Ne4 Bd4 21. Rd1 Rb8 22. b3 Rb6 23. Rxb6 cxb6 24. g3 Bb2 25. Rxd8+) 19. Re7?? { (8.54 → 0.75) Blunder. Bxd2 was best. } { [%eval 0.75] } (19. Bxd2) 19... Rxc2 { [%eval 0.91] } 20. Nd5?! { (0.91 → 0.00) Inaccuracy. Bf4 was best. } { [%eval 0.0] } (20. Bf4 Bb6) 20... Ra7 { [%eval 0.43] } 21. Bf4?? { (0.43 → -1.41) Blunder. Re8+ was best. } { [%eval -1.41] } (21. Re8+ Kb7 22. Re4 h6 23. Rc1 Rc5 24. Rb4+ Ka8 25. Rxc5 Bxc5 26. Rxg4 hxg5 27. Rxg5 Bd4) 21... Kb7?? { (-1.41 → 3.12) Blunder. c6 was best. } { [%eval 3.12] } (21... c6 22. Re8+ Kd7 23. Re7+ Kd8 24. Nb4 Rc4 25. Rxa7 Bxa7 26. Nd3 Rxf4 27. Nxf4 Nf2+ 28. Kg1) 22. Rxg7 { [%eval 3.57] } 22... Kc6?? { (3.57 → 9.19) Blunder. h5 was best. } { [%eval 9.19] } (22... h5 23. h3) 23. Nb4+ { [%eval 9.44] } 23... Kb5 { [%eval 9.7] } 24. Nxc2 { [%eval 10.02] } 24... Kc4 { [%eval 12.93] } 25. Rxg4 { [%eval 12.96] } 25... Rb7 { [%eval 17.56] } 26. Be3+ { [%eval 15.94] } 26... Kd5 { [%eval 17.79] } 27. Bxf2 { [%eval 14.9] } 27... Rb3?! { (14.90 → Mate in 9) Checkmate is now unavoidable. Rxb2 was best. } { [%eval #9] } (27... Rxb2 28. Nb4+) 28. Rd4+ { [%eval #8] } 28... Kc5 { [%eval #8] } 29. axb3 { [%eval #7] } 29... a5 { [%eval #6] } 30. Rxa5+ { [%eval #5] } 30... Kc6 { [%eval #4] } 31. Nb4+ { [%eval #4] } 31... Kb6 { [%eval #4] } 32. Rdd5+ { [%eval #3] } 32... Kb7 { [%eval #3] } 33. Ra6 { [%eval #4] } 33... h5 { [%eval #3] } 34. Bb6 { [%eval #4] } 34... h4 { [%eval #3] } 35. Bxc7 { [%eval #4] } 35... Kc8 { [%eval #2] } 36. Ra7 { [%eval #1] } 36... h3 { [%eval #1] } 37. gxh3?? { (Mate in 1 → 0.00) Lost forced checkmate sequence. Rd8# was best. } { [%eval 0.0] } { Draw by stalemate. } (37. Rd8#) 1/2-1/2