- Blind mode tutorial
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[Event "Hourly Bullet Arena"] [Site "https://lichess.org/r5nnsLL6"] [Date "2025.03.15"] [Round "-"] [White "MokusPolgi"] [Black "BlackJamaican"] [Result "0-1"] [GameId "r5nnsLL6"] [UTCDate "2025.03.15"] [UTCTime "17:07:19"] [WhiteElo "2302"] [BlackElo "1964"] [WhiteRatingDiff "-25"] [BlackRatingDiff "+10"] [Variant "Standard"] [TimeControl "60+0"] [ECO "C00"] [Opening "French Defense"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4 { [%eval 0.18] } 1... e6 { [%eval 0.28] } { C00 French Defense } 2. Bc4 { [%eval -0.23] } 2... Be7 { [%eval 0.24] } 3. e5?! { (0.24 → -0.37) Inaccuracy. Nc3 was best. } { [%eval -0.37] } (3. Nc3 c5 4. Nf3 Nc6 5. d4 cxd4 6. Nxd4 Qc7 7. O-O Nf6) 3... d6 { [%eval -0.22] } 4. Nc3 { [%eval -0.65] } 4... d5 { [%eval -0.37] } 5. Bb3 { [%eval -0.32] } 5... a6?! { (-0.32 → 0.59) Inaccuracy. c5 was best. } { [%eval 0.59] } (5... c5) 6. d4 { [%eval 0.64] } 6... c6 { [%eval 0.99] } 7. Nge2? { (0.99 → -0.18) Mistake. Nce2 was best. } { [%eval -0.18] } (7. Nce2 c5 8. c3 Bd7 9. Nf3 Nc6 10. O-O cxd4 11. Nexd4 Bc5 12. Bc2 Nge7) 7... Nd7? { (-0.18 → 0.97) Mistake. c5 was best. } { [%eval 0.97] } (7... c5 8. dxc5 Bxc5 9. Nf4 Qc7 10. Nd3 Bd4 11. O-O Ne7 12. Bf4 Bxc3 13. bxc3) 8. Be3?! { (0.97 → 0.30) Inaccuracy. Nb1 was best. } { [%eval 0.3] } (8. Nb1 c5) 8... f5? { (0.30 → 1.77) Mistake. c5 was best. } { [%eval 1.77] } (8... c5 9. a4 c4 10. Ba2 Qa5 11. O-O b5 12. b3 b4 13. Nxd5 Qxd5 14. bxc4) 9. O-O?! { (1.77 → 0.89) Inaccuracy. Nf4 was best. } { [%eval 0.89] } (9. Nf4 Nf8 10. g3 a5 11. a3 b6 12. h4 Ba6 13. Rc1 Nh6 14. Nce2 Bxe2) 9... h6? { (0.89 → 2.34) Mistake. Nf8 was best. } { [%eval 2.34] } (9... Nf8 10. Na4 g5 11. h4 Nh6 12. Bxg5 Bxg5 13. hxg5 Nf7 14. Nc5) 10. f4? { (2.34 → 0.98) Mistake. Nf4 was best. } { [%eval 0.98] } (10. Nf4 Nf8 11. Qh5+ Kd7 12. Qf7 g5 13. Nd3 Qe8 14. Qg7 Ng6 15. h4 f4) 10... Nf8 { [%eval 1.36] } 11. Ng3 { [%eval 0.89] } 11... g6 { [%eval 1.21] } 12. Nce2 { [%eval 1.0] } 12... Nh7 { [%eval 1.27] } 13. c3 { [%eval 1.29] } 13... Bd7 { [%eval 1.64] } 14. Bc2 { [%eval 1.32] } 14... b6 { [%eval 1.6] } 15. b3 { [%eval 1.51] } 15... Kf7 { [%eval 1.5] } 16. a4 { [%eval 1.42] } 16... Qc7 { [%eval 1.8] } 17. c4 { [%eval 1.64] } 17... Rf8 { [%eval 1.88] } 18. Rc1 { [%eval 1.83] } 18... g5?? { (1.83 → 5.07) Blunder. h5 was best. } { [%eval 5.07] } (18... h5 19. Bd3 h4 20. Nh1 h3 21. g3 Ra8 22. Nf2 Nh6 23. Kh1 Nf8 24. Ng1) 19. cxd5 { [%eval 4.97] } 19... exd5 { [%eval 4.72] } 20. Nc3 { [%eval 3.92] } 20... gxf4?! { (3.92 → 5.70) Inaccuracy. Ke8 was best. } { [%eval 5.7] } (20... Ke8 21. Nxd5 cxd5 22. Bxf5 Qb7 23. e6 Bc8 24. Qc2 Kd8 