- Blind mode tutorial
lichess.org
Donate
FEN
[Event "rated blitz game"] [Site "https://lichess.org/qIldDiDf"] [Date "2024.12.29"] [White "arbad163"] [Black "eltactico62"] [Result "1-0"] [GameId "qIldDiDf"] [UTCDate "2024.12.29"] [UTCTime "12:05:06"] [WhiteElo "2296"] [BlackElo "2437"] [WhiteRatingDiff "+8"] [BlackRatingDiff "-8"] [Variant "Standard"] [TimeControl "180+2"] [ECO "A67"] [Opening "Benoni Defense: Taimanov Variation"] [Termination "Normal"] [Annotator "lichess.org"] 1. d4 { [%eval 0.17] } 1... Nf6 { [%eval 0.19] } 2. c4 { [%eval 0.18] } 2... c5 { [%eval 0.56] } 3. d5 { [%eval 0.62] } 3... e6 { [%eval 0.57] } 4. Nc3 { [%eval 0.48] } 4... exd5 { [%eval 0.71] } 5. cxd5 { [%eval 0.74] } 5... d6 { [%eval 0.61] } 6. e4 { [%eval 0.68] } 6... g6 { [%eval 0.74] } 7. f4 { [%eval 0.72] } 7... Bg7 { [%eval 0.62] } 8. Bb5+ { [%eval 1.08] } { A67 Benoni Defense: Taimanov Variation } 8... Nfd7 { [%eval 1.07] } 9. a4 { [%eval 0.99] } 9... O-O { [%eval 0.94] } 10. Nf3 { [%eval 1.06] } 10... Na6 { [%eval 0.96] } 11. O-O { [%eval 0.96] } 11... Nc7 { [%eval 1.16] } 12. Bd3 { [%eval 1.34] } 12... b6 { [%eval 1.5] } 13. Re1 { [%eval 1.42] } 13... Re8 { [%eval 1.38] } 14. h3 { [%eval 1.33] } 14... Ba6 { [%eval 1.57] } 15. Be3 { [%eval 1.51] } 15... Bxd3 { [%eval 1.48] } 16. Qxd3 { [%eval 1.37] } 16... a6 { [%eval 1.51] } 17. Bf2 { [%eval 1.57] } 17... Qb8 { [%eval 1.86] } 18. e5 { [%eval 2.02] } 18... dxe5 { [%eval 1.94] } 19. d6 { [%eval 1.97] } 19... Ne6 { [%eval 1.96] } 20. fxe5 { [%eval 1.96] } 20... b5 { [%eval 1.94] } 21. axb5 { [%eval 1.69] } 21... axb5 { [%eval 1.72] } 22. Rxa8 { [%eval 1.65] } 22... Qxa8 { [%eval 1.67] } 23. Qxb5 { [%eval 1.59] } 23... Qa7 { [%eval 1.39] } 24. Nd5?! { (1.39 → 0.73) Inaccuracy. Qc4 was best. } { [%eval 0.73] } (24. Qc4 Rb8) 24... Rb8 { [%eval 0.7] } 25. Ne7+ { [%eval 0.69] } 25... Kh8 { [%eval 0.73] } 26. Qc4 { [%eval 0.44] } 26... Rxb2 { [%eval 0.5] } 27. Nc6 { [%eval 0.24] } 27... Qa2?! { (0.24 → 0.95) Inaccuracy. Qb7 was best. } { [%eval 0.95] } (27... Qb7) 28. Qxa2 { [%eval 0.98] } 28... Rxa2 { [%eval 0.99] } 29. Rb1 { [%eval 0.99] } 29... Ra8?! { (0.99 → 1.71) Inaccuracy. h6 was best. } { [%eval 1.71] } (29... h6 30. Rb7) 30. Rb7 { [%eval 1.73] } 30... Nef8 { [%eval 1.57] } 31. Ng5 { [%eval 1.52] } 31... c4? { (1.52 → 3.51) Mistake. Ra1+ was best. } { [%eval 3.51] } (31... Ra1+ 32. Kh2 Ra6 33. Rc7 Nxe5 34. Nxe5 Bxe5+ 35. Bg3 Bxg3+ 36. Kxg3 Ra3+ 37. Kf2) 32. Nxf7+ { [%eval 2.91] } 32... Kg8 { [%eval 2.74] } 33. Ng5?? { (2.74 → 0.83) Blunder. e6 was best. } { [%eval 0.83] } (33. e6 Nxe6 34. Rxd7 c3 35. Be3 c2 36. Nfe5 Ra3 37. Bd2 h5 38. Re7 Ra1+) 33... h6?? { (0.83 → 3.86) Blunder. Bxe5 was best. } { [%eval 3.86] } (33... Bxe5 34. Nxe5) 34. Ne7+?! { (3.86 → 2.40) Inaccuracy. e6 was best. } { [%eval 2.4] } (34. e6 hxg5 35. exd7 Ne6 36. Rc7 Rf8 37. Rc8 Bf6 38. Re8 Nd8 39. Ne7+ Kf7) 34... Kh8 { [%eval 2.32] } 35. Nf7+ { [%eval 2.21] } 35... Kh7 { [%eval 2.27] } 36. e6?! { (2.27 → 1.57) Inaccuracy. Bd4 was best. } { [%eval 1.57] } (36. Bd4 Ra3 37. Rc7 Rd3 38. Rxc4 Rd1+ 39. Kf2 Ne6 40. Bc3 Rd3 41. Ke2 Rg3) 36... Nxe6?! { (1.57 → 2.38) Inaccuracy. Nf6 was best. } { [%eval 2.38] } (36... Nf6) 37. Rxd7 { [%eval 2.6] } 37... c3 { [%eval 2.47] } 38. Be3 { [%eval 2.31] } 38... Ra1+?! { (2.31 → 3.50) Inaccuracy. c2 was best. } { [%eval 3.5] } (38... c2 39. Nd5 Ra3 40. Bd2 Ra1+ 41. Kh2 Rd1 42. Nd8 Kg8 43. Ne7+ Kh7 44. Nxe6) 39. Kf2 { [%eval 3.45] } 39... c2 { [%eval 4.01] } 40. Nd5 { [%eval 3.9] } 40... g5 { [%eval 4.39] } 41. Ne5 { [%eval 3.95] } 41... c1=Q?? { (3.95 → Mate in 2) Checkmate is now unavoidable. Kg8 was best. } { [%eval #2] } (41... Kg8 42. Re7 Ra2 43. Bc1 Ra5 44. Rxe6 Rxd5 45. d7 Bxe5 46. Rxe5 Rxd7 47. Rc5) 42. Bxc1?? { (Mate in 2 → 5.21) Lost forced checkmate sequence. Nf6+ was best. } { [%eval 5.21] } (42. Nf6+ Kh8 43. Ng6#) 42... Rxc1?? { (5.21 → Mate in 2) Checkmate is now unavoidable. Kg8 was best. } { [%eval #2] } (42... Kg8 43. Nd3 Ra2+ 44. Kf3 Ra4 45. Ne7+ Kf8 46. Nf5 Bf6 47. Ke3 Nd4 48. Nxd4) 43. Nf6+ { [%eval #1] } 43... Kh8 { [%eval #1] } 44. Ng6# { White wins by checkmate. } 1-0