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[Event "rated Antichess game"] [Site "https://lichess.org/r2JSOKjr"] [Date "2020.05.16"] [Round "-"] [White "LUQUETJC"] [Black "Chessjini"] [Result "0-1"] [GameId "r2JSOKjr"] [UTCDate "2020.05.16"] [UTCTime "09:12:49"] [WhiteElo "1562"] [BlackElo "1558"] [WhiteRatingDiff "-5"] [BlackRatingDiff "+33"] [Variant "Antichess"] [TimeControl "240+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g4? { (0.15 → -1.20) Mistake. e3 was best. } { [%eval -1.2] } (1. e3 b5) 1... f5?? { (-1.20 → 1.89) Blunder. g6 was best. } { [%eval 1.89] } (1... g6 2. h4 g5 3. hxg5 h6 4. gxh6 Bxh6 5. Rxh6 Rxh6 6. Bh3 Rxh3 7. Nxh3 e6 8. Ng1) 2. gxf5 { [%eval 1.59] } 2... e6?? { (1.59 → Mate in 16) Checkmate is now unavoidable. h5 was best. } { [%eval #16] } (2... h5) 3. fxe6 { [%eval #16] } 3... dxe6 { [%eval #15] } 4. b4 { [%eval #15] } 4... Qxd2 { [%eval #13] } 5. Nxd2 { [%eval #13] } 5... Bxb4 { [%eval #12] } 6. f3?? { (Mate in 12 → -4.64) Lost forced checkmate sequence. Rb1 was best. } { [%eval -4.64] } (6. Rb1 Bxd2 7. Rxb7 Bxb7 8. Kxd2 Bxh1 9. e4 Bxe4 10. Qh5 Bxc2 11. Qxh7 Rxh7 12. Kxc2 Rxh2) 6... Bxd2 { [%eval -3.16] } 7. Kxd2?! { (-3.16 → -4.71) Inaccuracy. Qxd2 was best. } { [%eval -4.71] } (7. Qxd2) 7... Nf6?? { (-4.71 → -1.24) Blunder. Nc6 was best. } { [%eval -1.24] } (7... Nc6 8. Qe1) 8. c3?? { (-1.24 → -6.00) Blunder. Rb1 was best. } { [%eval -6.0] } (8. Rb1 b6 9. Rxb6 cxb6 10. Qe1 Nfd7 11. f4 g5 12. fxg5 Nf6 13. gxf6 h5 14. f7 Kxf7) 8... Ne4?? { (-6.00 → -0.53) Blunder. Nc6 was best. } { [%eval -0.53] } (8... Nc6 9. Qa4) 9. fxe4 { [%eval -3.04] } 9... e5? { (-3.04 → -1.50) Mistake. Na6 was best. } { [%eval -1.5] } (9... Na6 10. e5) 10. a3?? { (-1.50 → Mate in 12) Checkmate is now unavoidable. Qb3 was best. } { [%eval #-12] } (10. Qb3 b6) 10... Bh3?? { (Mate in 12 → -3.98) Lost forced checkmate sequence. Nc6 was best. } { [%eval -3.98] } (10... Nc6 11. Qa4 Bh3 12. Bxh3 Kd7 13. Bxd7 Na5 14. Qxa5 Raf8 15. Qxe5 Ra8 16. Qxc7 g5 17. Qxb7) 11. Bxh3 { [%eval -4.87] } 11... Nd7?? { (-4.87 → 0.16) Blunder. Kf7 was best. } { [%eval 0.16] } (11... Kf7 12. Be6) 12. Bxd7 { [%eval 1.47] } 12... Kxd7 { [%eval 1.07] } 13. e3?? { (1.07 → -3.88) Blunder. Qf1 was best. } { [%eval -3.88] } (13. Qf1) 13... c5?? { (-3.88 → 2.48) Blunder. Rhg8 was best. } { [%eval 2.48] } (13... Rhg8) 14. Ne2?? { (2.48 → Mate in 11) Checkmate is now unavoidable. Qf3 was best. } { [%eval #-11] } (14. Qf3) 14... Kd6?? { (Mate in 11 → 2.90) Lost forced checkmate sequence. Rhf8 was best. } { [%eval 2.9] } (14... Rhf8 15. Nf4 Rxf4 16. exf4 exf4 17. Qc2 Ke6 18. c4 b5 19. cxb5 Re8 20. Qxc5 f3 21. Qxa7) 15. h3?? { (2.90 → -1.53) Blunder. Qf1 was best. } { [%eval -1.53] } (15. Qf1) 15... Kd5?? { (-1.53 → 9.81) Blunder. Ke6 was best. } { [%eval 9.81] } (15... Ke6 16. Nf4) 16. exd5 { [%eval 8.87] } 16... Rhe8 { [%eval 10.74] } 17. e4 { [%eval 9.07] } 17... Re6 { [%eval 10.84] } 18. dxe6 { [%eval 10.38] } 18... Rf8 { [%eval 17.45] } 19. Nf4?? { (17.45 → Mate in 10) Checkmate is now unavoidable. Qf1 was best. } { [%eval #-10] } (19. Qf1) 19... Rxf4?? { (Mate in 10 → Mate in 9) Lost forced checkmate sequence. exf4 was best. } { [%eval #9] } (19... exf4 20. Qe1 f3 21. Rh2 Rf4 22. Rg2 Rxe4 23. Rxg7 Rxe1 24. Kxe1 b6 25. Rxh7 b5 26. Rxa7) 20. c4 { [%eval #9] } 20... Rxe4 { [%eval #8] } 21. Qf1?? { (Mate in 8 → Mate in 6) Lost forced checkmate sequence. Kc2 was best. } { [%eval #-6] } (21. Kc2 Rxc4 22. Qd8 Rxc2 23. Bb2 Rxb2 24. Ra2 Rxa2 25. Rg1 Rxa3 26. Rxg7 Rxh3 27. Rxh7 Rxh7) 21... Rxc4 { [%eval #-6] } 22. Qxc4 { [%eval #-5] } 22... e4 { [%eval #-6] } 23. Qxc5 { [%eval #-5] } 23... b6?? { (Mate in 5 → Mate in 14) Lost forced checkmate sequence. a5 was best. } { [%eval #14] } (23... a5 24. Qxa5 h5 25. Qxh5 b5 26. Qxb5 g5 27. Qxg5 e3 28. Kxe3#) 24. Qxb6 { [%eval #14] } 24... axb6 { [%eval #13] } 25. Kd3 { [%eval #13] } 25... exd3 { [%eval #12] } 26. Bh6 { [%eval #12] } 26... gxh6 { [%eval #11] } 27. Rhg1 { [%eval #11] } 27... h5 { [%eval #9] } 28. Rg6 { [%eval #12] } 28... hxg6 { [%eval #11] } 29. Rc1?? { (Mate in 11 → 3.44) Lost forced checkmate sequence. e7 was best. } { [%eval 3.44] } (29. e7 h4 30. Rf1 d2 31. e8=R d1=Q 32. Rxd1 g5 33. Rh8 g4 34. Rxh4 gxh3 35. Rxh3 b5) 29... h4?? { (3.44 → Mate in 17) Checkmate is now unavoidable. d2 was best. } { [%eval #17] } (29... d2) 30. e7 { [%eval #17] } 30... d2 { [%eval #9] } 31. e8=R?? { (Mate in 9 → -3.98) Lost forced checkmate sequence. a4 was best. } { [%eval -3.98] } (31. a4 dxc1=K 32. a5 bxa5 33. e8=R g5 34. Rh8 g4 35. Rxh4 gxh3 36. Rxh3 Kd1 37. Rb3 a4) 31... dxc1=N?? { (-3.98 → -0.20) Blunder. dxc1=R was best. } { [%eval -0.2] } (31... dxc1=R 32. Re3 Rg1 33. Re7 g5 34. Rc7 Rd1 35. Rf7 Re1 36. Rf4 gxf4 37. a4 b5 38. axb5) 32. Re2?? { (-0.20 → Mate in 12) Checkmate is now unavoidable. Re1 was best. } { [%eval #-12] } (32. Re1 Nb3) 32... Nxe2 { [%eval #-12] } 33. a4 { [%eval #-11] } 33... b5 { [%eval #-11] } 34. axb5 { [%eval #-10] } 34... g5 { [%eval #-10] } 35. b6 { [%eval #-9] } 35... g4 { [%eval #-12] } 36. hxg4 { [%eval #-11] } 36... Nd4 { [%eval #-13] } 37. g5 { [%eval #-15] } 37... h3 { [%eval -1.86] } 38. b7?? { (-1.86 → Mate in 7) Checkmate is now unavoidable. g6 was best. } { [%eval #-7] } (38. g6 h2 39. g7 h1=R 40. b7 Re1 41. b8=K Rf1 42. Ka7 Rc1 43. Ka8 Rc6 44. g8=K Rd6) 38... h2 { [%eval #-7] } 39. b8=B { [%eval #-2] } 39... Ne2 { [%eval #-2] } 40. Bxh2 { [%eval #-1] } 40... Ng3 { [%eval #-1] } 41. Bxg3# { Game ends by variant rule. } 0-1