FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/qXQlwSJM"]
[Date "2023.04.30"]
[Round "-"]
[White "pratheshanm11"]
[Black "Cz0ch3r"]
[Result "0-1"]
[GameId "qXQlwSJM"]
[UTCDate "2023.04.30"]
[UTCTime "16:57:08"]
[WhiteElo "1134"]
[BlackElo "1138"]
[WhiteRatingDiff "-10"]
[BlackRatingDiff "+25"]
[Variant "Antichess"]
[TimeControl "300+1"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 1.3] } 1... b6?? { (1.30 → 5.89) Blunder. e6 was best. } { [%eval 5.89] } (1... e6 2. Ba6 Nxa6 3. b4 Bxb4 4. Qh5 Bxd2 5. Bxd2 Nb4 6. Bxb4) 2. Ba6 { [%eval 4.48] } 2... Nxa6 { [%eval 4.91] } 3. b4?? { (4.91 → 0.65) Blunder. Qh5 was best. } { [%eval 0.65] } (3. Qh5 Nb8 4. Qxh7 Rxh7 5. c4 Rxh2 6. Rxh2 c5 7. b4 cxb4) 3... Nxb4 { [%eval 1.47] } 4. a3?? { (1.47 → -0.31) Blunder. Nc3 was best. } { [%eval -0.31] } (4. Nc3 Nxc2 5. Qxc2 b5 6. Qxh7 Rxh7 7. Nxb5 Rxh2 8. Nxc7 Qxc7) 4... Nxc2 { [%eval 0.0] } 5. Qxc2 { [%eval 0.0] } 5... f5 { [%eval -2.63] } 6. Qxc7 { [%eval -2.74] } 6... Qxc7 { [%eval -7.12] } 7. d3? { (-7.12 → Mate in 15) Checkmate is now unavoidable. Bb2 was best. } { [%eval #-15] } (7. Bb2 Qxh2 8. Bxg7 Qxg2 9. Bxf8 Kxf8 10. Rxh7 Qxg1 11. Rxe7 Qxe1) 7... Qxh2 { [%eval #-15] } 8. Rxh2 { [%eval #-13] } 8... Nh6?? { (Mate in 13 → 0.14) Lost forced checkmate sequence. f4 was best. } { [%eval 0.14] } (8... f4 9. exf4 e5 10. fxe5 Bxa3 11. Bxa3 Bb7 12. Rxh7 Bxg2 13. Rxg7 Bf1 14. Kxf1 Nf6 15. exf6) 9. Rxh6 { [%eval -0.76] } 9... gxh6 { [%eval -0.47] } 10. e4?? { (-0.47 → Mate in 13) Checkmate is now unavoidable. g4 was best. } { [%eval #-13] } (10. g4 fxg4) 10... fxe4 { [%eval #-13] } 11. dxe4 { [%eval #-10] } 11... d5 { [%eval #-12] } 12. Bxh6 { [%eval #-11] } 12... dxe4?? { (Mate in 11 → -1.37) Lost forced checkmate sequence. Bxh6 was best. } { [%eval -1.37] } (12... Bxh6 13. exd5 Be6 14. dxe6 Be3 15. fxe3 b5 16. Nc3 Rd8 17. Nxb5 h5 18. Nxa7 Rd2 19. Kxd2) 13. Bxf8 { [%eval -1.53] } 13... Kxf8 { [%eval -0.37] } 14. Nf3?? { (-0.37 → Mate in 10) Checkmate is now unavoidable. g4 was best. } { [%eval #-10] } (14. g4 Bxg4 15. Ra2 Bf3 16. Nxf3 exf3 17. Kf1 b5 18. Re2 fxe2 19. Kxe2 Kf7 20. f4 b4) 14... exf3 { [%eval #-10] } 15. gxf3 { [%eval #-9] } 15... Bg4 { [%eval #-9] } 16. fxg4 { [%eval #-8] } 16... h5?? { (Mate in 8 → -1.54) Lost forced checkmate sequence. b5 was best. } { [%eval -1.54] } (16... b5 17. a4 bxa4 18. Rxa4 Rd8 19. Rxa7 Kg7 20. Rxe7 Rd6 21. Rxg7 Ra8 22. Rxh7 Ra3 23. Nxa3) 17. gxh5 { [%eval -1.46] } 17... Rxh5 { [%eval -1.65] } 18. a4?? { (-1.65 → Mate in 5) Checkmate is now unavoidable. Nd2 was best. } { [%eval #-5] } (18. Nd2 Rg5 19. f3 b5 20. Rd1 Rg4 21. fxg4 b4 22. axb4 e5 23. Rb1 e4 24. Nxe4 Ke8) 18... Rb5 { [%eval #-5] } 19. axb5 { [%eval #-4] } 19... a6?? { (Mate in 4 → 2.02) Lost forced checkmate sequence. Rc8 was best. } { [%eval 2.02] } (19... Rc8 20. Rxa7 Kg7 21. Rxe7 Rf8 22. Rxg7 Rxf2 23. Kxf2#) 20. bxa6?? { (2.02 → Mate in 3) Checkmate is now unavoidable. Rxa6 was best. } { [%eval #-3] } (20. Rxa6 Rxa6 21. bxa6 b5 22. a7 Ke8 23. Kd1 b4 24. Na3 bxa3 25. a8=R e5 26. Rxe8 a2) 20... Rxa6 { [%eval #-3] } 21. Rxa6 { [%eval #-2] } 21... e6 { [%eval #-3] } 22. Rxb6 { [%eval #-2] } 22... Kg7 { [%eval #-2] } 23. Rxe6 { [%eval #-1] } 23... Kh6 { [%eval #-1] } 24. Rxh6# { Game ends by variant rule. } 0-1