- Blind mode tutorial
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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/qS8CFV2c"] [Date "2024.08.01"] [White "Douthy"] [Black "MegatronUG7"] [Result "0-1"] [GameId "qS8CFV2c"] [UTCDate "2024.08.01"] [UTCTime "17:19:20"] [WhiteElo "2153"] [BlackElo "1789"] [WhiteRatingDiff "-10"] [BlackRatingDiff "+12"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g3 { [%eval 0.0] } 1... b6 { [%eval 0.44] } 2. b3 { [%eval 0.0] } 2... g6 { [%eval 0.1] } 3. b4 { [%eval -0.22] } 3... Nh6 { [%eval 0.18] } 4. f3? { (0.18 → -1.38) Mistake. c4 was best. } { [%eval -1.38] } (4. c4 b5) 4... Ng4?! { (-1.38 → -0.76) Inaccuracy. f5 was best. } { [%eval -0.76] } (4... f5 5. Kf2 f4 6. gxf4 d6 7. Kg3 Nd7 8. f5 gxf5 9. Kg4 Nxg4 10. fxg4) 5. fxg4 { [%eval -0.53] } 5... h5 { [%eval -0.85] } 6. gxh5 { [%eval -0.59] } 6... Rxh5 { [%eval -0.31] } 7. Bh3?! { (-0.31 → -1.07) Inaccuracy. d3 was best. } { [%eval -1.07] } (7. d3 Rxh2) 7... Rxh3 { [%eval -1.13] } 8. Nxh3 { [%eval -1.0] } 8... g5 { [%eval -1.16] } 9. Nxg5 { [%eval -0.94] } 9... a5 { [%eval -0.63] } 10. bxa5 { [%eval -0.62] } 10... Rxa5? { (-0.62 → 0.71) Mistake. bxa5 was best. } { [%eval 0.71] } (10... bxa5 11. Nxf7) 11. Nxf7 { [%eval 0.74] } 11... Rxa2 { [%eval 1.07] } 12. Rxa2 { [%eval 0.91] } 12... Kxf7 { [%eval 0.48] } 13. Ra6 { [%eval 0.38] } 13... Nxa6 { [%eval 0.6] } 14. c3? { (0.60 → -0.68) Mistake. c4 was best. } { [%eval -0.68] } (14. c4 b5) 14... Nb4?? { (-0.68 → 1.28) Blunder. Nb8 was best. } { [%eval 1.28] } (14... Nb8 15. Kf2) 15. cxb4 { [%eval 0.46] } 15... c5?? { (0.46 → Mate in 11) Checkmate is now unavoidable. b5 was best. } { [%eval #11] } (15... b5 16. e3 c6 17. Qf3 Qa5 18. Qxc6 dxc6 19. bxa5 Ba6 20. Ke2 Kg7 21. Na3) 16. bxc5 { [%eval #11] } 16... bxc5 { [%eval #10] } 17. Qa4 { [%eval #10] } 17... Qb6 { [%eval #9] } 18. Qxd7 { [%eval #9] } 18... Qxb1 { [%eval #8] } 19. Qxe7 { [%eval #8] } 19... Qxc1 { [%eval #7] } 20. Qxc5 { [%eval #7] } 20... Bxc5 { [%eval #6] } 21. Kf2 { [%eval #7] } 21... Bxf2 { [%eval #6] } 22. Rxc1 { [%eval #6] } 22... Bxg3 { [%eval #5] } 23. Rxc8 { [%eval #5] } 23... Bxh2 { [%eval #4] } 24. Rc7?? { (Mate in 4 → Mate in 6) Lost forced checkmate sequence. Rb8 was best. } { [%eval #-6] } (24. Rb8 Bxb8 25. e4 Bc7 26. e5 Bxe5 27. d4 Bxd4#) 24... Bxc7 { [%eval #-6] } 25. e4 { [%eval #-5] } 25... Bd8 { [%eval #-5] } 26. e5 { [%eval #-4] } 26... Ke7 { [%eval #-5] } 27. e6 { [%eval #-4] } 27... Kxe6 { [%eval #-4] } 28. d4 { [%eval #-2] } 28... Ke5 { [%eval #-2] } 29. dxe5 { [%eval #-1] } 29... Bf6 { [%eval #-1] } 30. exf6# { Game ends by variant rule. } 0-1