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[Event "Monthly Antichess Arena"] [Site "https://lichess.org/rPKKRgvZ"] [Date "2026.05.29"] [Round "-"] [White "xwalquerx"] [Black "dummychubby"] [Result "0-1"] [GameId "rPKKRgvZ"] [UTCDate "2026.05.29"] [UTCTime "22:07:39"] [WhiteElo "1684"] [BlackElo "1744"] [WhiteRatingDiff "-4"] [BlackRatingDiff "+9"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. b3 { [%eval -0.19] } 1... b6 { [%eval 0.18] } 2. g3 { [%eval 0.71] } 2... g6 { [%eval 0.33] } 3. g4?! { (0.33 → -0.45) Inaccuracy. c4 was best. } { [%eval -0.45] } (3. c4 c5 4. a4 b5 5. cxb5 c4 6. bxc4 Qc7 7. c5 Qxc5) 3... h5 { [%eval -0.25] } 4. gxh5 { [%eval 0.21] } 4... Rxh5 { [%eval 0.3] } 5. Nh3?? { (0.30 → Mate in 14) Checkmate is now unavoidable. Na3 was best. } { [%eval #-14] } (5. Na3 Rxh2 6. Rxh2 b5 7. Nxb5 Bh6 8. Rxh6 Nxh6 9. Nxc7 Qxc7) 5... Rxh3 { [%eval #-14] } 6. Bxh3 { [%eval #-14] } 6... Bh6?? { (Mate in 14 → -0.53) Lost forced checkmate sequence. Bb7 was best. } { [%eval -0.53] } (6... Bb7 7. Bxd7 Bxh1 8. Bxe8 Qxd2 9. Bxf7 Qxd1 10. Bxg6 Qxe2 11. Kxe2 Be4 12. Bxe4) 7. Bxd7 { [%eval -0.76] } 7... Bxd2 { [%eval -0.23] } 8. Qxd2?? { (-0.23 → -2.65) Blunder. Bxd2 was best. } { [%eval -2.65] } (8. Bxd2 Bxd7) 8... Qxd7? { (-2.65 → -1.08) Mistake. Kxd7 was best. } { [%eval -1.08] } (8... Kxd7 9. Qxd7) 9. Qxd7 { [%eval -1.31] } 9... Kxd7 { [%eval -0.97] } 10. Bh6 { [%eval -1.21] } 10... Nxh6 { [%eval -0.91] } 11. Rf1?! { (-0.91 → -1.89) Inaccuracy. a4 was best. } { [%eval -1.89] } (11. a4 Kc6) 11... Ba6 { [%eval -1.53] } 12. e3? { (-1.53 → -2.84) Mistake. Rg1 was best. } { [%eval -2.84] } (12. Rg1 Bxe2 13. Rxg6 fxg6 14. Kxe2 Ke6 15. Nd2 Nd7 16. Rb1 Kd6 17. Ra1 Ng8) 12... Bxf1 { [%eval -2.54] } 13. Kxf1 { [%eval -2.88] } 13... Kc6 { [%eval -3.06] } 14. Nd2 { [%eval -3.22] } 14... e5?? { (-3.22 → -1.19) Blunder. Nd7 was best. } { [%eval -1.19] } (14... Nd7 15. Ke2) 15. Nb1?? { (-1.19 → -4.30) Blunder. f4 was best. } { [%eval -4.3] } (15. f4 exf4) 15... Nd7 { [%eval -3.53] } 16. a3?? { (-3.53 → Mate in 11) Checkmate is now unavoidable. h4 was best. } { [%eval #-11] } (16. h4 e4 17. h5 gxh5 18. b4 h4 19. b5 Kxb5 20. Ke1 Ka6 21. f4 exf3) 16... a6?? { (Mate in 11 → -3.86) Lost forced checkmate sequence. Kc5 was best. } { [%eval -3.86] } (16... Kc5 17. c3 Kc4 18. bxc4 b5 19. cxb5 c6 20. bxc6 f6 21. cxd7 Re8 22. dxe8=B) 17. Ra2 { [%eval -4.12] } 17... Nf8 { [%eval -3.38] } 18. Ke2 { [%eval -3.38] } 18... Ne6? { (-3.38 → -2.00) Mistake. Nd7 was best. } { [%eval -2.0] } (18... Nd7 19. b4 Rd8 20. c3 Kd6 21. Kd2 a5 22. bxa5 bxa5 23. Kc2 Re8 24. Kd1) 19. f4 { [%eval -1.75] } 19... Nxf4 { [%eval -2.0] } 20. exf4 { [%eval -2.15] } 20... exf4 { [%eval -0.96] } 21. Ke3?? { (-0.96 → -7.88) Blunder. Nd2 was best. } { [%eval -7.88] } (21. Nd2 f5 22. Kd3 f3 23. Nxf3 b5 24. c4 bxc4 25. Kxc4 f4 26. Kb5 Kxb5) 21... fxe3 { [%eval -7.3] } 22. Nd2?! { (-7.30 → -13.11) Inaccuracy. b4 was best. } { [%eval -13.11] } (22. b4 Rc8 23. Rb2 Rd8 24. Nd2 exd2 25. Rb1 a5 26. bxa5 bxa5 27. Ra1 d1=K) 22... exd2 { [%eval -12.68] } 23. Rb2 { [%eval #-17] } 23... Kd5?? { (Mate in 17 → Mate in 5) Lost