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[Event "rated variant:antichess game"] [Site "https://lichess.org/qcOs1xtk"] [Date "2026.05.28"] [Round "-"] [White "mvora712"] [Black "liushenxifalu"] [Result "1-0"] [GameId "qcOs1xtk"] [UTCDate "2026.05.28"] [UTCTime "19:18:26"] [WhiteElo "1223"] [BlackElo "1253"] [WhiteRatingDiff "+55"] [BlackRatingDiff "-9"] [Variant "Antichess"] [TimeControl "600+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. c3?? { (0.15 → -1.80) Blunder. e3 was best. } { [%eval -1.8] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... e6 { [%eval -4.28] } 2. Na3 { [%eval -1.79] } 2... Bxa3 { [%eval -2.97] } 3. bxa3 { [%eval -1.65] } 3... d6 { [%eval -1.53] } 4. Qa4 { [%eval -1.84] } 4... Qg5? { (-1.84 → -0.33) Mistake. b6 was best. } { [%eval -0.33] } (4... b6 5. Qxa7) 5. Qxe8 { [%eval 0.12] } 5... Qxg2 { [%eval 0.14] } 6. Qxg8?? { (0.14 → Mate in 11) Checkmate is now unavoidable. Qxf7 was best. } { [%eval #-11] } (6. Qxf7 Qxf2) 6... Qxf2?? { (Mate in 11 → 0.75) Lost forced checkmate sequence. Rxg8 was best. } { [%eval 0.75] } (6... Rxg8 7. Bxg2 Bd7 8. Bxb7 e5 9. Bxa8 d5 10. Bxd5 a5 11. Bxf7 a4 12. Bxg8) 7. Kxf2 { [%eval 0.32] } 7... Rxg8 { [%eval 0.57] } 8. Nh3?? { (0.57 → -3.56) Blunder. d4 was best. } { [%eval -3.56] } (8. d4 e5) 8... g5?? { (-3.56 → -1.31) Blunder. Rd8 was best. } { [%eval -1.31] } (8... Rd8 9. Nf4 h5 10. Nxe6 fxe6 11. Ke3 h4 12. h3 g5 13. Kf4) 9. Nxg5 { [%eval -1.06] } 9... Rxg5 { [%eval -1.03] } 10. Rg1?? { (-1.03 → -3.13) Blunder. Kg1 was best. } { [%eval -3.13] } (10. Kg1 Rxg1) 10... Rxg1 { [%eval -2.86] } 11. Kxg1 { [%eval -3.84] } 11... e5?? { (-3.84 → Mate in 9) Checkmate is now unavoidable. Bd7 was best. } { [%eval #9] } (11... Bd7 12. c4 Bb5 13. cxb5 b6 14. a4 Nd7 15. a5 bxa5 16. a3 Re8 17. b6) 12. Bh3 { [%eval #9] } 12... Bxh3 { [%eval #8] } 13. Kf1 { [%eval #8] } 13... Bxf1 { [%eval #7] } 14. d3 { [%eval #7] } 14... Bxe2 { [%eval #6] } 15. Rb1 { [%eval #8] } 15... Bxd3 { [%eval #7] } 16. Rxb7 { [%eval #7] } 16... Bg6 { [%eval #5] } 17. Rxb8 { [%eval #6] } 17... Rxb8 { [%eval #5] } 18. Bf4?? { (Mate in 5 → -12.45) Lost forced checkmate sequence. Bb2 was best. } { [%eval -12.45] } (18. Bb2 Rxb2 19. h4 Rxa2 20. a4 Rxa4 21. h5 Bxh5 22. c4 Rxc4#) 18... exf4 { [%eval -13.15] } 19. h4 { [%eval -12.96] } 19... h5 { [%eval -10.61] } 20. a4?! { (-10.61 → Mate in 15) Checkmate is now unavoidable. c4 was best. } { [%eval #-15] } (20. c4) 20... Rb5?? { (Mate in 15 → -3.00) Lost forced checkmate sequence. f3 was best. } { [%eval -3.0] } (20... f3 21. a5 f2 22. a6 f1=R 23. a3 c5 24. a4 Rg1 25. a5 Re8 26. c4) 21. axb5 { [%eval -2.92] } 21... c6 { [%eval -2.47] } 22. bxc6 { [%eval -2.55] } 22... f3 { [%eval -2.73] } 23. c4 { [%eval -3.34] } 23... d5?? { (-3.34 → -0.23) Blunder. f2 was best. } { [%eval -0.23] } (23... f2 24. c7) 24. cxd5 { [%eval -0.84] } 24... f2 { [%eval -0.3] } 25. a4 { [%eval -0.58] } 25... f1=R { [%eval -0.24] } 26. a5 { [%eval -0.13] } 26... Rb1 { [%eval 0.0] } 27. d6 { [%eval -0.38] } 27... Rb7?? { (-0.38 → 4.98) Blunder. f5 was best. } { [%eval 4.98] } (27... f5 28. d7 f4 29. d8=B f3 30. c7 Bc2 31. Bf6 Rh1 32. a6 Rxh4 33. Bxh4) 28. cxb7 { [%eval 5.26] } 28... f5?? { (5.26 → Mate in 11) Checkmate is now unavoidable. Bc2 was best. } { [%eval #11] } (28... Bc2 29. b8=R) 29. b8=R { [%eval #11] } 29... f4 { [%eval #3] } 30. Rb1?? { (Mate in 3 → 0.91) Lost forced checkmate sequence. Re8 was best. } { [%eval 0.91] } (30. Re8 Bxe8 31. d7 Bxd7 32. a6 f3#) 30... Bxb1 { [%eval 1.45] } 31. d7?! { (1.45 → 0.44) Inaccuracy. a6 was best. } { [%eval 0.44] } (31. a6 f3 32. d7 Be4 33. d8=R Bd5 34. Rxd5 f2 35. Rxh5 f1=N 36. Rb5 Ne3) 31... f3? { (0.44 → 1.63) Mistake. a6 was best. } { [%eval 1.63] } (31... a6) 32. d8=R?? { (1.63 → Mate in 2) Checkmate is now unavoidable. a6 was best. } { [%eval #-2] } (32. a6 Be4) 32... f2?? { (Mate in 2 → Mate in 2) Lost forced checkmate sequence. Bd3 was best. } { [%eval #2] } (32... Bd3 33. Rxd3 a6 34. Rxf3#) 33. Rd3 { [%eval #2] } 33... Bxd3 { [%eval #1] } 34. a6 { [%eval #1] } 34... Bxa6# { Game ends by variant rule. } 1-0