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[Event "Antichess Tournament 2-3-25 Arena"] [Site "https://lichess.org/qMe7L6mZ"] [Date "2025.02.03"] [Round "-"] [White "MLK8237"] [Black "MLK8238"] [Result "0-1"] [GameId "qMe7L6mZ"] [UTCDate "2025.02.03"] [UTCTime "17:15:16"] [WhiteElo "1500"] [BlackElo "1500"] [WhiteRatingDiff "-242"] [BlackRatingDiff "+246"] [Variant "Antichess"] [TimeControl "360+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... e6?? { (Mate in 16 → Mate in 15) Lost forced checkmate sequence. b5 was best. } { [%eval #15] } (1... b5 2. Bxb5 d5 3. Bxe8 dxe4 4. Bxf7 Qxd2 5. Kxd2 h5 6. Bxg8) 2. Nf3?? { (Mate in 15 → Mate in 15) Lost forced checkmate sequence. b4 was best. } { [%eval #-15] } (2. b4 Bxb4 3. Qg4 Bxd2 4. Qxg7 Bxe1 5. Qxf7 Bxf2 6. Qxh7 Rxh7) 2... d5?? { (Mate in 15 → Mate in 16) Lost forced checkmate sequence. Qh4 was best. } { [%eval #16] } (2... Qh4 3. Nxh4 b5 4. Bxb5 d6 5. Bxe8 Ba6 6. Bxf7 Nh6 7. Bxe6 Bc4 8. Bxc4) 3. exd5 { [%eval #16] } 3... exd5 { [%eval 8.1] } 4. Qe2?? { (8.10 → -1.07) Blunder. Ba6 was best. } { [%eval -1.07] } (4. Ba6 bxa6 5. c4 dxc4 6. g4 Bxg4 7. Qc2 Bxf3 8. Qxc4 Bxh1 9. Qxf7 Kxf7) 4... d4?? { (-1.07 → 0.91) Blunder. Bh3 was best. } { [%eval 0.91] } (4... Bh3 5. gxh3) 5. Nxd4 { [%eval 0.89] } 5... Qxd4 { [%eval 0.81] } 6. Qxe8 { [%eval 1.12] } 6... Qxf2 { [%eval 0.91] } 7. Kxf2 { [%eval 0.46] } 7... Bh3?? { (0.46 → Mate in 13) Checkmate is now unavoidable. b6 was best. } { [%eval #13] } (7... b6 8. Qxf7) 8. gxh3?? { (Mate in 13 → 0.71) Lost forced checkmate sequence. Qxf8 was best. } { [%eval 0.71] } (8. Qxf8 Bxg2 9. Qxg7 Bxh1 10. Qxh7 Rxh7 11. d4 Rxh2 12. Be2 Rxf2 13. a4 Rxe2) 8... Be7?? { (0.71 → Mate in 11) Checkmate is now unavoidable. Nd7 was best. } { [%eval #11] } (8... Nd7 9. Qxf8) 9. Qxg8 { [%eval #11] } 9... Rxg8 { [%eval #10] } 10. Ba6 { [%eval #11] } 10... Nxa6 { [%eval #9] } 11. b4 { [%eval #12] } 11... Nxb4 { [%eval #9] } 12. Ba3?? { (Mate in 9 → Mate in 9) Lost forced checkmate sequence. a4 was best. } { [%eval #-9] } (12. a4 Nxc2 13. Rg1 Nxa1 14. Rxg7 Rxg7 15. h4 Bxh4 16. Kg1 Rxg1 17. Na3 Rxc1) 12... Nxc2?? { (Mate in 9 → Mate in 9) Lost forced checkmate sequence. Nxa2 was best. } { [%eval #9] } (12... Nxa2 13. Rxa2 Bxa3 14. Nxa3 b5 15. Nxb5 c6 16. Nxa7 Rxa7 17. Rxa7 g6 18. Rxf7) 13. Bxe7 { [%eval #9] } 13... Nxa1 { [%eval #8] } 14. Bd6 { [%eval #9] } 14... cxd6 { [%eval #8] } 15. d4 { [%eval #9] } 15... Nb3 { [%eval #8] } 16. axb3 { [%eval #8] } 16... Rac8 { [%eval #5] } 17. b4?? { (Mate in 5 → Mate in 7) Lost forced checkmate sequence. Rc1 was best. } { [%eval #-7] } (17. Rc1 Rxc1 18. Ke3 Rxb1 19. Kd2 Rxb3 20. Ke3 Rxe3 21. d5 Rxh3#) 17... Rc3 { [%eval #-7] } 18. Nxc3 { [%eval #-6] } 18... a5?? { (Mate in 6 → 7.89) Lost forced checkmate sequence. b5 was best. } { [%eval 7.89] } (18... b5 19. Nxb5 h5 20. Nxa7 Rc8 21. Nxc8 g6 22. Nxd6 g5 23. Nxf7 h4 24. Nxg5#) 19. bxa5 { [%eval 7.71] } 19... b6 { [%eval 9.25] } 20. axb6 { [%eval 8.74] } 20... d5 { [%eval 9.84] } 21. Nxd5 { [%eval 8.22] } 21... f6? { (8.22 → Mate in 7) Checkmate is now unavoidable. g6 was best. } { [%eval #7] } (21... g6 22. Ne3) 22. Nxf6 { [%eval #7] } 22... gxf6 { [%eval #6] } 23. Rg1?? { (Mate in 6 → 4.01) Lost forced checkmate sequence. Kg2 was best. } { [%eval 4.01] } (23. Kg2 Rxg2 24. Rd1 Rxh2 25. b7 Rxh3 26. Rd3 Rxd3 27. b8=Q Rxd4 28. Qf4 Rxf4#) 23... Rxg1 { [%eval 2.39] } 24. Kxg1 { [%eval 2.96] } 24... f5 { [%eval 2.51] } 25. h4 { [%eval 2.93] } 25... f4 { [%eval 2.48] } 26. h5?? { (2.48 → Mate in 11) Checkmate is now unavoidable. h3 was best. } { [%eval #-11] } (26. h3 f3 27. Kh2 f2 28. d5 h5 29. b7 f1=N 30. d6 Nxh2 31. b8=Q Ng4) 26... h6?? { (Mate in 11 → 5.51) Lost forced checkmate sequence. f3 was best. } { [%eval 5.51] } (26... f3 27. Kh1 f2 28. h4 f1=K 29. Kg1 Kxg1 30. d5 Kg2 31. h6 Kf3 32. h5) 27. b7 { [%eval 3.75] } 27... f3 { [%eval 1.5] } 28. Kf1?? { (1.50 → Mate in 1) Checkmate is now unavoidable. Kh1 was best. } { [%eval #-1] } (28. Kh1) 28... f2 { [%eval #-1] } 29. Kxf2# { Game ends by variant rule. } 0-1