FEN
[Event "rated Antichess game"]
[Site "https://lichess.org/qaTJetkB"]
[Date "2024.09.27"]
[Round "-"]
[White "Lua_Lua"]
[Black "yuchen_z88"]
[Result "1-0"]
[GameId "qaTJetkB"]
[UTCDate "2024.09.27"]
[UTCTime "21:14:00"]
[WhiteElo "979"]
[BlackElo "879"]
[WhiteRatingDiff "+119"]
[BlackRatingDiff "-43"]
[Variant "Antichess"]
[TimeControl "600+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. b3 { [%eval -0.25] } 1... e5?? { (-0.25 → Mate in 16) Checkmate is now unavoidable. e6 was best. } { [%eval #16] } (1... e6 2. e3 b5 3. Bxb5 Bd6 4. Bxd7 Bxh2 5. Rxh2 Bxd7 6. Rxh7) 2. f4?? { (Mate in 16 → 0.15) Lost forced checkmate sequence. b4 was best. } { [%eval 0.15] } (2. b4 Bxb4 3. Nf3 Bxd2 4. Nxe5 Bxe1 5. Qxd7 Bxd7 6. Nxd7 Bxf2 7. Nxb8 Rxb8) 2... exf4 { Black offers draw } { [%eval -0.05] } 3. g3?? { (-0.05 → Mate in 16) Checkmate is now unavoidable. b4 was best. } { [%eval #-16] } (3. b4 Bxb4 4. e3 Bxd2 5. Nxd2 fxe3 6. Ba6 bxa6 7. Qg4 exd2) 3... fxg3 { [%eval #-16] } 4. hxg3 { [%eval #-15] } 4... Qg5?? { (Mate in 15 → Mate in 17) Lost forced checkmate sequence. Qh4 was best. } { [%eval #17] } (4... Qh4 5. Rxh4 Ba3 6. Bxa3 Kf8 7. Bxf8 Nf6 8. Bxg7 Nc6 9. Bxh8 Ne5 10. Bxf6) 5. Rxh7 { [%eval #16] } 5... Rxh7 { [%eval #16] } 6. d3?? { (Mate in 16 → Mate in 14) Lost forced checkmate sequence. b4 was best. } { [%eval #-14] } (6. b4 Qxg3 7. Bb2 Qxg1 8. Bxg7 Qxf1 9. Kxf1 Bxg7 10. d3 Bxa1 11. Nc3 Bxc3) 6... Qxg3?? { (Mate in 14 → -2.39) Lost forced checkmate sequence. Qxc1 was best. } { [%eval -2.39] } (6... Qxc1 7. Qxc1 Rh3 8. Nxh3 g5 9. Qxg5 d6 10. Qxg8 Bxh3 11. Bxh3 f5 12. Bxf5) 7. Kf2?? { (-2.39 → Mate in 12) Checkmate is now unavoidable. Bb2 was best. } { [%eval #-12] } (7. Bb2 Qxe1) 7... Qxf2?? { (Mate in 12 → Mate in 11) Lost forced checkmate sequence. Qxg1 was best. } { [%eval #11] } (7... Qxg1 8. Kxg1 Rh3 9. Bxh3 d5 10. Bxc8 d4 11. Bxb7 a5 12. Bxa8 a4 13. bxa4) 8. Qe1?? { (Mate in 11 → -7.09) Lost forced checkmate sequence. b4 was best. } { [%eval -7.09] } (8. b4 Bxb4 9. Nc3 Qxf1 10. Qxf1 Bxc3 11. Qxf7 Bxa1 12. Qxg7 Rxg7 13. d4 Bxd4) 8... Qxe1?! { (-7.09 → -5.25) Inaccuracy. Qxf1 was best. } { [%eval -5.25] } (8... Qxf1 9. Qxf1) 9. e3?? { (-5.25 → Mate in 13) Checkmate is now unavoidable. b4 was best. } { [%eval #-13] } (9. b4 Bxb4) 9... Qxf1?? { (Mate in 13 → Mate in 9) Lost forced checkmate sequence. Qxe3 was best. } { [%eval #9] } (9... Qxe3 10. Bxe3 Bc5 11. Bxc5 Rh2 12. Bxa7 Rxc2 13. Bxb8 Raxa2 14. Rxa2 Rxa2 15. Bxc7) 10. Ne2?? { (Mate in 9 → Mate in 13) Lost forced checkmate sequence. c3 was best. } { [%eval #-13] } (10. c3 Qxc1 11. Nh3 Rxh3 12. Nd2 Qxd2 13. a4 Qxc3 14. Ra2 Qxb3 15. a5 Qxa2) 10... Qxe2?? { (Mate in 13 → -5.71) Lost forced checkmate sequence. Qxc1 was best. } { [%eval -5.71] } (10... Qxc1 11. Nxc1 Ba3 12. Nxa3 b5 13. Nxb5 a5 14. Nxc7 Ra7 15. Nxe8 Rh4 16. Nxg7) 11. a4?? { (-5.71 → Mate in 14) Checkmate is now unavoidable. b4 was best. } { [%eval #-14] } (11. b4 Qxc2) 11... Qxc2?? { (Mate in 14 → Mate in 7) Lost forced checkmate sequence. Qxe3 was best. } { [%eval #7] } (11... Qxe3 12. Bxe3 Rh2 13. Bxa7 Rxc2 14. Bxb8 Rxa4 15. Bxc7 Rxc7 16. bxa4 Rc3 17. Nxc3) 12. Bb2?? { (Mate in 7 → Mate in 13) Lost forced checkmate sequence. Ra2 was best. } { [%eval #-13] } (12. Ra2 Qxd3 13. e4 Qxe4 14. a5 Qxb1 15. Bg5 Qxb3 16. Be3 Qxa2 17. Bxa7 Rxa7) 12... Qxb2?? { (Mate in 13 → Mate in 6) Lost forced checkmate sequence. Qxb1 was best. } { [%eval #6] } (12... Qxb1 13. Rxb1 Rh1 14. Bxg7 Bxg7 15. Rxh1 Bd4 16. exd4 c5 17. dxc5 d6 18. cxd6) 13. e4?? { (Mate in 6 → Mate in 14) Lost forced checkmate sequence. Ra2 was best. } { [%eval #-14] } (13. Ra2 Qxb3 14. a5 Qxd3 15. e4 Qxe4 16. Rg2 Qxb1 17. Rxg7 Bxg7 18. a6 bxa6#) 13... Qxa1?? { (Mate in 14 → Mate in 5) Lost forced checkmate sequence. Qxb1 was best. } { [%eval #5] } (13... Qxb1 14. Rxb1 b5 15. axb5 f5 16. exf5 g6 17. fxg6 d6 18. gxh7 Bh6 19. hxg8=K) 14. b4 { [%eval #5] } 14... Qxb1 { [%eval #4] } 15. d4 { [%eval #4] } 15... Qxe4 { [%eval #3] } 16. d5 { [%eval #4] } 16... Qxd5 { [%eval #3] } 17. b5 { [%eval #3] } 17... Qxb5 { [%eval #2] } 18. axb5 { [%eval #2] } 18... c6 { [%eval #1] } 19. bxc6 { [%eval #1] } 19... dxc6# { Game ends by variant rule. } 1-0

