- Blind mode tutorial
lichess.org
Donate
FEN
[Event "Weekly Antichess Arena"] [Site "https://lichess.org/qUn3420C"] [Date "2024.10.18"] [White "Tarr3n"] [Black "FunBusiness"] [Result "0-1"] [GameId "qUn3420C"] [UTCDate "2024.10.18"] [UTCTime "20:32:51"] [WhiteElo "2045"] [BlackElo "1603"] [WhiteRatingDiff "-10"] [BlackRatingDiff "+11"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 0.05] } 1... b5 { [%eval 0.57] } 2. Bxb5 { [%eval 0.48] } 2... Bb7?? { (0.48 → 2.69) Blunder. e6 was best. } { [%eval 2.69] } (2... e6 3. Bxd7 Bxd7 4. Na3 Bxa3 5. bxa3 c6 6. a4 Na6 7. Ne2) 3. Bxd7 { [%eval 2.35] } 3... Bxg2 { [%eval 2.54] } 4. Bxe8 { [%eval 2.38] } 4... Bxh1 { [%eval 2.51] } 5. Bxf7 { [%eval 2.45] } 5... Qxd2 { [%eval 2.53] } 6. Kxd2 { [%eval 1.93] } 6... Bf3 { [%eval 2.42] } 7. Bxg8 { [%eval 2.61] } 7... Rxg8 { [%eval 2.66] } 8. Qxf3 { [%eval 4.82] } 8... Nd7 { [%eval 4.88] } 9. Qxf8 { [%eval 4.2] } 9... Nxf8 { [%eval 4.62] } 10. e4 { [%eval 4.62] } 10... h6 { [%eval 5.19] } 11. e5?! { (5.19 → 3.73) Inaccuracy. a4 was best. } { [%eval 3.73] } (11. a4) 11... e6?? { (3.73 → 8.67) Blunder. Nh7 was best. } { [%eval 8.67] } (11... Nh7 12. Nc3) 12. Nc3 { [%eval 7.17] } 12... Nh7 { [%eval 8.52] } 13. Nd5?? { (8.52 → 3.42) Blunder. Nh3 was best. } { [%eval 3.42] } (13. Nh3) 13... exd5 { [%eval 3.78] } 14. c4 { [%eval 2.56] } 14... dxc4 { [%eval 3.38] } 15. Kd3?? { (3.38 → -2.69) Blunder. Ne2 was best. } { [%eval -2.69] } (15. Ne2 Rad8) 15... cxd3 { [%eval -1.65] } 16. Bxh6 { [%eval -2.14] } 16... gxh6 { [%eval -1.53] } 17. Ne2?? { (-1.53 → -5.93) Blunder. f4 was best. } { [%eval -5.93] } (17. f4 Rxg1 18. Rxg1 d2 19. h4 c5 20. f5 c4 21. f6 Nxf6 22. exf6 Rd8) 17... dxe2 { [%eval -6.09] } 18. Rf1 { [%eval -6.1] } 18... exf1=K { [%eval -5.55] } 19. e6 { [%eval -5.68] } 19... Kxf2 { [%eval -5.95] } 20. e7?? { (-5.95 → Mate in 15) Checkmate is now unavoidable. b4 was best. } { [%eval #-15] } (20. b4 h5) 20... Rgd8 { [%eval #-15] } 21. exd8=Q { [%eval #-14] } 21... Rxd8 { [%eval -9.52] } 22. h4? { (-9.52 → Mate in 11) Checkmate is now unavoidable. b4 was best. } { [%eval #-11] } (22. b4 Kf3) 22... Nf8 { [%eval #-11] } 23. a3 { [%eval #-10] } 23... a6 { [%eval #-11] } 24. a4 { [%eval #-9] } 24... c6 { [%eval #-13] } 25. a5 { [%eval #-9] } 25... h5 { [%eval #-9] } 26. b4 { [%eval #-8] } 26... c5 { [%eval #-8] } 27. bxc5 { [%eval #-7] } 27... Kf3 { [%eval #-7] } 28. c6 { [%eval #-6] } 28... Kf4 { [%eval #-6] } 29. c7 { [%eval #-5] } 29... Kf5?? { (Mate in 5 → 5.97) Lost forced checkmate sequence. Nd7 was best. } { [%eval 5.97] } (29... Nd7 30. cxd8=N Ke3 31. Nb7 Nc5 32. Nxc5 Kd4 33. Nxa6 Kc5 34. Nxc5#) 30. cxd8=K?? { (5.97 → Mate in 2) Checkmate is now unavoidable. cxd8=B was best. } { [%eval #-2] } (30. cxd8=B Kf4 31. Bb6 Kg5 32. hxg5 Ng6 33. Be3 Nf4 34. Bxf4 h4 35. Bg3 hxg3) 30... Nd7 { [%eval #-2] } 31. Kxd7 { [%eval #-1] } 31... Ke6 { [%eval #-1] } 32. Kxe6# { Game ends by variant rule. } 0-1