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[Event "rated variant:antichess game"] [Site "https://lichess.org/qhtZ3PCf"] [Date "2025.10.21"] [Round "-"] [White "Edicito28"] [Black "sipalingBlvnder"] [Result "0-1"] [GameId "qhtZ3PCf"] [UTCDate "2025.10.21"] [UTCTime "02:15:41"] [WhiteElo "1155"] [BlackElo "1350"] [WhiteRatingDiff "-9"] [BlackRatingDiff "+59"] [Variant "Antichess"] [TimeControl "600+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... Nh6?! { (1.19 → 2.23) Inaccuracy. e6 was best. } { [%eval 2.23] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxd7 { [%eval 2.07] } 3... Bxd7?? { (2.07 → 4.60) Blunder. Nxd7 was best. } { [%eval 4.6] } (3... Nxd7 4. Nc3 Ne5 5. Nf3 Qxd2 6. Bxd2 Nxf3 7. Qxf3 Rb8 8. Qxf7) 4. Qg4?? { (4.60 → -0.39) Blunder. h3 was best. } { [%eval -0.39] } (4. h3 Bxh3 5. Rxh3 Qxd2 6. Rxh6 gxh6 7. Qxd2 Kd8 8. Qxd8 Rg8) 4... Bxg4?? { (-0.39 → Mate in 14) Checkmate is now unavoidable. Nxg4 was best. } { [%eval #14] } (4... Nxg4 5. Nh3 Nxh2 6. Rxh2 Bxh3 7. Rxh3 Qxd2 8. Bxd2 Nd7 9. Rxh7) 5. Nf3?? { (Mate in 14 → -2.40) Lost forced checkmate sequence. Kd1 was best. } { [%eval -2.4] } (5. Kd1 Bxd1 6. Nc3 Bxc2 7. Ne4 Bxe4 8. h4 Bxg2 9. d3 Bxh1) 5... Bxf3 { [%eval -3.25] } 6. gxf3 { [%eval -2.63] } 6... Qxd2 { [%eval -2.07] } 7. Kxd2?? { (-2.07 → Mate in 14) Checkmate is now unavoidable. Nxd2 was best. } { [%eval #-14] } (7. Nxd2 f5) 7... Ng4 { [%eval #-14] } 8. fxg4 { [%eval -2.38] } 8... f5 { [%eval #-13] } 9. gxf5 { [%eval #-12] } 9... e5 { [%eval #-12] } 10. fxe6 { [%eval #-11] } 10... Ba3 { [%eval #-11] } 11. bxa3 { [%eval #-10] } 11... Kf7 { [%eval #-10] } 12. exf7 { [%eval #-9] } 12... Re8 { [%eval #-9] } 13. fxe8=K { [%eval #-8] } 13... Nd7 { [%eval #-8] } 14. Kxd7 { [%eval #-7] } 14... Rd8?? { (Mate in 7 → 7.15) Lost forced checkmate sequence. g5 was best. } { [%eval 7.15] } (14... g5 15. Kxc7 Rb8 16. Kxb8 g4 17. Kxa7 g3 18. fxg3 h5 19. g4 hxg4 20. Kd3) 15. Kxc7 { [%eval 7.07] } 15... Rxd2 { [%eval 7.92] } 16. Bxd2 { [%eval 6.53] } 16... a5 { [%eval 8.69] } 17. Bxa5 { [%eval 5.0] } 17... g5?? { (5.00 → Mate in 18) Checkmate is now unavoidable. h5 was best. } { [%eval #18] } (17... h5 18. Nc3) 18. Nc3?? { (Mate in 18 → 6.41) Lost forced checkmate sequence. Rd1 was best. } { [%eval 6.41] } (18. Rd1 g4 19. h4 gxh3 20. Rg1 h6 21. Nd2 h5 22. Nc4 h2 23. Nb2 hxg1=K) 18... h5?? { (6.41 → Mate in 14) Checkmate is now unavoidable. g4 was best. } { [%eval #14] } (18... g4 19. f3) 19. Rab1 { [%eval #14] } 19... h4 { [%eval #13] } 20. Rb3 { [%eval #14] } 20... h3 { [%eval #13] } 21. Nd5 { [%eval #13] } 21... g4 { [%eval #12] } 22. f3 { [%eval #12] } 22... gxf3 { [%eval #11] } 23. Kd6?? { (Mate in 11 → 4.00) Lost forced checkmate sequence. Re1 was best. } { [%eval 4.0] } (23. Re1 f2 24. Nc3 fxe1=Q 25. Rb4 Qxe3 26. Nd1 Qxa3 27. Rg4 Qxa5 28. Kc8 Qxa2) 23... f2 { [%eval 3.14] } 24. Rg1 { [%eval 2.0] } 24... fxg1=R?? { (2.00 → Mate in 8) Checkmate is now unavoidable. fxg1=K was best. } { [%eval #8] } (24... fxg1=K 25. Be1 Kxh2 26. Bg3 Kxg3 27. Nf4 Kxf4 28. exf4 h2 29. f5 h1=K 30. f6) 25. Be1 { [%eval #9] } 25... Rxe1 { [%eval #8] } 26. e4?? { (Mate in 8 → Mate in 2) Lost forced checkmate sequence. Nc3 was best. } { [%eval #-2] } (26. Nc3 Rxe3 27. Rb5 Rxc3 28. a4 Rxc2 29. Ra5 Rxa2 30. Rd5 Rxh2 31. Rd2 Rxd2) 26... Rxe4 { [%eval #-2] } 27. Rxh3 { [%eval #-1] } 27... Rb4 { [%eval #-1] } 28. axb4# { Game ends by variant rule. } 0-1