- Blind mode tutorial
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[Event "PrarthanaSrini Arena"] [Site "https://lichess.org/qLxLnLD3"] [Date "2021.09.01"] [Round "-"] [White "qwe123chess_player"] [Black "Chess_player_noob"] [Result "0-1"] [GameId "qLxLnLD3"] [UTCDate "2021.09.01"] [UTCTime "05:21:03"] [WhiteElo "1004"] [BlackElo "1000"] [WhiteRatingDiff "-16"] [BlackRatingDiff "+32"] [Variant "Atomic"] [TimeControl "60+5"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4 { [%eval 1.68] } 1... e5?? { (1.68 → Mate in 5) Checkmate is now unavoidable. Nf6 was best. } { [%eval #5] } (1... Nf6 2. f3 Nd5 3. Nc3 e6 4. f4 Qh4+ 5. g3 Qg4 6. Qxg4) 2. Qg4?? { (Mate in 5 → 0.13) Lost forced checkmate sequence. Qh5 was best. } { [%eval 0.13] } (2. Qh5 g6 3. Qh3 f5 4. exf5 Kf7 5. Qe6+ Kg7 6. Qxg6#) 2... d5?? { (0.13 → Mate in 1) Checkmate is now unavoidable. f5 was best. } { [%eval #1] } (2... f5 3. Qh4 Qxh4 4. Nh3 Nh6 5. Na3 Na6 6. Nb5 Nb4 7. a3) 3. Qxc8?? { (Mate in 1 → 4.95) Lost forced checkmate sequence. Qd7# was best. } { [%eval 4.95] } (3. Qd7#) 3... Bb4?! { (4.95 → 6.65) Inaccuracy. Nf6 was best. } { [%eval 6.65] } (3... Nf6 4. f3) 4. c3 { [%eval 6.82] } 4... Bc5 { [%eval 8.18] } 5. d4 { [%eval 8.01] } 5... Bd6 { [%eval 11.89] } 6. Bg5 { [%eval 9.56] } 6... dxe4 { [%eval 21.41] } 7. Na3 { [%eval 11.75] } 7... f6 { [%eval 19.71] } 8. Nb5 { [%eval 10.56] } 8... fxg5 { [%eval 17.4] } 9. Nxd6 { [%eval 7.49] } 9... exd4? { (7.49 → Mate in 8) Checkmate is now unavoidable. Nf6 was best. } { [%eval #8] } (9... Nf6 10. O-O-O) 10. O-O-O { [%eval #6] } 10... Nh6 { [%eval #4] } 11. Re1+ { [%eval #3] } 11... Kf8 { [%eval #3] } 12. Re8+ { [%eval #2] } 12... Kf7 { [%eval #2] } 13. Rf8+ { [%eval #6] } 13... Ke7 { [%eval #4] } 14. Rf7+ { [%eval #3] } 14... Ke8 { [%eval #2] } 15. Rf8+ { [%eval #7] } 15... Ke7 { [%eval #4] } 16. Nf3 { [%eval #5] } 16... Rd8 { [%eval #1] } 17. Ne5?? { (Mate in 1 → Mate in 3) Lost forced checkmate sequence. Rxd8# was best. } { [%eval #-3] } (17. Rxd8#) 17... Rd1+ { [%eval #-2] } 18. Kc2 { [%eval #-2] } 18... Rd2+ { [%eval #-1] } 19. Kb3 { [%eval #-1] } 19... Rxb2# { Game ends by variant rule. } 0-1