lichess.org

FEN
[Event "Rated Classical game"] [Site "https://lichess.org/qB1kAL7B"] [Date "2018.04.08"] [White "toni4127"] [Black "GnarlyGoat"] [Result "1/2-1/2"] [UTCDate "2018.04.08"] [UTCTime "01:00:59"] [WhiteElo "1900"] [BlackElo "1944"] [WhiteRatingDiff "+2"] [BlackRatingDiff "-1"] [Variant "Standard"] [TimeControl "2700+45"] [ECO "E38"] [Opening "Nimzo-Indian Defense: Classical Variation, Berlin Variation"] [Termination "Normal"] [Annotator "lichess.org"] 1. d4 { [%eval 0.08] } 1... Nf6 { [%eval 0.13] } 2. c4 { [%eval 0.2] } 2... e6 { [%eval 0.23] } 3. Nc3 { [%eval 0.13] } 3... Bb4 { [%eval 0.18] } 4. Qc2 { [%eval 0.02] } 4... c5 { [%eval 0.26] } { E38 Nimzo-Indian Defense: Classical Variation, Berlin Variation } 5. dxc5 { [%eval 0.25] } 5... Bxc5 { [%eval 0.33] } 6. Nf3 { [%eval 0.49] } 6... d5 { [%eval 0.53] } 7. cxd5 { [%eval 0.59] } 7... Nxd5 { [%eval 0.44] } 8. Nxd5 { [%eval 0.26] } 8... Qxd5 { [%eval 0.44] } 9. e4 { [%eval 0.25] } 9... Qc6 { [%eval 0.25] } 10. Bd3 { [%eval 0.28] } 10... Bb4+ { [%eval 0.41] } 11. Bd2 { [%eval 0.1] } 11... Qxc2 { [%eval 0.14] } 12. Bxc2 { [%eval 0.11] } 12... Bxd2+ { [%eval 0.15] } 13. Kxd2 { [%eval 0.12] } 13... Nc6 { [%eval 0.23] } 14. Rhd1 { [%eval 0.12] } 14... Bd7 { [%eval 0.17] } 15. Ke3 { [%eval 0.12] } 15... e5 { [%eval 0.23] } 16. Ba4 { [%eval 0.08] } 16... f6 { [%eval 0.19] } 17. Rac1 { [%eval 0.08] } 17... a6 { [%eval 0.42] } 18. Rd6 { [%eval 0.0] } 18... Ke7 { [%eval 0.0] } 19. Rcd1 { [%eval 0.0] } 19... Rhd8 { [%eval 0.06] } 20. Bb3 { [%eval -0.3] } 20... Nd4 { [%eval 0.0] } 21. Nxd4 { [%eval 0.0] } 21... Kxd6 { [%eval 0.0] } 22. Ne6+ { [%eval 0.0] } 22... Ke7 { [%eval 0.0] } 23. Nxd8 { [%eval 0.0] } 23... Rxd8 { [%eval 0.0] } 24. Bd5 { [%eval -0.17] } 24... b6 { [%eval 0.0] } 25. Rd3 { [%eval 0.0] } 25... Be6 { [%eval 0.08] } 26. Rc3?! { (0.08 → -0.57) Inaccuracy. Bxe6 was best. } { [%eval -0.57] } (26. Bxe6 Rxd3+ 27. Kxd3 Kxe6 28. g4 Kd6 29. Kc4 Kc6 30. a4 g6 31. h4 h6 32. Kb4 Kd7) 26... Bxd5 { [%eval -0.48] } 27. exd5 { [%eval -0.44] } 27... Rxd5 { [%eval -0.42] } 28. Rc6 { [%eval -0.34] } 28... Rd6 { [%eval -0.38] } 29. Rc7+ { [%eval -0.42] } 29... Rd7 { [%eval -0.32] } 30. Rc6 { [%eval -0.46] } 30... Rd6 { [%eval -0.45] } { The game is a draw. } 1/2-1/2
Reconnecting