FEN
[Event "rated variant:kingOfTheHill game"]
[Site "https://lichess.org/rRqiRIXm"]
[Date "2026.05.18"]
[Round "-"]
[White "hi31415"]
[Black "NoCtryDim"]
[Result "0-1"]
[GameId "rRqiRIXm"]
[UTCDate "2026.05.18"]
[UTCTime "06:45:11"]
[WhiteElo "1743"]
[BlackElo "1708"]
[WhiteRatingDiff "-158"]
[BlackRatingDiff "+5"]
[Variant "King of the Hill"]
[TimeControl "30+0"]
[ECO "B01"]
[Opening "Scandinavian Defense"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4 { [%eval 0.61] } 1... d5 { [%eval 0.38] } { B01 Scandinavian Defense } 2. Bc4?? { (0.38 → -4.02) Blunder. exd5 was best. } { [%eval -4.02] } (2. exd5 e6 3. dxe6 Bxe6 4. Nf3 Nf6 5. Nc3 Bb4 6. Be2 Nc6) 2... dxc4 { [%eval -4.61] } 3. Qf3?! { (-4.61 → -6.15) Inaccuracy. d4 was best. } { [%eval -6.15] } (3. d4 cxd3 4. Qxd3 Qxd3 5. cxd3 Nc6 6. Be3 e5 7. Nc3 Be6 8. Nf3 f6) 3... Nc6 { [%eval -5.55] } 4. Ke2? { (-5.55 → -13.82) Mistake. Na3 was best. } { [%eval -13.82] } (4. Na3 Nf6 5. Nxc4 e5 6. Qe2 Nd4 7. Qd3 Nh5 8. g3 Bg4 9. Nxe5) 4... e5 { [%eval -8.15] } 5. Ke3 { [%eval -17.7] } 5... Qd4+ { [%eval -11.47] } 6. Ke2 { [%eval -11.96] } 6... Nf6 { [%eval -10.61] } 7. c3 { [%eval -11.36] } 7... Qd8 { [%eval -9.18] } 8. Ke3? { (-9.18 → Mate in 1) Checkmate is now unavoidable. h3 was best. } { [%eval #-1] } (8. h3 Be6) 8... Bc5+?! { (Mate in 1 → -24.23) Lost forced checkmate sequence. Qd3# was best. } { [%eval -24.23] } (8... Qd3#) 9. d4 { [%eval -23.37] } 9... exd4+ { [%eval -21.62] } 10. cxd4 { [%eval -28.4] } 10... Bxd4+ { [%eval -22.22] } 11. Kf4?! { (-22.22 → Mate in 4) Checkmate is now unavoidable. Ke2 was best. } { [%eval #-4] } (11. Ke2 Bg4) 11... Be5+ { [%eval #-3] } 12. Ke3 { [%eval #-1] } 12... Qd4+?! { (Mate in 1 → -29.85) Lost forced checkmate sequence. Qd3# was best. } { [%eval -29.85] } (12... Qd3#) 13. Ke2 { [%eval -28.54] } 13... Bg4 { [%eval -27.11] } 14. Qxg4 { [%eval -41.69] } 14... Nxg4 { [%eval -35.76] } 15. Kf3?! { (-35.76 → Mate in 4) Checkmate is now unavoidable. Nf3 was best. } { [%eval #-4] } (15. Nf3 Qxf2+ 16. Kd1 Qxg2 17. Nbd2 Ne3+ 18. Ke1 Qxh1+ 19. Kf2 Bf4 20. a4 O-O-O) 15... Nf6?! { (Mate in 4 → -46.90) Lost forced checkmate sequence. Qxf2+ was best. } { [%eval -46.9] } (15... Qxf2+ 16. Kxg4 Qxg2+ 17. Kh4 h5 18. Bg5 Qg4#) 16. Be3?! { (-46.90 → Mate in 4) Checkmate is now unavoidable. Ke2 was best. } { [%eval #-4] } (16. Ke2 Nxe4) 16... Qxe4+ { [%eval #-5] } 17. Ke2 { [%eval #-5] } 17... Ke7 { [%eval #-4] } 18. f4 { [%eval #-4] } 18... Ke6 { [%eval #-3] } 19. g3 { [%eval #-1] } 19... Kd5# { Game ends by variant rule. } 0-1
