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[Event "rated Antichess game"] [Site "https://lichess.org/qDFoHzi4"] [Date "2021.09.09"] [White "Dev_anand_2005"] [Black "Amitakur"] [Result "0-1"] [GameId "qDFoHzi4"] [UTCDate "2021.09.09"] [UTCTime "16:44:12"] [WhiteElo "1242"] [BlackElo "1500"] [WhiteRatingDiff "-8"] [BlackRatingDiff "+12"] [Variant "Antichess"] [TimeControl "480+3"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g3 { [%eval 0.0] } 1... g6?! { (0.00 → 0.74) Inaccuracy. Nh6 was best. } { [%eval 0.74] } (1... Nh6 2. g4 Nxg4 3. Bg2 Nxh2 4. Bxb7 Bxb7 5. Rxh2 Bd5 6. Rxh7) 2. b3?! { (0.74 → -0.29) Inaccuracy. Nh3 was best. } { [%eval -0.29] } (2. Nh3 g5 3. Nxg5 Bg7 4. Nxh7 Bxb2 5. Bxb2 Rxh7 6. Bf6 exf6) 2... Bh6?? { (-0.29 → 24.95) Blunder. c5 was best. } { [%eval 24.95] } (2... c5 3. d4 cxd4 4. Qxd4 g5 5. Bxg5 Qa5 6. Bxe7 Bxe7 7. Qxd7) 3. Bh3?? { (24.95 → -0.13) Blunder. Bg2 was best. } { [%eval -0.13] } (3. Bg2 Bxd2 4. Bxb7 Bxb7 5. Bxd2 Bxh1 6. Bh6 Nxh6 7. Qxd7 Kxd7) 3... Bxd2 { [%eval -0.67] } 4. Nxd2?? { (-0.67 → Mate in 17) Checkmate is now unavoidable. Kxd2 was best. } { [%eval #-17] } (4. Kxd2 e5 5. Bxd7 Nxd7 6. Nh3 Ne7 7. Ng5 Rf8 8. Nxf7 Kxf7) 4... d6?? { (Mate in 17 → -0.26) Lost forced checkmate sequence. e5 was best. } { [%eval -0.26] } (4... e5 5. Bxd7 Kxd7 6. h3 Qh4 7. gxh4 g5 8. hxg5 Nf6 9. gxf6 Ke7 10. fxe7 Bxh3 11. Nxh3) 5. Bxc8 { [%eval -0.39] } 5... Qxc8 { [%eval -0.22] } 6. Nh3 { [%eval -0.69] } 6... Qxh3 { [%eval -0.83] } 7. Ne4?? { (-0.83 → Mate in 15) Checkmate is now unavoidable. Nf3 was best. } { [%eval #-15] } (7. Nf3) 7... Qxg3 { [%eval #-14] } 8. Nxd6 { [%eval #-13] } 8... Qxh2?? { (Mate in 13 → -2.16) Lost forced checkmate sequence. exd6 was best. } { [%eval -2.16] } (8... exd6 9. hxg3 g5 10. Bxg5 Nf6 11. Bxf6 Ke7 12. Bxe7 Na6 13. Rxh7 Rxh7 14. Bxd6 cxd6 15. Qxd6) 9. Rxh2 { [%eval -2.48] } 9... exd6 { [%eval -2.42] } 10. Rxh7 { [%eval -2.5] } 10... Rxh7 { [%eval -2.37] } 11. Qxd6 { [%eval -2.55] } 11... cxd6 { [%eval -2.24] } 12. Bh6?! { (-2.24 → -3.05) Inaccuracy. Be3 was best. } { [%eval -3.05] } (12. Be3) 12... Rxh6 { [%eval -3.34] } 13. Kf1 { [%eval -3.44] } 13... Nd7 { [%eval -3.17] } 14. Kg2 { [%eval -3.56] } 14... Rh3?! { (-3.56 → -2.67) Inaccuracy. Rh1 was best. } { [%eval -2.67] } (14... Rh1 15. Kxh1) 15. Kxh3 { [%eval -3.22] } 15... Nb6? { (-3.22 → -1.84) Mistake. Ke7 was best. } { [%eval -1.84] } (15... Ke7 16. Kg3) 16. Rg1?? { (-1.84 → Mate in 8) Checkmate is now unavoidable. c4 was best. } { [%eval #-8] } (16. c4 Nxc4) 16... Nc4?? { (Mate in 8 → -4.30) Lost forced checkmate sequence. g5 was best. } { [%eval -4.3] } (16... g5 17. Rxg5 Rd8 18. Rxg8 Rd7 19. Rxe8 Rd8 20. Rxd8 a5 21. Rxd6 Na4 22. bxa4 b6 23. Rxb6) 17. Rxg6 { [%eval -4.3] } 17... fxg6 { [%eval -3.65] } 18. bxc4 { [%eval -3.81] } 18... d5?! { (-3.81 → -2.57) Inaccuracy. Kf7 was best. } { [%eval -2.57] } (18... Kf7) 19. cxd5 { [%eval -2.66] } 19... a5 { [%eval -2.75] } 20. Kg4 { [%eval -3.05] } 20... g5 { [%eval -2.98] } 21. Kxg5 { [%eval -2.13] } 21... Nf6 { [%eval -2.37] } 22. Kxf6 { [%eval -2.25] } 22... Ke7?? { (-2.25 → 2.06) Blunder. Kd7 was best. } { [%eval 2.06] } (22... Kd7) 23. Kxe7 { [%eval 2.14] } 23... Rd8 { [%eval 1.92] } 24. Kxd8 { [%eval 2.06] } 24... a4? { (2.06 → 4.02) Mistake. b5 was best. } { [%eval 4.02] } (24... b5 25. e4) 25. f4?? { (4.02 → 1.00) Blunder. d6 was best. } { [%eval 1.0] } (25. d6 b5) 25... a3?? { (1.00 → Mate in 12) Checkmate is now unavoidable. b5 was best. } { [%eval #12] } (25... b5 26. e4) 26. f5?? { (Mate in 12 → 0.00) Lost forced checkmate sequence. Ke7 was best. } { [%eval 0.0] } (26. Ke7 b5 27. d6 b4 28. d7 b3 29. axb3 a2 30. d8=Q a1=K 31. Kd6 Kb2 32. c3 Kxc3) 26... b5 { [%eval 0.0] } 27. c4 { [%eval 0.0] } 27... bxc4 { [%eval 0.0] } 28. e4?? { (0.00 → Mate in 7) Checkmate is now unavoidable. f6 was best. } { [%eval #-7] } (28. f6 c3 29. Kc7 c2 30. f7 c1=R 31. f8=K Rxc7 32. Ke7 Rxe7 33. d6 Rxe2 34. d7 Rxa2) 28... c3 { [%eval #-7] } 29. f6 { [%eval #-6] } 29... c2 { [%eval #-6] } 30. f7 { [%eval #-5] } 30... c1=R { [%eval #-5] } 31. Kc8 { [%eval #-3] } 31... Rxc8 { [%eval #-3] } 32. f8=Q { [%eval #-2] } 32... Rxf8 { [%eval #-2] } 33. d6 { [%eval #-1] } 33... Rf5 { [%eval #-1] } 34. exf5# { Game ends by variant rule. } 0-1