FEN
[Event "Hourly Antichess Arena"]
[Site "https://lichess.org/qDd4HQFk"]
[Date "2026.05.14"]
[Round "-"]
[White "ethan_305"]
[Black "Fuchs3000"]
[Result "1-0"]
[GameId "qDd4HQFk"]
[UTCDate "2026.05.14"]
[UTCTime "11:23:41"]
[WhiteElo "2129"]
[BlackElo "1303"]
[WhiteRatingDiff "+0"]
[BlackRatingDiff "-1"]
[Variant "Antichess"]
[TimeControl "60+2"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 2.49] } 1... a5?? { (2.49 → 6.50) Blunder. b5 was best. } { [%eval 6.5] } (1... b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Na3 Bxa2 6. Rxa2) 2. Ba6 { [%eval 5.65] } 2... Rxa6 { [%eval 6.62] } 3. b4 { [%eval 0.95] } 3... axb4 { [%eval 0.96] } 4. Na3?! { (0.96 → 0.01) Inaccuracy. d3 was best. } { [%eval 0.01] } (4. d3 Rxa2 5. Rxa2 b3 6. cxb3 g5 7. Qh5 Nh6 8. Qxf7 Kxf7) 4... bxa3?? { (0.01 → Mate in 13) Checkmate is now unavoidable. Rxa3 was best. } { [%eval #13] } (4... Rxa3 5. Bxa3 bxa3 6. Ne2 c5 7. c3 g6 8. Nc1 e6 9. Rf1) 5. Bxa3 { [%eval #13] } 5... Rxa3 { [%eval #12] } 6. Rb1 { [%eval #12] } 6... Rxe3 { [%eval #11] } 7. Rxb7 { [%eval #11] } 7... Rxe1 { [%eval #10] } 8. Qxe1 { [%eval #10] } 8... Bxb7 { [%eval #9] } 9. Qxe7 { [%eval #9] } 9... Bxg2 { [%eval #8] } 10. Qxd8 { [%eval #9] } 10... Bxh1 { [%eval #8] } 11. Qxd7 { [%eval #8] } 11... Kxd7 { [%eval #7] } 12. a3?? { (Mate in 7 → -4.43) Lost forced checkmate sequence. Ne2 was best. } { [%eval -4.43] } (12. Ne2 Kd6 13. f3 Bxf3 14. c4 Bxe2 15. d3 Bxd3 16. h4 Bxc4 17. h5 Bxa2) 12... Bxa3 { [%eval -4.07] } 13. Nf3? { (-4.07 → -9.07) Mistake. Ne2 was best. } { [%eval -9.07] } (13. Ne2 Bc1 14. Nxc1 Bf3 15. Ne2 Bxe2 16. c4 Bxc4 17. d3 Bxd3 18. h4 h6) 13... Bxf3 { [%eval -8.98] } 14. c4 { [%eval -9.46] } 14... Bd5 { [%eval -9.38] } 15. cxd5 { [%eval -9.99] } 15... Ke6 { [%eval -7.76] } 16. dxe6 { [%eval -7.29] } 16... fxe6 { [%eval -5.69] } 17. d4?? { (-5.69 → Mate in 12) Checkmate is now unavoidable. f4 was best. } { [%eval #-12] } (17. f4 h6) 17... Bc5 { [%eval #-12] } 18. dxc5 { [%eval #-14] } 18... Nc6?? { (Mate in 14 → -6.87) Lost forced checkmate sequence. c6 was best. } { [%eval -6.87] } (18... c6 19. f3 Ne7 20. h3 Rc8 21. h4 g5 22. hxg5 Ng8 23. g6 hxg6 24. f4) 19. h4?? { (-6.87 → Mate in 10) Checkmate is now unavoidable. f3 was best. } { [%eval #-10] } (19. f3 h5) 19... g5 { [%eval #-10] } 20. hxg5 { [%eval #-9] } 20... Nh6 { [%eval #-9] } 21. gxh6 { [%eval #-8] } 21... Rg8?? { (Mate in 8 → 3.76) Lost forced checkmate sequence. Rd8 was best. } { [%eval 3.76] } (21... Rd8 22. f3 Rd7 23. f4 Rd5 24. f5 Rxc5 25. fxe6 Nd8 26. e7 Rg5 27. exd8=Q) 22. f4 { [%eval 1.48] } 22... Ne5?? { (1.48 → Mate in 6) Checkmate is now unavoidable. Rg5 was best. } { [%eval #6] } (22... Rg5 23. fxg5) 23. fxe5 { [%eval #6] } 23... Rg7 { [%eval #4] } 24. hxg7 { [%eval #4] } 24... c6 { [%eval #2] } 25. g8=R { [%eval #2] } 25... h6 { [%eval #1] } 26. Rg5 { [%eval #1] } 26... hxg5# { Game ends by variant rule. } 1-0