- Blind mode tutorial
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[Event "rated blitz game"] [Site "https://lichess.org/qsMNKMTA"] [Date "2023.11.29"] [White "yut123"] [Black "AnythingButAverage"] [Result "0-1"] [GameId "qsMNKMTA"] [UTCDate "2023.11.29"] [UTCTime "14:02:41"] [WhiteElo "2723"] [BlackElo "2913"] [WhiteRatingDiff "-13"] [BlackRatingDiff "+7"] [Variant "Standard"] [TimeControl "180+0"] [ECO "D12"] [Opening "Slav Defense: Quiet Variation, Schallopp Defense"] [Termination "Normal"] [Annotator "lichess.org"] 1. d4 { [%eval 0.0] } 1... d5 { [%eval 0.27] } 2. c4 { [%eval 0.29] } 2... c6 { [%eval 0.3] } 3. Nf3 { [%eval 0.23] } 3... Nf6 { [%eval 0.38] } 4. e3 { [%eval 0.24] } 4... Bf5 { [%eval 0.3] } { D12 Slav Defense: Quiet Variation, Schallopp Defense } 5. Nc3 { [%eval 0.27] } 5... e6 { [%eval 0.24] } 6. Bd3 { [%eval 0.0] } 6... Bg6 { [%eval 0.1] } 7. O-O { [%eval 0.0] } 7... Nbd7 { [%eval 0.12] } 8. Qe2 { [%eval 0.15] } 8... Ne4 { [%eval 0.14] } 9. Nd2 { [%eval 0.12] } 9... Nxd2 { [%eval 0.14] } 10. Bxd2 { [%eval 0.08] } 10... Bb4 { [%eval 0.42] } 11. Rad1 { [%eval 0.15] } 11... Nf6 { [%eval 0.5] } 12. cxd5 { [%eval 0.5] } 12... Bxd3 { [%eval 0.5] } 13. Qxd3 { [%eval 0.42] } 13... exd5 { [%eval 0.51] } 14. f3 { [%eval 0.54] } 14... O-O { [%eval 0.54] } 15. e4 { [%eval 0.49] } 15... Bxc3 { [%eval 0.46] } 16. Bxc3 { [%eval 0.42] } 16... dxe4 { [%eval 0.45] } 17. fxe4 { [%eval 0.69] } 17... Re8 { [%eval 0.51] } 18. Rde1 { [%eval 0.0] } 18... Re6 { [%eval 0.0] } 19. Rf2 { [%eval 0.0] } 19... Qe7 { [%eval 0.0] } 20. Rfe2 { [%eval -0.21] } 20... Re8 { [%eval -0.18] } 21. e5 { [%eval -0.15] } 21... Nd5 { [%eval -0.22] } 22. Rf1 { [%eval -0.14] } 22... f6 { [%eval -0.11] } 23. exf6 { [%eval -0.03] } 23... Nxf6 { [%eval -0.18] } 24. Rxe6 { [%eval -0.61] } 24... Qxe6 { [%eval -0.5] } 25. a3 { [%eval -0.52] } 25... Nd5 { [%eval -0.1] } 26. Qf3 { [%eval -0.62] } 26... Qe7 { [%eval -0.21] } 27. h3 { [%eval -0.44] } 27... Qe3+ { [%eval -0.55] } 28. Kh2 { [%eval -0.67] } 28... Qxf3 { [%eval -0.67] } 29. Rxf3 { [%eval -0.62] } 29... Re2 { [%eval -0.72] } 30. Kg3 { [%eval -0.55] } 30... Ne3 { [%eval -0.21] } 31. Rf2 { [%eval -0.26] } 31... Rxf2 { [%eval -0.22] } 32. Kxf2 { [%eval -0.3] } 32... Nd5 { [%eval -0.27] } 33. Kf3 { [%eval -0.16] } 33... Kf7 { [%eval -0.15] } 34. Ke4 { [%eval -0.16] } 34... Ke6 { [%eval -0.3] } 35. Kd3?? { (-0.30 → -2.51) Blunder. Bb4 was best. } { [%eval -2.51] } (35. Bb4) 35... Nf4+ { [%eval -2.82] } 36. Kc4 { [%eval -2.96] } 36... Nxg2 { [%eval -3.02] } 37. Kb4? { (-3.02 → -4.80) Mistake. Bd2 was best. } { [%eval -4.8] } (37. Bd2 Kf5 38. Kc5 Nf4 39. h4 Ng2 40. Bg5 h6 41. Be7 Ke6 42. Bf8 Nxh4 43. Bxg7 Nf5) 37... Nf4 { [%eval -4.76] } 38. Kb3 { [%eval -5.89] } 38... Nxh3 { [%eval -5.4] } 39. d5+ { [%eval -5.31] } 39... Kxd5 { [%eval -5.46] } 40. Bxg7 { [%eval -5.24] } 40... h5 { [%eval -5.28] } 41. Bc3 { [%eval -5.52] } 41... Nf4 { [%eval -5.61] } 42. Bd2 { [%eval -5.95] } 42... Ng2 { [%eval -6.02] } 43. Be1?! { (-6.02 → -8.20) Inaccuracy. Bg5 was best. } { [%eval -8.2] } (43. Bg5 h4 44. Bd8 h3 45. Bc7 Ne3 46. Kc3 c5 47. Bh2 Ng4 48. Bg3 h2 49. Bxh2 Nxh2) 43... h4?! { (-8.20 → -5.65) Inaccuracy. Nxe1 was best. } { [%eval -5.65] } (43... Nxe1 44. Kc3 h4 45. Kd2 Ng2 46. a4 h3 47. Ke2 Ke4 48. Kf2 Nf4 49. Kg3 c5 50. Kg4) 44. Bxh4 { [%eval -6.42] } 44... Nxh4 { [%eval -6.47] } 45. Ka4?! { (-6.47 → -14.26) Inaccuracy. Kc3 was best. } { [%eval -14.26] } (45. Kc3 Nf5 46. b3 Nd6 47. Kd3 a5 48. Kc3 b5 49. Kd3 a4 50. Kc3 c5 51. b4 Nc4) 45... Nf3?! { (-14.26 → -6.76) Inaccuracy. Kc4 was best. } { [%eval -6.76] } (45... Kc4 46. b3+ Kc3 47. b4 Kc4 48. b5 cxb5+ 49. Ka5 Nf5 50. a4 Nd4 51. axb5 Nxb5 52. Ka4) 46. b4?? { (-6.76 → Mate in 4) Checkmate is now unavoidable. Kb3 was best. } { [%eval #-4] } (46. Kb3 Ne5 47. Kc2 Kd4 48. b3 a5 49. Kd1 b6 50. Kc1 b5 51. a4 b4 52. Kd2 Nd3) 46... Nd4?! { (Mate in 4 → -18.90) Lost forced checkmate sequence. Kc4 was best. } { [%eval -18.9] } (46... Kc4 47. b5 cxb5+ 48. Ka5 Nd4 49. a4 Nb3#) 47. b5 { [%eval -18.95] } 47... cxb5+ { [%eval -18.15] } 48. Ka5?! { (-18.15 → Mate in 2) Checkmate is now unavoidable. Kb4 was best. } { [%eval #-2] } (48. Kb4 a5+ 49. Kc3 Kc5 50. Kb2 a4 51. Kc3 b4+ 52. axb4+ Kb5 53. Kd3 Kxb4 54. Kd2 a3) 48... Kc5 { [%eval #-1] } 49. a4 { [%eval #-1] } 49... Nc6# { Black wins by checkmate. } 0-1