- Blind mode tutorial
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[Event "Bullet Antichess Arena"] [Site "https://lichess.org/rIJ955wW"] [Date "2024.04.04"] [White "Nikitosik1708"] [Black "veersingh_74"] [Result "0-1"] [GameId "rIJ955wW"] [UTCDate "2024.04.04"] [UTCTime "18:51:49"] [WhiteElo "1662"] [BlackElo "2091"] [WhiteRatingDiff "-1"] [BlackRatingDiff "+1"] [Variant "Antichess"] [TimeControl "45+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g3 { [%eval 0.0] } 1... g6 { [%eval 0.06] } 2. b3 { [%eval -0.26] } 2... b6 { [%eval 0.12] } 3. Nh3 { [%eval 0.03] } 3... d6 { [%eval 0.2] } 4. e3?? { (0.20 → Mate in 15) Checkmate is now unavoidable. Ng5 was best. } { [%eval #-15] } (4. Ng5 Bd7 5. Nxh7 Rxh7 6. g4 Rxh2 7. Rxh2 Bxg4 8. Na3 Bxe2) 4... Bxh3 { [%eval #-15] } 5. Bxh3 { [%eval #-14] } 5... Qc8 { [%eval #-14] } 6. Bxc8 { [%eval #-13] } 6... Na6 { [%eval #-13] } 7. Bxa6 { [%eval #-12] } 7... Rc8 { [%eval #-12] } 8. Bxc8 { [%eval #-11] } 8... a6 { [%eval #-11] } 9. Bxa6 { [%eval #-10] } 9... b5 { [%eval #-10] } 10. Bxb5 { [%eval #-9] } 10... c6 { [%eval #-9] } 11. Bxc6 { [%eval #-8] } 11... e5 { [%eval #-9] } 12. Bxe8 { [%eval #-8] } 12... h5 { [%eval #-8] } 13. Bxf7 { [%eval #-7] } 13... Nh6 { [%eval #-7] } 14. Bxg6 { [%eval #-6] } 14... d5 { [%eval #-6] } 15. Qxh5 { [%eval #-5] } 15... Ba3 { [%eval #-5] } 16. Qxh6 { [%eval #-4] } 16... Rxh6 { [%eval #-5] } 17. Nxa3 { [%eval #-4] } 17... Rxh2 { [%eval #-4] } 18. Rxh2 { [%eval #-3] } 18... e4 { [%eval #-9] } 19. Bxe4 { [%eval #-8] } 19... dxe4 { [%eval #-8] } 20. f3 { [%eval #-7] } 20... exf3 { [%eval #-7] } 21. Rg2 { [%eval #-6] } 21... fxg2 { [%eval #-6] } 22. Kf1 { [%eval #-2] } 22... gxf1=K?? { (Mate in 2 → 1.90) Lost forced checkmate sequence. gxf1=N was best. } { [%eval 1.9] } (22... gxf1=N 23. Nb5 Nxd2 24. Bxd2#) 23. d3?? { (1.90 → Mate in 2) Checkmate is now unavoidable. e4 was best. } { [%eval #-2] } (23. e4 Ke2 24. Bb2 Kxd2 25. Nb5 Kxc2 26. b4 Kxb2 27. Rf1 Kxa2 28. Na3 Kxa3 29. e5 Kxb4) 23... Kg1?? { (Mate in 2 → 4.94) Lost forced checkmate sequence. Ke2 was best. } { [%eval 4.94] } (23... Ke2 24. Bb2 Kxd3 25. cxd3#) 24. Bb2?? { (4.94 → Mate in 1) Checkmate is now unavoidable. c4 was best. } { [%eval #-1] } (24. c4 Kf1) 24... Kh1 { [%eval #-1] } 25. Rxh1# { Game ends by variant rule. } 0-1