- Blind mode tutorial
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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/rX7EOYq4"] [Date "2024.11.10"] [White "RF_BKD"] [Black "SentierPerdu"] [Result "0-1"] [GameId "rX7EOYq4"] [UTCDate "2024.11.10"] [UTCTime "13:08:10"] [WhiteElo "2160"] [BlackElo "1831"] [WhiteRatingDiff "-10"] [BlackRatingDiff "+34"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 0.05] } 1... a6? { (0.05 → 1.50) Mistake. e6 was best. } { [%eval 1.5] } (1... e6 2. b4 Bxb4 3. Qg4 Bxd2 4. Qxg7 Bxe3 5. Bxe3 c5 6. Bxc5) 2. Bxa6 { [%eval 1.0] } 2... Rxa6?? { (1.00 → Mate in 16) Checkmate is now unavoidable. bxa6 was best. } { [%eval #16] } (2... bxa6 3. a4 Ra7 4. Ne2 c5 5. b4 cxb4 6. Ba3 bxa3 7. Nxa3) 3. Nh3?? { (Mate in 16 → 1.79) Lost forced checkmate sequence. Qf3 was best. } { [%eval 1.79] } (3. Qf3 Rxa2 4. Rxa2 c6 5. Qxc6 bxc6 6. Ra6 Nxa6 7. b4 Nxb4) 3... Rxa2 { [%eval 1.42] } 4. Rxa2 { [%eval 1.77] } 4... g5?? { (1.77 → 4.03) Blunder. c6 was best. } { [%eval 4.03] } (4... c6 5. Ra5) 5. Nxg5 { [%eval 3.41] } 5... h6 { [%eval 3.55] } 6. Nxf7 { [%eval 2.54] } 6... Kxf7 { [%eval 2.89] } 7. Qh5?! { (2.89 → 1.71) Inaccuracy. Qf3 was best. } { [%eval 1.71] } (7. Qf3 Na6) 7... Bg7?? { (1.71 → Mate in 13) Checkmate is now unavoidable. Kg7 was best. } { [%eval #13] } (7... Kg7 8. Qxh6) 8. Qxh6 { [%eval #13] } 8... Bxb2 { [%eval #11] } 9. Rxb2 { [%eval #11] } 9... Rxh6 { [%eval #10] } 10. Rxb7 { [%eval #11] } 10... Rxh2 { [%eval #9] } 11. Rxh2 { [%eval #9] } 11... Bxb7 { [%eval #8] } 12. Rh4 { [%eval #8] } 12... Bxg2 { [%eval #7] } 13. f3 { [%eval #7] } 13... Bxf3 { [%eval #6] } 14. e4?? { (Mate in 6 → Mate in 8) Lost forced checkmate sequence. Re4 was best. } { [%eval #-8] } (14. Re4 Bxe4 15. Ke2 Bxc2 16. Bb2 Bxb1 17. Bg7 Kxg7 18. e4 Bxe4 19. Kd3 Bxd3#) 14... Bxe4 { [%eval #-8] } 15. Rxe4 { [%eval #-7] } 15... e5 { [%eval #-7] } 16. Rxe5 { [%eval #-6] } 16... c5 { [%eval #-6] } 17. Rxc5 { [%eval #-5] } 17... Qc8 { [%eval #-5] } 18. Rxc8 { [%eval #-4] } 18... Kf6 { [%eval #-4] } 19. Rxg8 { [%eval #-3] } 19... Kg5?? { (Mate in 3 → 2.81) Lost forced checkmate sequence. Ke7 was best. } { [%eval 2.81] } (19... Ke7 20. Rxb8 Kd8 21. Rxd8 d6 22. Rxd6#) 20. Rxb8 { [%eval 2.28] } 20... d5?? { (2.28 → Mate in 10) Checkmate is now unavoidable. Kf5 was best. } { [%eval #10] } (20... Kf5 21. Kf2) 21. c4 { [%eval #10] } 21... dxc4 { [%eval #9] } 22. Rb3?? { (Mate in 9 → 0.00) Lost forced checkmate sequence. Nc3 was best. } { [%eval 0.0] } (22. Nc3 Kg6 23. Kd1 Kf7 24. Rb1 Kg8 25. d3 cxd3 26. Bd2 Kf7 27. Kc2 dxc2) 22... cxb3 { [%eval 0.0] } 23. d3?? { (0.00 → Mate in 2) Checkmate is now unavoidable. Nc3 was best. } { [%eval #-2] } (23. Nc3 b2 24. Bxb2 Kf6 25. Kf2 Kf7 26. Ke3 Ke7 27. Kd4 Kd7 28. Nd1 Ke8) 23... b2 { [%eval #-2] } 24. Bxg5# { Game ends by variant rule. } 0-1