lichess.org
Donate
FEN
[Event "rated variant:antichess game"] [Site "https://lichess.org/rTL6devA"] [Date "2024.01.03"] [Round "-"] [White "MAXKOVEL"] [Black "Penguincatcher_007"] [Result "1-0"] [GameId "rTL6devA"] [UTCDate "2024.01.03"] [UTCTime "12:08:58"] [WhiteElo "648"] [BlackElo "934"] [WhiteRatingDiff "+258"] [BlackRatingDiff "-13"] [Variant "Antichess"] [TimeControl "60+4"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. d4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 e6 2. b4 Bxb4 3. a4 Bxd2 4. Bxd2 Nh6 5. h4 Qxh4) 1... e5 { [%eval #-16] } 2. dxe5 { [%eval #-15] } 2... d5?? { (Mate in 15 → 4.00) Lost forced checkmate sequence. Qg5 was best. } { [%eval 4.0] } (2... Qg5 3. Bxg5 Ba3 4. bxa3 Kd8 5. Bxd8 Nc6 6. Bxc7 Nxe5 7. Bxe5) 3. Qxd5 { [%eval 6.66] } 3... Qxd5 { [%eval 2.97] } 4. e4?? { (2.97 → Mate in 14) Checkmate is now unavoidable. g4 was best. } { [%eval #-14] } (4. g4 Bxg4) 4... Qxa2 { [%eval #-13] } 5. Rxa2 { [%eval #-12] } 5... f5?? { (Mate in 12 → Mate in 12) Lost forced checkmate sequence. b5 was best. } { [%eval #12] } (5... b5 6. Bxb5 Ne7 7. Bxe8 Bg4 8. Bxf7 Na6 9. Rxa6 Rd8 10. Rxa7 Nc8 11. Rxc7 Na7 12. Rxa7) 6. exf6 { [%eval #12] } 6... gxf6 { [%eval #10] } 7. Rxa7 { [%eval #10] } 7... Rxa7 { [%eval #9] } 8. Ba6 { [%eval #10] } 8... Rxa6 { [%eval #9] } 9. Na3?? { (Mate in 9 → Mate in 10) Lost forced checkmate sequence. b4 was best. } { [%eval #-10] } (9. b4 Bxb4 10. g3 Bxe1 11. Nf3 Bxf2 12. g4 Bxg4 13. Ne5 fxe5 14. Re1 Bxe1 15. Nc3 Bxc3) 9... Rxa3 { [%eval #-10] } 10. bxa3 { [%eval #-9] } 10... Bxa3 { [%eval #-9] } 11. Bxa3 { [%eval #-8] } 11... f5?? { (Mate in 8 → Mate in 9) Lost forced checkmate sequence. Kf8 was best. } { [%eval #9] } (11... Kf8 12. Bxf8 Ne7 13. Bxe7 h5 14. Bxf6 Nd7 15. Bxh8 Ne5 16. Bxe5 b6 17. Bxc7 h4 18. Bxb6) 12. exf5 { [%eval #9] } 12... Bxf5 { [%eval #8] } 13. g4 { [%eval #8] } 13... Bxg4 { [%eval #7] } 14. Nf3 { [%eval #7] } 14... Bxf3 { [%eval #6] } 15. Kf1 { [%eval #8] } 15... Bxh1 { [%eval #7] } 16. Kg2?? { (Mate in 7 → -4.25) Lost forced checkmate sequence. Bd6 was best. } { [%eval -4.25] } (16. Bd6 cxd6 17. Ke1 Nc6 18. h4 Nd8 19. f3 Bxf3 20. h5 Bxh5 21. Ke2 Bxe2 22. c4 Bxc4#) 16... Bxg2 { [%eval -4.95] } 17. h3 { [%eval #-20] } 17... Bxh3 { [%eval #-16] } 18. Be7 { [%eval #-13] } 18... Kxe7 { [%eval #-12] } 19. f4 { [%eval #-11] } 19... Ke6?? { (Mate in 11 → -1.11) Lost forced checkmate sequence. Bf5 was best. } { [%eval -1.11] } (19... Bf5 20. c3 Nh6 21. c4 b5 22. cxb5 Na6 23. bxa6 Rg8 24. a7 Rg5 25. fxg5 Bh3 26. gxh6) 20. f5 { [%eval -1.48] } 20... Kxf5 { [%eval -1.71] } 21. c4 { [%eval -1.74] } 21... b5 { [%eval -2.11] } 22. cxb5 { [%eval -2.16] } 22... Na6 { [%eval -2.04] } 23. bxa6 { [%eval -1.93] } 23... Ne7?? { (-1.93 → 0.00) Blunder. h5 was best. } { [%eval 0.0] } (23... h5 24. a7 h4 25. a8=K Bg4 26. Ka7 c5 27. Kb7 h3 28. Kc7 h2 29. Kd8 Ne7 30. Kxe7) 24. a7 { [%eval 0.0] } 24... Rb8 { [%eval 0.0] } 25. axb8=Q?? { (0.00 → Mate in 4) Checkmate is now unavoidable. axb8=B was best. } { [%eval #-4] } (25. axb8=B Ke6 26. Bxc7 Kd6 27. Bxd6 h5 28. Bxe7 h4 29. Bxh4 Bf5 30. Bf2 Be4 31. Bc5 Bd5) 25... Nc6 { [%eval #-5] } 26. Qxc7 { [%eval #-4] } 26... h5 { [%eval #-4] } 27. Qxc6 { [%eval #-3] } 27... Kf6 { [%eval #-3] } 28. Qxf6 { [%eval #-2] } 28... Bf5?? { (Mate in 2 → Mate in 3) Lost forced checkmate sequence. h4 was best. } { [%eval #3] } (28... h4 29. Qxh4 Bg4 30. Qxg4#) 29. Qxf5 { [%eval #3] } 29... h4 { [%eval #2] } 30. Qg6 { [%eval #2] } 30... h3 { [%eval #1] } 31. Qg2 { [%eval #1] } 31... hxg2# { Game ends by variant rule. } 1-0