FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/rP3KoGXA"]
[Date "2026.06.05"]
[Round "-"]
[White "Jonissin96"]
[Black "KVR31Ji"]
[Result "1-0"]
[GameId "rP3KoGXA"]
[UTCDate "2026.06.05"]
[UTCTime "21:23:14"]
[WhiteElo "1558"]
[BlackElo "1500"]
[WhiteRatingDiff "+12"]
[BlackRatingDiff "-203"]
[Variant "Antichess"]
[TimeControl "300+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. c3?? { (0.15 → -1.80) Blunder. e3 was best. } { [%eval -1.8] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... e6 { [%eval -4.28] } 2. Qa4 { [%eval -0.86] } 2... b5?? { (-0.86 → 6.87) Blunder. Ba3 was best. } { [%eval 6.87] } (2... Ba3 3. Nxa3 c5 4. Qxd7 Kxd7 5. Nc2 Ne7 6. g3 Rf8 7. Bh3) 3. Qxb5?? { (6.87 → -2.15) Blunder. Qxa7 was best. } { [%eval -2.15] } (3. Qxa7 Rxa7 4. c4 bxc4 5. b3 cxb3 6. axb3 Rxa1 7. d4 Rxb1 8. g4 Rxb3) 3... Nc6?? { (-2.15 → 3.14) Blunder. Qh4 was best. } { [%eval 3.14] } (3... Qh4 4. Qxb8) 4. Qxc6 { [%eval 3.15] } 4... dxc6 { [%eval 3.03] } 5. Na3?? { (3.03 → -1.22) Blunder. a4 was best. } { [%eval -1.22] } (5. a4 Qxd2) 5... Bxa3 { [%eval -1.46] } 6. bxa3 { [%eval -1.05] } 6... Qxd2 { [%eval -1.24] } 7. Kxd2 { [%eval -1.3] } 7... Ne7? { (-1.30 → 0.21) Mistake. c5 was best. } { [%eval 0.21] } (7... c5) 8. h3?? { (0.21 → -2.92) Blunder. e3 was best. } { [%eval -2.92] } (8. e3 Ba6) 8... e5? { (-2.92 → -1.36) Mistake. c5 was best. } { [%eval -1.36] } (8... c5) 9. f4?? { (-1.36 → -4.53) Blunder. h4 was best. } { [%eval -4.53] } (9. h4) 9... Bxh3 { [%eval -2.97] } 10. Rxh3?? { (-2.97 → -7.92) Blunder. gxh3 was best. } { [%eval -7.92] } (10. gxh3) 10... exf4 { [%eval -7.9] } 11. Rxh7 { [%eval -6.38] } 11... Rxh7 { [%eval -4.21] } 12. g3?? { (-4.21 → Mate in 11) Checkmate is now unavoidable. e3 was best. } { [%eval #-11] } (12. e3 fxe3) 12... fxg3 { [%eval #-11] } 13. Bh3 { [%eval #-10] } 13... Rxh3 { [%eval #-10] } 14. Nxh3 { [%eval #-9] } 14... g5 { [%eval #-9] } 15. Nxg5 { [%eval #-8] } 15... Kd8 { [%eval #-9] } 16. Nxf7 { [%eval #-8] } 16... Nd5?? { (Mate in 8 → Mate in 20) Lost forced checkmate sequence. Nc8 was best. } { [%eval #20] } (16... Nc8 17. Nxd8 Rb8 18. Nxc6 a6 19. Nxb8 g2 20. Nxa6 Nd6 21. Nxc7 Ne8 22. Nxe8) 17. Nxd8 { [%eval #20] } 17... Rxd8 { [%eval #19] } 18. Ke1 { [%eval #23] } 18... Nxc3 { [%eval 13.38] } 19. Kf2 { [%eval 6.4] } 19... Nxa2?? { (6.40 → Mate in 11) Checkmate is now unavoidable. Nxe2 was best. } { [%eval #11] } (19... Nxe2 20. Kxe2) 20. Rxa2 { [%eval #11] } 20... gxf2 { [%eval #10] } 21. Bd2 { [%eval #10] } 21... Rxd2 { [%eval #9] } 22. Rxd2 { [%eval #9] } 22... f1=R { [%eval #8] } 23. Rd1?? { (Mate in 8 → -2.07) Lost forced checkmate sequence. Rd5 was best. } { [%eval -2.07] } (23. Rd5 cxd5 24. e4 dxe4 25. a4 Rb1 26. a5 c6 27. a6 Rb7 28. axb7 c5) 23... Rxd1 { [%eval -2.41] } 24. a4 { [%eval -2.84] } 24... Rd3?? { (-2.84 → Mate in 4) Checkmate is now unavoidable. c5 was best. } { [%eval #4] } (24... c5 25. e4 c4 26. e5 c3 27. e6 c2 28. e7 Rb1 29. e8=K c1=Q 30. Kf7) 25. exd3 { [%eval #4] } 25... a5 { [%eval #2] } 26. d4 { [%eval #2] } 26... c5 { [%eval #1] } 27. dxc5 { [%eval #1] } 27... c6# { Game ends by variant rule. } 1-0