lichess.org
Donate
 
Computer analysisMove timesCrosstableShare & export
FEN
[Event "Rated Atomic game"] [Site "https://lichess.org/qJcCMFWx"] [Date "2018.09.01"] [White "HoBoCu6uPcK"] [Black "sajzare"] [Result "1-0"] [UTCDate "2018.09.01"] [UTCTime "05:15:04"] [WhiteElo "1761"] [BlackElo "1373"] [WhiteRatingDiff "+3"] [BlackRatingDiff "-29"] [Variant "Atomic"] [TimeControl "15+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 g6?? { (1.89 → Mate in 5) Checkmate is now unavoidable. e6 was best. } (1... e6 2. Nf3 f6 3. Nd4 c6 4. Nc3 Bb4 5. Ndb5 Nh6 6. h3) 2. d4?? { (Mate in 5 → 1.71) Lost forced checkmate sequence. Qf3 was best. } (2. Qf3 Nf6 3. Nh3 d5 4. Ng5 Kd7 5. Bb5+ c6 6. Bxc6#) 2... d5?! { (1.71 → 2.72) Inaccuracy. e6 was best. } (2... e6 3. Nh3) 3. Qg4?? { (2.72 → -4.07) Blunder. Nc3 was best. } (3. Nc3 a6) 3... Bxg4 4. g4?! { (-4.08 → -5.65) Inaccuracy. Nc3 was best. } (4. Nc3 a6 5. Nh3 h6 6. g3 e6 7. Nf4 h5 8. f3 Nh6 9. Nxg6 Nd7 10. Bh3 c5) 4... Nf6 5. f3 c6 6. a4 Qa5+?! { (-7.43 → -4.94) Inaccuracy. e5 was best. } (6... e5 7. h4) 7. b4 Qd8 8. a5 b6?! { (-5.82 → -4.25) Inaccuracy. e5 was best. } (8... e5 9. Ne2 Na6 10. g5 Nh5 11. Nd2 f5 12. c3 e4 13. fxe4 Bd6 14. Kd1 Bxh2 15. Nf4) 9. a6?! { (-4.25 → -6.51) Inaccuracy. h4 was best. } (9. h4 e5) 9... e6 10. c4?! { (-6.19 → -10.27) Inaccuracy. g5 was best. } (10. g5) 10... dxc4?! { (-10.27 → -6.88) Inaccuracy. Ne4 was best. } (10... Ne4 11. g5 Nd2 12. Bg2 Nxb1 13. f4 h6 14. Nf3 c5 15. Bh3 hxg5 16. Ng5 f5 17. O-O) 11. Nd2?? { (-6.88 → Mate in 4) Checkmate is now unavoidable. h4 was best. } (11. h4 c5 12. Bb2 c4 13. Nc3 Nc6 14. Rd1 Nxb4 15. d5 Bd6 16. Ne2 c3 17. Ba3 c2) 11... Bd6?? { (Mate in 4 → -6.84) Lost forced checkmate sequence. Ne4 was best. } (11... Ne4 12. fxe4 Qh4+ 13. Kd1 Qe1+ 14. Kc2 Qxc1#) 12. f4 Nd5?! { (-8.42 → -5.57) Inaccuracy. Ne4 was best. } (12... Ne4) 13. e4?? { (-5.57 → Mate in 3) Checkmate is now unavoidable. h4 was best. } (13. h4 f5) 13... Nc3?? { (Mate in 3 → -6.61) Lost forced checkmate sequence. Qh4+ was best. } (13... Qh4+ 14. Kd1 Ne3+ 15. Ke2 Nxf1#) 14. e5?? { (-6.61 → Mate in 1) Checkmate is now unavoidable. h4 was best. } (14. h4 f5 15. g5 Ne2 16. Rh3 c5 17. e5 c4 18. Bg2 c3 19. Ndf3 Bc7 20. d5 exd5) 14... Bc7?? { (Mate in 1 → -5.52) Lost