25. Bxh7 Bxe6 26. fxg5) 21. Bxf4 { [%eval 5.3] } 21... Ng5 { [%eval 6.27] } 22. Qh5+ { [%eval 5.91] } 22... Kg7 { [%eval 5.87] } 23. Nxd5 { [%eval 5.71] } 23... cxd5 { [%eval 6.01] } 24. Bxf5 { [%eval 5.88] } 24... Qxc1?? { (5.88 → Mate in 1) Checkmate is now unavoidable. Bxf5 was best. } { [%eval #1] } (24... Bxf5 25. Rxc7 Bg6 26. Qg4 Ne4 27. Nxe4 dxe4 28. e6 Kh7 29. Qh4 e3 30. Rxe7+) 25. Rxc1?? { (Mate in 1 → 4.35) Lost forced checkmate sequence. Qg6# was best. } { [%eval 4.35] } (25. Qg6#) 25... Nf6?? { (4.35 → Mate in 1) Checkmate is now unavoidable. Bxf5 was best. } { [%eval #1] } (25... Bxf5 26. Nxf5+ Rxf5 27. Qg4 Rf7 28. h4 h5 29. Qg3 Rxf4 30. Qxf4 Ne4 31. Rc8) 26. exf6+?? { (Mate in 1 → 6.97) Lost forced checkmate sequence. Qg6# was best. } { [%eval 6.97] } (26. Qg6#) 26... Bxf6?? { (6.97 → Mate in 1) Checkmate is now unavoidable. Rxf6 was best. } { [%eval #1] } (26... Rxf6 27. Bxg5 hxg5 28. Qxg5+ Kf7 29. Bxd7 Bd6 30. Qxd5+ Kg7 31. Nf5+ Rxf5 32. Qxd6) 27. Bxg5? { (Mate in 1 → 8.75) Lost forced checkmate sequence. Qg6# was best. } { [%eval 8.75] } (27. Qg6#) 27... hxg5? { (8.75 → Mate in 1) Checkmate is now unavoidable. Bxd4+ was best. } { [%eval #1] } (27... Bxd4+ 28. Kh1 Rf6 29. Bxf6+ Kxf6 30. Qh4+ Kf7 31. Qxd4 Bxf5 32. Qxd5+ Ke8 33. Re1+) 28. Qg4?? { (Mate in 1 → 4.47) Lost forced checkmate sequence. Qg6# was best. } { [%eval 4.47] } (28. Qg6#) 28... Rh4 { [%eval 4.53] } 29. Rc6?? { (4.53 → -3.04) Blunder. Bxd7 was best. } { [%eval -3.04] } (29. Bxd7 Bxd4+ 30. Kh1 Rxg4 31. Bxg4 Bc5 32. Rd1 b5 33. axb5 axb5 34. Rxd5 Ra8) 29... Bxc6?? { (-3.04 → 0.47) Blunder. Rxg4 was best. } { [%eval 0.47] } (29... Rxg4 30. Nh5+ Kh8 31. Rxf6 Rxf6 32. Bxg4 Rd6 33. Bd1 Rc6 34. Kf2 Bf5 35. Bf3) 30. Qf3 { [%eval 0.0] } 30... Rf4?? { (0.00 → 4.56) Blunder. Bxd4+ was best. } { [%eval 4.56] } (30... Bxd4+ 31. Kh1 Re8 32. Bd3 Re1+ 33. Bf1 Rhe4 34. Nxe4 dxe4 35. Qf5 Bf6 36. Qf2) 31. Qd3?? { (4.56 → -1.14) Blunder. Nh5+ was best. } { [%eval -1.14] } (31. Nh5+ Kf7 32. Nxf4 Bxd4+ 33. Kh1 gxf4 34. Qxf4 Re8 35. Bd7+ Bf6 36. Bxe8+ Bxe8) 31... Bxd4+ { [%eval -1.42] } 32. Kh1 { [%eval -1.08] } 32... Re8 { [%eval -1.14] } 33. h3?? { (-1.14 → -4.96) Blunder. Qd2 was best. } { [%eval -4.96] } (33. Qd2 Kf8) 33... Re1+ { [%eval -4.99] } 34. Kh2 { [%eval -5.07] } 34... Bg1+ { [%eval -5.08] } 35. Kh1 { [%eval -5.01] } 35... Bf2+ { [%eval -4.88] } 36. Nf1 { [%eval -5.45] } 36... Bg3 { [%eval -5.26] } 37. Qxg3?? { (-5.26 → Mate in 2) Checkmate is now unavoidable. Kg1 was best. } { [%eval #-2] } (37. Kg1 Rexf1+ 38. Qxf1 Bh2+ 39. Kxh2 Rxf1 40. Bd3 Rc1 41. Bxa6 d4 42. h4 Rc2) 37... Rfxf1+ { [%eval #-1] } 38. Kh2 { [%eval #-1] } 38... Rh1# { Black wins by checkmate. } 0-1