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[Event "rated Antichess game"] [Site "https://lichess.org/rOwj2uUR"] [Date "2025.03.15"] [White "softhed"] [Black "OXXOOXXO"] [Result "1-0"] [GameId "rOwj2uUR"] [UTCDate "2025.03.15"] [UTCTime "00:09:11"] [WhiteElo "1656"] [BlackElo "2111"] [WhiteRatingDiff "+11"] [BlackRatingDiff "-10"] [Variant "Antichess"] [TimeControl "0+8"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g3 { [%eval 0.0] } 1... b6? { (0.00 → 1.22) Mistake. Nh6 was best. } { [%eval 1.22] } (1... Nh6 2. g4 Nxg4 3. Bg2 Nxh2 4. Bxb7 Bxb7 5. Rxh2 Bd5 6. Rxh7) 2. b4? { (1.22 → -0.39) Mistake. b3 was best. } { [%eval -0.39] } (2. b3 g6 3. Nh3 g5 4. Nxg5 Ba6 5. Nxh7 Rxh7 6. Bh3 Bxe2) 2... Na6?? { (-0.39 → Mate in 16) Checkmate is now unavoidable. a5 was best. } { [%eval #16] } (2... a5 3. bxa5 bxa5 4. a4 Ra6 5. c4 e5 6. c5 Bxc5 7. Qb3) 3. Bh3?? { (Mate in 16 → -0.76) Lost forced checkmate sequence. a4 was best. } { [%eval -0.76] } (3. a4 Nxb4 4. Bb2 Nxc2 5. Bxg7 Bxg7 6. Qxc2 Bxa1 7. Qxc7 Qxc7 8. a5 bxa5) 3... Nxb4 { [%eval -0.67] } 4. Bxd7 { [%eval -0.84] } 4... Kxd7? { (-0.84 → 0.46) Mistake. Nxa2 was best. } { [%eval 0.46] } (4... Nxa2 5. Rxa2) 5. a3?? { (0.46 → -3.00) Blunder. Bb2 was best. } { [%eval -3.0] } (5. Bb2 Nxa2) 5... Nxc2 { [%eval -2.28] } 6. Qxc2 { [%eval -2.15] } 6... e6 { [%eval -2.5] } 7. Qxc7?? { (-2.50 → -6.02) Blunder. Qxh7 was best. } { [%eval -6.02] } (7. Qxh7 Rxh7 8. Nh3 Rxh3 9. g4 Rxh2 10. Rxh2 Bxa3 11. Rxa3 Ba6 12. Rxa6 Ne7) 7... Bxa3?? { (-6.02 → -0.24) Blunder. Kxc7 was best. } { [%eval -0.24] } (7... Kxc7 8. d4 Qxd4 9. Kd1 Qxf2 10. Bh6 gxh6 11. Nf3 Qxf3 12. exf3 Bxa3 13. Nxa3) 8. Rxa3?? { (-0.24 → Mate in 13) Checkmate is now unavoidable. Qxd8 was best. } { [%eval #-13] } (8. Qxd8) 8... Qxc7 { [%eval #-13] } 9. Rxa7 { [%eval #-12] } 9... Qxg3?? { (Mate in 12 → Mate in 9) Lost forced checkmate sequence. Rxa7 was best. } { [%eval #9] } (9... Rxa7 10. e3 Qxg3 11. hxg3 Ra3 12. Bxa3 Kd6 13. Bxd6 Ne7 14. Rxh7 Rxh7 15. Bxe7) 10. fxg3?? { (Mate in 9 → Mate in 12) Lost forced checkmate sequence. hxg3 was best. } { [%eval #-12] } (10. hxg3 Rxa7 11. Rxh7 Rxh7 12. Nh3 Rxh3 13. f3 Rxg3 14. e4 Rxf3 15. Kf1 Rxf1) 10... Rxa7 { [%eval #-12] } 11. Ba3 { [%eval #-10] } 11... Rxa3 { [%eval #-10] } 12. Nxa3 { [%eval #-9] } 12... b5 { [%eval #-9] } 13. Nxb5 { [%eval #-8] } 13... Kc7 { [%eval #-8] } 14. Nxc7 { [%eval #-7] } 14... Ba6?? { (Mate in 7 → 3.00) Lost forced checkmate sequence. Bb7 was best. } { [%eval 3.0] } (14... Bb7 15. Nxe6 Bxh1 16. Nxg7 f5 17. Nxf5 Ne7 18. Nxe7 Rg8 19. Nxg8 h6 20. Nxh6) 15. Nxe6 { [%eval 3.15] } 15... Bxe2?! { (3.15 → 4.07) Inaccuracy. fxe6 was best. } { [%eval 4.07] } (15... fxe6 16. Kf2) 16. Nxe2 { [%eval 3.7] } 16... fxe6 { [%eval 2.72] } 17. Kf2 { [%eval 3.18] } 17... Ne7 { [%eval 2.35] } 18. h3 { [%eval 2.15] } 18... Nf5?? { (2.15 → Mate in 6) Checkmate is now unavoidable. Rg8 was best. } { [%eval #6] } (18... Rg8 19. Rf1 Rc8 20. d3 Re8 21. Nc3 Rg8 22. Rc1 Nd5 23. Nxd5 exd5 24. h4) 19. Nd4 { [%eval #6] } 19... Nxg3 { [%eval #5] } 20. Nxe6 { [%eval #5] } 20... Nxh1 { [%eval #4] } 21. Nxg7 { [%eval #4] } 21... Nxf2 { [%eval #3] } 22. Ne6 { [%eval #3] } 22... Nxh3 { [%eval #2] } 23. Nf4 { [%eval #2] } 23... Nxf4 { [%eval #1] } 24. d3 { [%eval #1] } 24... Nxd3# { Game ends by variant rule. } 1-0