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[Event "rated variant:antichess game"] [Site "https://lichess.org/qDM5RRnm"] [Date "2026.04.28"] [Round "-"] [White "some_hats"] [Black "thomasgiraldo269"] [Result "0-1"] [GameId "qDM5RRnm"] [UTCDate "2026.04.28"] [UTCTime "21:47:53"] [WhiteElo "1034"] [BlackElo "1014"] [WhiteRatingDiff "-9"] [BlackRatingDiff "+19"] [Variant "Antichess"] [TimeControl "600+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. f3?? { (0.15 → -2.16) Blunder. e3 was best. } { [%eval -2.16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... e5?? { (-2.16 → Mate in 17) Checkmate is now unavoidable. e6 was best. } { [%eval #17] } (1... e6 2. b4 Bxb4 3. Ba3 Bxa3 4. Nxa3 a5 5. c4 Ra6 6. c5) 2. f4?? { (Mate in 17 → 0.48) Lost forced checkmate sequence. b4 was best. } { [%eval 0.48] } (2. b4 Bxb4 3. d4 Bxe1 4. Qxe1 exd4 5. Be3 dxe3 6. h4 Qxh4) 2... exf4 { [%eval 0.75] } 3. e3?? { (0.75 → Mate in 16) Checkmate is now unavoidable. b4 was best. } { [%eval #-16] } (3. b4 Bxb4 4. e3 Bxd2 5. Nxd2 fxe3 6. Ba6 bxa6 7. Qg4 exd2) 3... fxe3 { [%eval #-16] } 4. dxe3 { [%eval #-15] } 4... Ba3 { [%eval #-15] } 5. Qxd7 { [%eval #-13] } 5... Qxd7 { [%eval #-13] } 6. bxa3 { [%eval #-11] } 6... Qd2 { [%eval #-11] } 7. Kxd2 { [%eval #-10] } 7... Bh3 { [%eval #-10] } 8. gxh3 { [%eval #-9] } 8... Nc6?? { (Mate in 9 → -1.07) Lost forced checkmate sequence. b5 was best. } { [%eval -1.07] } (8... b5 9. Bxb5 a5 10. Bxe8 Nf6 11. Bxf7 Ng4 12. hxg4 Rg8 13. Bxg8 Nc6 14. Bxh7) 9. Ba6 { [%eval -2.28] } 9... bxa6 { [%eval -1.57] } 10. Ne2?! { (-1.57 → -2.77) Inaccuracy. a4 was best. } { [%eval -2.77] } (10. a4) 10... Nb4?? { (-2.77 → 0.30) Blunder. Ke7 was best. } { [%eval 0.3] } (10... Ke7) 11. axb4 { [%eval 0.1] } 11... a5 { [%eval 0.37] } 12. bxa5 { [%eval 0.0] } 12... Nf6?? { (0.00 → Mate in 10) Checkmate is now unavoidable. Kd7 was best. } { [%eval #10] } (12... Kd7 13. Nbc3 Ke8 14. Kd3 Kd7 15. Kd2) 13. e4 { [%eval #10] } 13... Nxe4 { [%eval #9] } 14. Ba3?? { (Mate in 9 → Mate in 11) Lost forced checkmate sequence. Rg1 was best. } { [%eval #-11] } (14. Rg1 Nxd2 15. Rxg7 Nxb1 16. Rxh7 Rxh7 17. Rxb1 Rxh3 18. a6 Rxh2 19. a4 Rxe2) 14... Nxd2 { [%eval #-11] } 15. Nxd2 { [%eval #-10] } 15... Rf8?? { (Mate in 10 → 2.23) Lost forced checkmate sequence. c5 was best. } { [%eval 2.23] } (15... c5 16. Bxc5 Rb8 17. Bxa7 Kd8 18. Bxb8 Kc7 19. Bxc7 Rd8 20. Bxd8 g5 21. Bxg5) 16. Bxf8 { [%eval 2.8] } 16... Kxf8 { [%eval 2.26] } 17. Ne4?? { (2.26 → Mate in 7) Checkmate is now unavoidable. Nc4 was best. } { [%eval #-7] } (17. Nc4 Ke7) 17... g5 { [%eval #-7] } 18. Nxg5 { [%eval #-6] } 18... Kg7?? { (Mate in 6 → 5.25) Lost forced checkmate sequence. f6 was best. } { [%eval 5.25] } (18... f6 19. Nxh7 Ke8 20. Nxf6 Kd7 21. Nxd7 Rb8 22. Nxb8 a6 23. Nxa6 c5 24. Nxc5#) 19. Nxf7 { [%eval 5.22] } 19... Kxf7 { [%eval 4.78] } 20. Rad1 { [%eval 4.62] } 20... Rd8 { [%eval 4.26] } 21. Rxd8 { [%eval 4.44] } 21... Ke8?? { (4.44 → Mate in 11) Checkmate is now unavoidable. Ke6 was best. } { [%eval #11] } (21... Ke6 22. Rb8 Ke5 23. Nd4 Kxd4 24. c3 Kxc3 25. Rg1 Kd2 26. Rgg8 Kd1 27. h4) 22. Rxe8 { [%eval #12] } 22... h5 { [%eval #9] } 23. Rd8 { [%eval #10] } 23... c5 { [%eval #9] } 24. Rd4?? { (Mate in 9 → 2.25) Lost forced checkmate sequence. Rg1 was best. } { [%eval 2.25] } (24. Rg1 c4 25. Nc1 h4 26. Rb8 c3 27. Rb2 cxb2 28. Rg2 bxc1=Q 29. c4 Qxc4) 24... cxd4 { [%eval 2.64] } 25. Nxd4 { [%eval 2.31] } 25... h4 { [%eval 2.21] } 26. Ne2?? { (2.21 → Mate in 2) Checkmate is now unavoidable. Rd1 was best. } { [%eval #-2] } (26. Rd1 a6) 26... a6 { [%eval #-2] } 27. Ng3 { [%eval #-1] } 27... hxg3 { [%eval #-1] } 28. hxg3# { Game ends by variant rule. } 0-1