forced checkmate sequence. Qh4# was best. } (14... Qh4#) 15. d5?? { (-5.52 → Mate in 1) Checkmate is now unavoidable. Ngf3 was best. } (15. Ngf3 f6) 15... cxd5 16. Bd3 Nc6?! { (Mate in 2 → -10.84) Lost forced checkmate sequence. Qh4+ was best. } (16... Qh4+ 17. Kf1 Qf2#) 17. Bb5?! { (-10.84 → Mate in 1) Checkmate is now unavoidable. Ngf3 was best. } (17. Ngf3) 17... O-O 18. Kf1 Nxb5 19. Ngf3 Qd3+ 20. Kg2 Qd5?? { (Mate in 1 → -5.85) Lost forced checkmate sequence. Qxf3# was best. } (20... Qxf3#) 21. Kg1?? { (-5.85 → Mate in 6) Checkmate is now unavoidable. Ne4 was best. } (21. Ne4 f5) 21... b5? { (Mate in 6 → -8.03) Lost forced checkmate sequence. f5 was best. } (21... f5 22. Ra3 fxg4 23. Rf3 Qd4+ 24. Re3 Rxf4+ 25. Kg2 Qf2+ 26. Kh3 Qxh2#) 22. Ne4? { (-8.03 → Mate in 3) Checkmate is now unavoidable. Ra3 was best. } (22. Ra3) 22... Bb6+? { (Mate in 3 → -7.38) Lost forced checkmate sequence. Qd1+ was best. } (22... Qd1+ 23. Ne1 Qe2 24. Ra2 Qxh2#) 23. Nd4 Rfd8 24. Ra2?? { (-5.09 → Mate in 10) Checkmate is now unavoidable. Kg2 was best. } (24. Kg2 Qxe5 25. Ra3 Rac8 26. Re1 Rd2+ 27. Re2 Rc4 28. h4 f5 29. g5 Rxb4 30. Bb2 Rd1) 24... Qxe4+?? { (Mate in 10 → -4.15) Lost forced checkmate sequence. Rac8 was best. } (24... Rac8 25. Kf1 Qxe5 26. Bd2 Rc1+ 27. Bxc1 Rd1+ 28. Ke2 Rd2+ 29. Ke1 Bf2+ 30. Kf1 Re2 31. Kg2) 25. Kf1?? { (-4.15 → Mate in 5) Checkmate is now unavoidable. Kg2 was best. } (25. Kg2 Bg1 26. h4 Rd1 27. Kh3 f5 28. exf6 e5 29. Ra3 h5 30. gxh5 Rad8 31. h5 g5) 25... Rd1+ 26. Ke2 Rxh1?? { (Mate in 4 → 0.48) Lost forced checkmate sequence. Rd2+ was best. } (26... Rd2+ 27. Kf1 Re2 28. h4 Re1+ 29. Kg2 Rxh1#) 27. f5?? { (0.48 → -2.62) Blunder. Rc2 was best. } (27. Rc2 Rd8 28. Rc7 Kh8 29. Rd7 Rxd7 30. Bb2 Kg8 31. h4 f5 32. exf6 Be3 33. Bd4 Kf8) 27... exf5?? { (-2.62 → 0.47) Blunder. Rd8 was best. } (27... Rd8 28. g5) 28. Kf1?? { (0.47 → -1.29) Blunder. Rc2 was best. } (28. Rc2 h6 29. Bb2 Rd8 30. Rc7 Kh7 31. Rc6 Kg8 32. Rf6 Kh8 33. Bd4 Bxd4 34. Rd6 Rc8) 28... Rc8?? { (-1.29 → 0.39) Blunder. Rd8 was best. } (28... Rd8) 29. Be3 Bxe3 30. Rc2 Rxc2 31. e6 Kf8?? { (0.00 → Mate in 1) Checkmate is now unavoidable. fxe6 was best. } (31... fxe6 32. g5 h6 33. h4 hxg5 34. Ke2 Kf8 35. Ke3 Kg8) 32. exf7# { Game ends by variant rule. } 1-0