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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/qTYvOfgM"] [Date "2025.02.04"] [White "beausgirlfriend"] [Black "Antichess_Valentino"] [Result "1-0"] [GameId "qTYvOfgM"] [UTCDate "2025.02.04"] [UTCTime "01:38:44"] [WhiteElo "1695"] [BlackElo "2448"] [WhiteRatingDiff "+24"] [BlackRatingDiff "-12"] [Variant "Antichess"] [TimeControl "120+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g3 { [%eval 0.0] } 1... Nh6 { [%eval 0.25] } 2. g4 { [%eval 0.0] } 2... Nxg4 { [%eval 0.63] } 3. Bg2 { [%eval 0.0] } 3... Nxh2 { [%eval 0.41] } 4. Bxb7 { [%eval -0.2] } 4... Bxb7 { [%eval -0.17] } 5. Rxh2 { [%eval 0.21] } 5... Bd5 { [%eval 0.03] } 6. Rxh7 { [%eval 0.04] } 6... Bxa2 { [%eval 0.0] } 7. Rxa2 { [%eval 0.0] } 7... Rxh7 { [%eval 0.0] } 8. Rxa7 { [%eval -0.48] } 8... Rxa7 { [%eval -0.83] } 9. Nh3 { [%eval -0.76] } 9... Rxh3 { [%eval -0.77] } 10. Na3 { [%eval -1.15] } 10... Rhxa3 { [%eval -1.22] } 11. bxa3 { [%eval -1.47] } 11... Rxa3 { [%eval -1.06] } 12. Bxa3 { [%eval -0.84] } 12... c5 { [%eval -0.98] } 13. Bxc5 { [%eval -0.96] } 13... d6 { [%eval -0.6] } 14. Bxd6 { [%eval -0.5] } 14... Qxd6?? { (-0.50 → Mate in 7) Checkmate is now unavoidable. exd6 was best. } { [%eval #7] } (14... exd6 15. d3) 15. Qa1?? { (Mate in 7 → -1.74) Lost forced checkmate sequence. Qb1 was best. } { [%eval -1.74] } (15. Qb1 Qxd2 16. Qxb8 Qxe1 17. Qxe8 Qxe2 18. Qxf7 Qxc2 19. Qxf8 Qxf2 20. Qxf2 g5) 15... Qxd2 { [%eval -1.63] } 16. Qxg7 { [%eval -1.76] } 16... Bxg7 { [%eval -1.69] } 17. Kxd2 { [%eval -1.71] } 17... Bc3?! { (-1.71 → -1.00) Inaccuracy. Nc6 was best. } { [%eval -1.0] } (17... Nc6) 18. Kxc3 { [%eval -1.83] } 18... f5?? { (-1.83 → Mate in 18) Checkmate is now unavoidable. e5 was best. } { [%eval #18] } (18... e5 19. f4) 19. e4 { [%eval #18] } 19... fxe4 { [%eval 2.84] } 20. f3 { [%eval #17] } 20... exf3 { [%eval #16] } 21. Kb4 { [%eval 2.76] } 21... f2?? { (2.76 → Mate in 4) Checkmate is now unavoidable. Kd8 was best. } { [%eval #4] } (21... Kd8 22. c4) 22. c4 { [%eval #4] } 22... f1=B { [%eval #2] } 23. Ka5 { [%eval #2] } 23... Bxc4 { [%eval #1] } 24. Kb5 { [%eval #1] } 24... Bxb5# { Game ends by variant rule. } 1-0