FEN
[Event "casual variant:antichess game"]
[Site "https://lichess.org/qv0RjBQi"]
[Date "2026.04.20"]
[Round "-"]
[White "cemen12345"]
[Black "lichess AI level 1"]
[Result "1-0"]
[GameId "qv0RjBQi"]
[UTCDate "2026.04.20"]
[UTCTime "15:25:08"]
[WhiteElo "1500"]
[BlackElo "?"]
[Variant "Antichess"]
[TimeControl "-"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. g4?! { (0.15 → -0.79) Inaccuracy. e3 was best. } { [%eval -0.79] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... c6?! { (-0.79 → 0.27) Inaccuracy. c5 was best. } { [%eval 0.27] } (1... c5 2. c3 Na6 3. Nf3 Nb4 4. cxb4 cxb4 5. b3 g6 6. Nd4) 2. g5 { [%eval 0.06] } 2... a6?! { (0.06 → 0.68) Inaccuracy. g6 was best. } { [%eval 0.68] } (2... g6 3. e3 Qa5 4. Bb5 Qxb5 5. b4 Qxb4 6. Ne2 Qxd2 7. Bxd2) 3. g6 { [%eval 0.31] } 3... fxg6 { [%eval -0.13] } 4. Nf3?? { (-0.13 → -2.30) Blunder. e3 was best. } { [%eval -2.3] } (4. e3 h5) 4... e5 { [%eval -1.96] } 5. Nxe5 { [%eval -1.96] } 5... Qg5?? { (-1.96 → Mate in 15) Checkmate is now unavoidable. Ba3 was best. } { [%eval #15] } (5... Ba3 6. bxa3) 6. Nxd7 { [%eval #14] } 6... Qxd2 { [%eval #12] } 7. Qxd2 { [%eval #12] } 7... Bxd7 { [%eval #11] } 8. Qxd7 { [%eval #11] } 8... Kxd7 { [%eval #10] } 9. a3?? { (Mate in 10 → Mate in 12) Lost forced checkmate sequence. b4 was best. } { [%eval #-12] } (9. b4 Bxb4 10. c4 Bxe1 11. e4 Bxf2 12. Rg1 Bxg1 13. e5 Bxh2 14. Na3 Bxe5) 9... Bxa3 { [%eval #-12] } 10. bxa3 { [%eval #-10] } 10... Ne7?? { (Mate in 10 → -3.28) Lost forced checkmate sequence. g5 was best. } { [%eval -3.28] } (10... g5 11. Bxg5 Kd8 12. Bxd8 Ne7 13. Bxe7 c5 14. Bxc5 Rf8 15. Bxf8 Nc6 16. Bxg7) 11. Bh6 { [%eval -4.0] } 11... gxh6 { [%eval -3.07] } 12. Bh3?? { (-3.07 → Mate in 14) Checkmate is now unavoidable. Kd2 was best. } { [%eval #-14] } (12. Kd2 c5) 12... a5?? { (Mate in 14 → -2.46) Lost forced checkmate sequence. Ke6 was best. } { [%eval -2.46] } (12... Ke6 13. Bxe6 Nd7 14. Bxd7 Rhd8 15. Bxc6 Nxc6 16. f3 b6 17. c3 Rd3 18. exd3) 13. Bxd7 { [%eval -3.21] } 13... Nxd7 { [%eval -2.46] } 14. Rg1? { (-2.46 → -4.10) Mistake. Nc3 was best. } { [%eval -4.1] } (14. Nc3 b5 15. Nxb5 cxb5 16. Kd2 Ra7 17. Raf1 h5 18. c4 bxc4 19. Kc2 Nc6) 14... a4?! { (-4.10 → -2.68) Inaccuracy. c5 was best. } { [%eval -2.68] } (14... c5) 15. Rxg6 { [%eval -2.75] } 15... hxg6 { [%eval -2.69] } 16. Nd2?! { (-2.69 → -3.50) Inaccuracy. e4 was best. } { [%eval -3.5] } (16. e4 Nb8 17. Nd2 c5 18. Nf1 Ra5 19. c3 Ra8 20. e5 Na6 21. e6 c4) 16... b5?? { (-3.50 → -0.07) Blunder. c5 was best. } { [%eval -0.07] } (16... c5 17. Nf1) 17. Ne4?? { (-0.07 → Mate in 8) Checkmate is now unavoidable. c3 was best. } { [%eval #-8] } (17. c3 b4) 17... h5?? { (Mate in 8 → Mate in 6) Lost forced checkmate sequence. Nf6 was best. } { [%eval #6] } (17... Nf6 18. Nxf6 Rh7 19. Nxh7 Rf8 20. Nxf8 Nf5 21. Nxg6 b4 22. axb4 h5 23. Rxa4) 18. Nc5 { [%eval #6] } 18... Nxc5 { [%eval #5] } 19. e4 { [%eval #5] } 19... Nxe4 { [%eval #4] } 20. Kd2 { [%eval #5] } 20... Nxd2 { [%eval #4] } 21. c4 { [%eval #5] } 21... bxc4 { [%eval #3] } 22. Rb1 { [%eval #4] } 22... Nxb1 { [%eval #3] } 23. f4 { [%eval #3] } 23... Nxa3 { [%eval #2] } 24. f5 { [%eval #2] } 24... Nxf5 { [%eval #1] } 25. h4 { [%eval #1] } 25... Nxh4# { Game ends by variant rule. } 1-0