- Blind mode tutorial
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[Event "rated variant:antichess game"] [Site "https://lichess.org/qi2mIyM1"] [Date "2021.08.17"] [Round "-"] [White "tsmok_i"] [Black "Gege04"] [Result "0-1"] [GameId "qi2mIyM1"] [UTCDate "2021.08.17"] [UTCTime "13:32:20"] [WhiteElo "1728"] [BlackElo "1789"] [WhiteRatingDiff "-5"] [BlackRatingDiff "+30"] [BlackTitle "FM"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. Nh3?! { (0.15 → -0.78) Inaccuracy. e3 was best. } { [%eval -0.78] } (1. e3 b5 2. Bxb5 c6 3. Bxc6 Nxc6 4. b4 Nxb4 5. a3 Nxc2 6. Qxc2 Qb6 7. Qxc8 Rxc8) 1... g5?! { (-0.78 → 0.00) Inaccuracy. e6 was best. } { [%eval 0.0] } (1... e6 2. b4 Bxb4 3. d4 Bxe1 4. Qxe1 e5 5. dxe5 f6 6. exf6) 2. Nxg5 { [%eval 0.0] } 2... Nh6?! { (0.00 → 0.75) Inaccuracy. Bg7 was best. } { [%eval 0.75] } (2... Bg7 3. Nxh7 Bxb2 4. Bxb2 Rxh7 5. Bd4 Rxh2 6. Bxa7 Rxa7 7. Rxh2) 3. Nxh7 { [%eval 0.95] } 3... Rxh7 { [%eval 0.93] } 4. g4?! { (0.93 → 0.12) Inaccuracy. g3 was best. } { [%eval 0.12] } (4. g3 c5) 4... Nxg4 { [%eval 0.63] } 5. f3 { [%eval 0.15] } 5... Rxh2 { [%eval 0.19] } 6. Rxh2 { [%eval 0.05] } 6... Nxh2 { [%eval -0.01] } 7. b3?? { (-0.01 → Mate in 13) Checkmate is now unavoidable. Kf2 was best. } { [%eval #-13] } (7. Kf2 Nxf1 8. Qxf1 e6 9. Kg3 Ba3 10. bxa3 Qe7 11. a4 Qa3 12. Nxa3 a5 13. Qg2 b6) 7... Nxf3 { [%eval #-13] } 8. exf3 { [%eval #-12] } 8... b5 { [%eval #-12] } 9. Bxb5 { [%eval #-11] } 9... d6?? { (Mate in 11 → 0.04) Lost forced checkmate sequence. Bg7 was best. } { [%eval 0.04] } (9... Bg7 10. Bxd7 Bxa1 11. Bxe8 Qxd2 12. Bxf7 Qxd1 13. Kxd1 Bb2 14. Bxb2 e5 15. Bxe5 Nd7 16. Bxc7) 10. Bxe8 { [%eval 0.29] } 10... Qxe8 { [%eval 0.89] } 11. f4?? { (0.89 → Mate in 9) Checkmate is now unavoidable. Qe2 was best. } { [%eval #-9] } (11. Qe2 Qa4) 11... Qa4 { [%eval #-9] } 12. bxa4 { [%eval #-8] } 12... Bg4 { [%eval #-8] } 13. Qxg4 { [%eval #-7] } 13... f5 { [%eval #-7] } 14. Qxf5 { [%eval #-6] } 14... a6 { [%eval #-6] } 15. Qxf8 { [%eval #-5] } 15... Nd7 { [%eval #-5] } 16. Qxe7 { [%eval #-4] } 16... c6 { [%eval #-4] } 17. Qxd6 { [%eval #-3] } 17... Rg8 { [%eval #-3] } 18. Qxc6 { [%eval #-2] } 18... Nf8 { [%eval #-3] } 19. Qxa6 { [%eval #-2] } 19... Ne6 { [%eval #-2] } 20. Qxe6 { [%eval #-1] } 20... Re8 { [%eval #-1] } 21. Qxe8# { Game ends by variant rule. } 0-1