- Blind mode tutorial
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[Event "CCYC Mark Arena"] [Site "https://lichess.org/r7utphvQ"] [Date "2020.08.01"] [Round "-"] [White "ComputerLevel10"] [Black "Raymondg"] [Result "0-1"] [GameId "r7utphvQ"] [UTCDate "2020.08.01"] [UTCTime "19:11:19"] [WhiteElo "1196"] [BlackElo "1483"] [WhiteRatingDiff "-44"] [BlackRatingDiff "+16"] [Variant "Antichess"] [TimeControl "180+3"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 0.83] } 1... b5 { [%eval 1.53] } 2. Bxb5 { [%eval 1.45] } 2... Ba6?! { (1.45 → 2.15) Inaccuracy. e6 was best. } { [%eval 2.15] } (2... e6) 3. Bxd7 { [%eval 1.9] } 3... Qxd7?? { (1.90 → 4.63) Blunder. Nxd7 was best. } { [%eval 4.63] } (3... Nxd7 4. c4) 4. d3?? { (4.63 → 0.71) Blunder. c4 was best. } { [%eval 0.71] } (4. c4) 4... Qxd3 { [%eval 1.57] } 5. cxd3 { [%eval 0.67] } 5... Bxd3 { [%eval 1.31] } 6. Qxd3 { [%eval 1.01] } 6... Kd7? { (1.01 → 2.41) Mistake. Nc6 was best. } { [%eval 2.41] } (6... Nc6) 7. Qxh7 { [%eval 2.72] } 7... Rxh7 { [%eval 2.56] } 8. Nh3?? { (2.56 → -7.95) Blunder. Nc3 was best. } { [%eval -7.95] } (8. Nc3) 8... Rxh3 { [%eval -4.47] } 9. gxh3 { [%eval -4.4] } 9... e6?? { (-4.40 → Mate in 10) Checkmate is now unavoidable. Nc6 was best. } { [%eval #10] } (9... Nc6 10. b4 Nxb4 11. Nc3 Nxa2 12. Nxa2 Rc8 13. Kd2 Nh6 14. Kc3 c5 15. Kc2 Kc6 16. h4) 10. Rg1?? { (Mate in 10 → Mate in 9) Lost forced checkmate sequence. b4 was best. } { [%eval #-9] } (10. b4 Bxb4 11. Bb2 Bxe1 12. Bxg7 Bxf2 13. Nd2 Bxe3 14. Rab1 Bxd2 15. Rxb8 Rxb8 16. Re1 Bxe1) 10... Ba3?? { (Mate in 9 → 0.75) Lost forced checkmate sequence. g5 was best. } { [%eval 0.75] } (10... g5 11. Rxg5 a6 12. Rxg8 e5 13. Rxf8 Nc6 14. Rxa8 e4 15. Rxa6 Na5 16. Rxa5 f5 17. Rxf5) 11. Rxg7 { [%eval 0.66] } 11... Bxb2 { [%eval 0.81] } 12. Rxg8 { [%eval 0.23] } 12... Bxc1 { [%eval 0.42] } 13. Rxb8 { [%eval 0.55] } 13... Rxb8?? { (0.55 → Mate in 8) Checkmate is now unavoidable. Bxe3 was best. } { [%eval #8] } (13... Bxe3 14. fxe3) 14. Kd2?? { (Mate in 8 → Mate in 7) Lost forced checkmate sequence. f4 was best. } { [%eval #-7] } (14. f4 Rxb1 15. Rxb1 Bxe3 16. a4 Bxf4 17. Kf2 Bxh2 18. Kg3 Bxg3 19. Rb6 cxb6 20. a5 bxa5) 14... Bxd2 { [%eval #-7] } 15. Nxd2 { [%eval #-6] } 15... Rb1?? { (Mate in 6 → -0.52) Lost forced checkmate sequence. Rb3 was best. } { [%eval -0.52] } (15... Rb3 16. Nxb3 c5 17. Nxc5 e5 18. Nxd7 a5 19. Nxe5 a4 20. Nxf7 a3 21. Ne5#) 16. Rxb1 { [%eval -0.86] } 16... a5 { [%eval -0.34] } 17. Rb4? { (-0.34 → -1.95) Mistake. h4 was best. } { [%eval -1.95] } (17. h4 c5) 17... axb4 { [%eval -2.01] } 18. a3 { [%eval -2.23] } 18... bxa3 { [%eval -2.36] } 19. f3?! { (-2.36 → -3.11) Inaccuracy. f4 was best. } { [%eval -3.11] } (19. f4 c6 20. h4 c5 21. Nf3 c4 22. h5 c3 23. h6 c2 24. h7 a2 25. h4 Ke7) 19... a2 { [%eval -2.87] } 20. Nb1 { [%eval -3.5] } 20... axb1=K { [%eval -3.33] } 21. h4 { [%eval -3.33] } 21... Kd6 { [%eval -3.32] } 22. h5 { [%eval -2.73] } 22... Kd5? { (-2.73 → -1.11) Mistake. c5 was best. } { [%eval -1.11] } (22... c5 23. h6) 23. e4 { [%eval -1.11] } 23... Kxe4 { [%eval -1.12] } 24. fxe4 { [%eval -1.09] } 24... e5?! { (-1.09 → -0.12) Inaccuracy. f5 was best. } { [%eval -0.12] } (24... f5 25. exf5 exf5 26. h4 f4 27. h6 c5 28. h7 c4 29. h5 f3 30. h8=K f2 31. Kh7) 25. h6 { [%eval -0.37] } 25... f5 { [%eval 0.0] } 26. exf5 { [%eval 0.0] } 26... e4 { [%eval 0.0] } 27. f6 { [%eval 0.0] } 27... e3 { [%eval 0.0] } 28. f7 { [%eval 0.0] } 28... e2 { [%eval 0.0] } 29. f8=Q?? { (0.00 → Mate in 3) Checkmate is now unavoidable. h4 was best. } { [%eval #-3] } (29. h4 c5 30. h7 c4 31. h5 c3 32. h8=K Kc1 33. Kg7 Kd2 34. h6 Ke3 35. Kf8 c2) 29... c5 { [%eval #-3] } 30. Qxc5 { [%eval #-2] } 30... Kc1 { [%eval #-2] } 31. Qxc1 { [%eval #-1] } 31... e1=Q { [%eval #-1] } 32. Qxe1# { Game ends by variant rule. } 0-1