FEN
[Event "rated Antichess game"]
[Site "https://lichess.org/qYNORMSR"]
[Date "2025.09.26"]
[White "CodeLessPlayChess"]
[Black "skipperchipper"]
[Result "1-0"]
[GameId "qYNORMSR"]
[UTCDate "2025.09.26"]
[UTCTime "22:55:49"]
[WhiteElo "1324"]
[BlackElo "1283"]
[WhiteRatingDiff "+46"]
[BlackRatingDiff "-5"]
[Variant "Antichess"]
[TimeControl "300+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. b3 { [%eval -0.19] } 1... d5?? { (-0.19 → Mate in 15) Checkmate is now unavoidable. c5 was best. } { [%eval #15] } (1... c5 2. b4 cxb4 3. d3 g5 4. Bxg5 Qc7 5. Bxe7 Nxe7 6. h4) 2. d4?? { (Mate in 15 → -5.38) Lost forced checkmate sequence. e4 was best. } { [%eval -5.38] } (2. e4 dxe4 3. Bb2 Qxd2 4. Bxg7 Qxc2 5. Qxc2 Bxg7 6. Qxc7 Bxa1) 2... Bh3? { (-5.38 → -3.28) Mistake. e5 was best. } { [%eval -3.28] } (2... e5 3. dxe5 Bf5 4. Qxd5 Qxd5 5. e4 Qxe5 6. exf5 Qxh2 7. Rxh2 g5 8. Bxg5) 3. gxh3 { [%eval -3.8] } 3... e5 { [%eval -3.68] } 4. dxe5 { [%eval -3.37] } 4... Qf6?? { (-3.37 → 3.23) Blunder. Ba3 was best. } { [%eval 3.23] } (4... Ba3 5. Bxa3) 5. exf6 { [%eval 3.63] } 5... gxf6 { [%eval 3.3] } 6. Qxd5 { [%eval 3.31] } 6... Kd8?? { (3.31 → 9.85) Blunder. Nh6 was best. } { [%eval 9.85] } (6... Nh6 7. Qxb7) 7. Qxf7?? { (9.85 → 1.20) Blunder. Qxd8 was best. } { [%eval 1.2] } (7. Qxd8) 7... h5?? { (1.20 → Mate in 13) Checkmate is now unavoidable. Bh6 was best. } { [%eval #13] } (7... Bh6 8. Qxg8 Rxg8 9. Bxh6 Rxg1 10. Rxg1 Nd7 11. Bf8 Nxf8 12. Rg5 fxg5 13. f4) 8. Qxh5 { [%eval #15] } 8... Rxh5 { [%eval #14] } 9. h4 { [%eval #14] } 9... Rxh4 { [%eval #13] } 10. Bh3?? { (Mate in 13 → 2.10) Lost forced checkmate sequence. Bg5 was best. } { [%eval 2.1] } (10. Bg5 fxg5 11. Na3 Bxa3 12. b4 Bxb4 13. Kd2 Bxd2 14. Nf3 Rxh2 15. Nxd2 Rxf2) 10... Rxh3 { [%eval 1.32] } 11. Nxh3 { [%eval 2.4] } 11... Ba3 { [%eval 2.07] } 12. Nxa3?! { (2.07 → 1.31) Inaccuracy. Bxa3 was best. } { [%eval 1.31] } (12. Bxa3 Ne7 13. Bxe7 Kxe7 14. Rg1 Kf8 15. Rg7 Kxg7 16. Nd2 f5 17. Ng1 Nd7) 12... c5?? { (1.31 → Mate in 11) Checkmate is now unavoidable. Nd7 was best. } { [%eval #11] } (12... Nd7 13. Bh6) 13. b4 { [%eval #11] } 13... cxb4 { [%eval #10] } 14. Bh6 { [%eval #10] } 14... bxa3 { [%eval #9] } 15. Rb1?? { (Mate in 9 → -0.37) Lost forced checkmate sequence. f4 was best. } { [%eval -0.37] } (15. f4 Nxh6 16. f5 Nxf5 17. e3 Nxe3 18. Ke2 Nxc2 19. Kd1 Nxa1 20. Kc2 Nxc2) 15... Nxh6 { [%eval -0.06] } 16. Rxb7 { [%eval 0.0] } 16... Kc7? { (0.00 → 1.12) Mistake. Na6 was best. } { [%eval 1.12] } (16... Na6 17. Rxa7 Rxa7 18. Kd2 Kc7 19. Ra1 Nf5 20. Rh1) 17. Rxa7?! { (1.12 → 0.45) Inaccuracy. Rxc7 was best. } { [%eval 0.45] } (17. Rxc7 Nc6 18. Rxa7 Rxa7 19. Kd2 Ra5 20. Ke3 Nd8 21. f4 Rg5 22. fxg5 fxg5) 17... Rxa7 { [%eval 0.75] } 18. Ng5?? { (0.75 → -2.58) Blunder. Kd2 was best. } { [%eval -2.58] } (18. Kd2 Nf5) 18... fxg5 { [%eval -2.15] } 19. f4?! { (-2.15 → -3.39) Inaccuracy. Kd2 was best. } { [%eval -3.39] } (19. Kd2 Nf5) 19... gxf4 { [%eval -3.8] } 20. e3?! { (-3.80 → -5.42) Inaccuracy. Kf2 was best. } { [%eval -5.42] } (20. Kf2 Kd6 21. Ra1 Ke5 22. e4 fxe3 23. Kxe3 Kd4 24. Kxd4 Rg7 25. Rg1 Rxg1) 20... fxe3 { [%eval -5.69] } 21. Kd2?? { (-5.69 → Mate in 10) Checkmate is now unavoidable. Kd1 was best. } { [%eval #-10] } (21. Kd1) 21... exd2 { [%eval #-10] } 22. Rc1 { [%eval #-9] } 22... dxc1=R?? { (Mate in 9 → Mate in 2) Lost forced checkmate sequence. dxc1=B was best. } { [%eval #2] } (22... dxc1=B 23. h3 Kb7 24. h4 Bg5 25. hxg5 Ra6 26. gxh6 Rxh6 27. c3 Kc6 28. c4) 23. c4 { [%eval #2] } 23... Rxc4 { [%eval #1] } 24. h4 { [%eval #1] } 24... Rxh4# { Game ends by variant rule. } 1-0
