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[Event "rated Antichess game"] [Site "https://lichess.org/r798qWzO"] [Date "2025.05.29"] [White "Dave_Vostok"] [Black "giogio4"] [Result "0-1"] [GameId "r798qWzO"] [UTCDate "2025.05.29"] [UTCTime "14:02:52"] [WhiteElo "2140"] [BlackElo "1700"] [WhiteRatingDiff "-10"] [BlackRatingDiff "+11"] [Variant "Antichess"] [TimeControl "60+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. b3 { [%eval -0.19] } 1... e6 { [%eval -1.61] } 2. b4 { [%eval -1.93] } 2... Bxb4 { [%eval -1.22] } 3. Nh3?! { (-1.22 → -1.89) Inaccuracy. e3 was best. } { [%eval -1.89] } (3. e3 Bxd2 4. Bxd2 Nh6 5. Na3 Ng4 6. Qxg4 Qh4 7. Qxe6 dxe6) 3... Bxd2 { [%eval -2.74] } 4. Qxd2? { (-2.74 → -5.01) Mistake. Nxd2 was best. } { [%eval -5.01] } (4. Nxd2 c5) 4... Qg5?? { (-5.01 → -0.37) Blunder. Qh4 was best. } { [%eval -0.37] } (4... Qh4 5. Qxd7) 5. Nxg5 { [%eval -1.62] } 5... d6?? { (-1.62 → 1.26) Blunder. Nc6 was best. } { [%eval 1.26] } (5... Nc6 6. Nxh7) 6. Qxd6 { [%eval 1.38] } 6... cxd6 { [%eval 4.75] } 7. Nxh7 { [%eval 4.71] } 7... Rxh7 { [%eval 4.01] } 8. Bh6?? { (4.01 → 0.28) Blunder. Rg1 was best. } { [%eval 0.28] } (8. Rg1 Rxh2) 8... Rxh6? { (0.28 → 1.74) Mistake. gxh6 was best. } { [%eval 1.74] } (8... gxh6 9. g4) 9. g3?! { (1.74 → 0.66) Inaccuracy. Kd2 was best. } { [%eval 0.66] } (9. Kd2 Rxh2) 9... Rxh2 { [%eval 0.45] } 10. Rxh2 { [%eval 0.28] } 10... Nh6 { [%eval 0.71] } 11. Rxh6 { [%eval 0.62] } 11... gxh6 { [%eval 0.86] } 12. Kd1?! { (0.86 → -0.20) Inaccuracy. Kd2 was best. } { [%eval -0.2] } (12. Kd2 Ke7) 12... a6?? { (-0.20 → Mate in 17) Checkmate is now unavoidable. Kd7 was best. } { [%eval #17] } (12... Kd7 13. Kd2) 13. Nc3 { [%eval #17] } 13... b5 { [%eval #16] } 14. Nxb5 { [%eval #16] } 14... axb5 { [%eval #15] } 15. Ke1?? { (Mate in 15 → -1.07) Lost forced checkmate sequence. Rc1 was best. } { [%eval -1.07] } (15. Rc1 Rxa2 16. Rb1 Rxc2 17. Rxb5 Rxe2 18. Rxb8 Rxf2 19. Rxc8 Rxf1 20. Rxe8 Rxd1) 15... Rxa2 { [%eval -1.35] } 16. Rxa2 { [%eval -0.69] } 16... Ba6 { [%eval -0.95] } 17. Rxa6 { [%eval -0.96] } 17... Nxa6 { [%eval -0.8] } 18. c4?! { (-0.80 → -1.92) Inaccuracy. g4 was best. } { [%eval -1.92] } (18. g4) 18... bxc4 { [%eval -1.65] } 19. g4 { [%eval -2.22] } 19... h5 { [%eval -2.34] } 20. gxh5 { [%eval -2.25] } 20... Kf8?! { (-2.25 → -1.26) Inaccuracy. Nb4 was best. } { [%eval -1.26] } (20... Nb4) 21. f3?! { (-1.26 → -2.23) Inaccuracy. h6 was best. } { [%eval -2.23] } (21. h6 f5) 21... Nc5 { [%eval -2.15] } 22. Kf2?! { (-2.15 → -3.05) Inaccuracy. Kd2 was best. } { [%eval -3.05] } (22. Kd2 Nd7) 22... Nd3?? { (-3.05 → 0.00) Blunder. f5 was best. } { [%eval 0.0] } (22... f5) 23. exd3 { [%eval 0.21] } 23... cxd3 { [%eval 0.48] } 24. Bxd3 { [%eval 0.0] } 24... f5 { [%eval 0.0] } 25. Bxf5 { [%eval 0.0] } 25... exf5 { [%eval 0.19] } 26. f4 { [%eval 0.0] } 26... d5 { [%eval 0.0] } 27. h6 { [%eval 0.0] } 27... d4 { [%eval 0.03] } 28. h7 { [%eval 0.3] } 28... Kg8?? { (0.30 → Mate in 4) Checkmate is now unavoidable. Ke8 was best. } { [%eval #4] } (28... Ke8 29. h8=N Kd7 30. Nf7 Kd6 31. Nxd6 d3 32. Nxf5 d2 33. Nd6 d1=K 34. Kg3) 29. hxg8=R { [%eval #4] } 29... d3 { [%eval #3] } 30. Ke3?? { (Mate in 3 → Mate in 1) Lost forced checkmate sequence. Rg2 was best. } { [%eval #-1] } (30. Rg2 d2 31. Ke1 dxe1=K 32. Rf2 Kxf2#) 30... d2 { [%eval #-1] } 31. Kxd2# { Game ends by variant rule. } 0-1