forced checkmate sequence. Re8 was best. } { [%eval #5] } (23... Re8 24. b4 Kd6 25. h3 b5 26. a4 bxa4 27. Rb3 axb3 28. cxb3 Ng4) 24. b4?? { (Mate in 5 → -10.48) Lost forced checkmate sequence. c4 was best. } { [%eval -10.48] } (24. c4 Kxc4 25. Rxd2 Kxb3 26. h4 Kxa3 27. h5 gxh5 28. Rd6 cxd6#) 24... Kc5?? { (-10.48 → Mate in 5) Checkmate is now unavoidable. c5 was best. } { [%eval #5] } (24... c5 25. bxc5 Kxc5 26. Rxb6 Kxb6 27. c3 f5 28. c4 Ka7 29. h4 f4 30. a4) 25. bxc5 { [%eval #5] } 25... bxc5 { [%eval #4] } 26. Rb6?? { (Mate in 4 → -10.64) Lost forced checkmate sequence. Rb5 was best. } { [%eval -10.64] } (26. Rb5 axb5 27. c3 Rxa3 28. h4 Rxc3 29. h5 gxh5#) 26... cxb6 { [%eval -10.41] } 27. c4 { [%eval -13.29] } 27... a5 { [%eval -10.3] } 28. h4 { [%eval -13.06] } 28... g5 { [%eval -8.43] } 29. hxg5 { [%eval -11.0] } 29... f6?! { (-11.00 → -6.10) Inaccuracy. Ng4 was best. } { [%eval -6.1] } (29... Ng4 30. g6 fxg6 31. a4 b5 32. cxb5 c4 33. b6 Ra6 34. b7 Rd6 35. b8=K) 30. gxf6?? { (-6.10 → Mate in 9) Checkmate is now unavoidable. gxh6 was best. } { [%eval #-9] } (30. gxh6 a4 31. h7 Ra6 32. h8=K f5 33. Kg7 f4 34. Kf6 Ra8 35. Ke7 b5) 30... Nf7 { [%eval #-10] } 31. a4 { [%eval #-9] } 31... b5 { [%eval #-9] } 32. cxb5 { [%eval #-7] } 32... Ra6?? { (Mate in 7 → -2.24) Lost forced checkmate sequence. Rc8 was best. } { [%eval -2.24] } (32... Rc8 33. b6 d1=R 34. b7 Rc7 35. b8=B Ra7 36. Bxa7 Rd3 37. Bxc5 Rd4 38. Bxd4) 33. bxa6 { [%eval -3.5] } 33... d1=R { [%eval -2.68] } 34. a7 { [%eval -2.42] } 34... Rb1?? { (-2.42 → 0.77) Blunder. c4 was best. } { [%eval 0.77] } (34... c4) 35. a8=K?? { (0.77 → -2.13) Blunder. a8=B was best. } { [%eval -2.13] } (35. a8=B Rb5 36. axb5 c4 37. b6 a4 38. Be4 c3 39. Bg6 a3 40. Bxf7 c2) 35... Rb5?? { (-2.13 → 0.68) Blunder. Rh1 was best. } { [%eval 0.68] } (35... Rh1 36. Ka7 Nd6 37. Kb8 Rh3 38. Ka8 Rh2 39. Ka7 Rg2 40. Kb8 Rc2 41. f7) 36. axb5 { [%eval 0.81] } 36... a4 { [%eval 0.99] } 37. b6 { [%eval 1.04] } 37... c4 { [%eval 1.19] } 38. b7 { [%eval 0.84] } 38... c3?! { (0.84 → 1.67) Inaccuracy. Ne5 was best. } { [%eval 1.67] } (38... Ne5 39. Ka7) 39. b8=K? { (1.67 → 0.14) Mistake. b8=R was best. } { [%eval 0.14] } (39. b8=R a3 40. Kb7 a2 41. Kc7 Nd6 42. Kxd6 c2 43. Ke7 c1=K 44. Re8 Kd2) 39... c2 { [%eval 0.6] } 40. Kc7 { [%eval 0.38] } 40... a3 { [%eval 0.3] } 41. Kd6? { (0.30 → -0.87) Mistake. Kab7 was best. } { [%eval -0.87] } (41. Kab7) 41... Nxd6 { [%eval -0.95] } 42. f7 { [%eval -0.87] } 42... Nxf7 { [%eval -0.98] } 43. Kb7 { [%eval -1.48] } 43... a2 { [%eval -1.25] } 44. Kb6 { [%eval -1.24] } 44... a1=B? { (-1.24 → 0.00) Mistake. Nh6 was best. } { [%eval 0.0] } (44... Nh6 45. Kc5 Ng4 46. Kc4 c1=B 47. Kb4 Bf4 48. Kc4 Bg5 49. Kb4 Nf2 50. Kc5) 45. Kc6?? { (0.00 → Mate in 22) Checkmate is now unavoidable. Kb5 was best. } { [%eval #-22] } (45. Kb5 Bg7 46. Kb6 Bb2 47. Kb5) 45... Nd6 { [%eval #-19] } 46. Kxd6 { [%eval #-18] } 46... Be5 { [%eval #-18] } 47. Kxe5 { [%eval #-17] } 47... c1=R { [%eval #-17] } 48. Ke4 { [%eval #-19] } 48... Rc2 { [%eval #-17] } 49. Ke3 { [%eval #-1] } 49... Re2 { [%eval #-1] } 50. Kxe2# { Game ends by variant rule. } 0-1