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[Event "Rated Antichess game"] [Site "https://lichess.org/qkr4PaKr"] [Date "2017.02.04"] [White "Stickers"] [Black "ArriKarri"] [Result "1-0"] [UTCDate "2017.02.04"] [UTCTime "21:44:01"] [WhiteElo "1412"] [BlackElo "1222"] [WhiteRatingDiff "+18"] [BlackRatingDiff "-7"] [Variant "Antichess"] [TimeControl "300+4"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 h6?? { (0.26 → 7.37) Blunder. b5 was best. } (1... b5 2. Bxb5) 2. Ba6 bxa6 3. Nf3?? { (6.96 → 0.82) Blunder. Na3 was best. } (3. Na3 e6) 3... e5 4. Nxe5 Ba3 5. Nxd7?? { (1.29 → -2.45) Blunder. Nxf7 was best. } (5. Nxf7) 5... Bxb2?? { (-2.45 → 1.90) Blunder. Qxd7 was best. } (5... Qxd7 6. Nxa3 Qxd2 7. Kxd2 Bh3 8. gxh3 a5 9. Ke2 a4 10. Qd8 Kxd8 11. Bd2 Ne7 12. f4) 6. Bxb2?? { (1.90 → -1.15) Blunder. Nxb8 was best. } (6. Nxb8) 6... Kxd7?! { (-1.15 → -0.33) Inaccuracy. Bxd7 was best. } (6... Bxd7 7. Bxg7 Qh4 8. Bxh6 Nxh6 9. Qh5 Qxh2 10. Qxh6 Qxg2 11. Qxh8 Qxh1 12. Qxe8 Qxe1 13. Qxd7) 7. Bxg7 Qf8?? { (-1.13 → 2.80) Blunder. Qh4 was best. } (7... Qh4) 8. Bxh6 Nxh6 9. Qg4 Nxg4 10. Na3?? { (2.42 → Mate in 12) Checkmate is now unavoidable. a3 was best. } (10. a3) 10... Nxf2?? { (Mate in 12 → 3.57) Lost forced checkmate sequence. Nxh2 was best. } (10... Nxh2 11. Rxh2 Qxa3 12. Rxh8 Qxa2 13. Rxc8 Kxc8 14. Rxa2 a5 15. Rxa5 Na6 16. Rxa6 Rb8 17. Rxa7) 11. Kxf2 Qxa3?? { (2.81 → Mate in 10) Checkmate is now unavoidable. Rxh2 was best. } (11... Rxh2 12. Rxh2) 12. Rad1?? { (Mate in 10 → 3.45) Lost forced checkmate sequence. Rhb1 was best. } (12. Rhb1 Rxh2 13. Rxb8 Rxg2 14. Kxg2 Rxb8 15. Rf1 Qxe3 16. Rxf7 Qxd2 17. Rxd7 Qxc2 18. Rxc7 Qxc7) 12... Qxe3 13. Kxe3 Rxh2 14. Rxh2 f6? { (2.31 → 4.58) Mistake. a5 was best. } (14... a5) 15. a4?? { (4.58 → 2.05) Blunder. g4 was best. } (15. g4 a5) 15... a5? { (2.05 → 3.79) Mistake. Ke6 was best. } (15... Ke6) 16. c4 Ke6? { (3.93 → 7.06) Mistake. Nc6 was best. } (16... Nc6) 17. Kd4?? { (7.06 → Mate in 7) Checkmate is now unavoidable. g4 was best. } (17. g4) 17... Kd5?? { (Mate in 7 → 6.03) Lost forced checkmate sequence. c5 was best. } (17... c5 18. Kxc5 Nc6 19. Kxc6 Kd6 20. Kxd6 Be6 21. Kxe6 a6 22. Kxf6 Rh8 23. Rxh8#) 18. Kxd5?? { (6.03 → Mate in 6) Checkmate is now unavoidable. cxd5 was best. } (18. cxd5) 18... Nc6 19. Kxc6 Bd7?? { (Mate in 6 → Mate in 7) Lost forced checkmate sequence. Rb8 was best. } (19... Rb8 20. Kxc7 Be6 21. Kxb8 Bxc4 22. Kxa7 Bf1 23. Rxf1 f5 24. Rxf5#) 20. Kxc7 Bxa4 21. d4 Bxd1 22. g4 Bxg4 23. Re2 Bxe2 24. d5 Bxc4 25. Kd7 Bxd5 26. Kc6 Bxc6# { Game ends by variant rule. } 1-0