FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/q7CspS9t"]
[Date "2026.06.18"]
[Round "-"]
[White "Pava-97-rener"]
[Black "pinch123"]
[Result "0-1"]
[GameId "q7CspS9t"]
[UTCDate "2026.06.18"]
[UTCTime "16:14:23"]
[WhiteElo "1382"]
[BlackElo "1284"]
[WhiteRatingDiff "-7"]
[BlackRatingDiff "+27"]
[Variant "Antichess"]
[TimeControl "180+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 0.61] } 1... e6 { [%eval 2.54] } 2. Ba6 { [%eval 1.18] } 2... bxa6?? { (1.18 → 4.07) Blunder. Nxa6 was best. } { [%eval 4.07] } (2... Nxa6 3. Qf3 Qg5 4. Qxf7 Qxg2 5. Qxf8 Kxf8 6. Ne2 Qxh2 7. Rxh2) 3. h4?? { (4.07 → 0.66) Blunder. a4 was best. } { [%eval 0.66] } (3. a4 Nh6 4. Qg4 Nxg4 5. Ne2 Nxh2 6. Rxh2 Ba3 7. Rxh7 Rxh7) 3... Qxh4 { [%eval 0.53] } 4. Rxh4 { [%eval 0.54] } 4... Ba3 { [%eval 0.94] } 5. Rxh7 { [%eval 0.86] } 5... Rxh7 { [%eval 1.19] } 6. bxa3? { (1.19 → -0.40) Mistake. Nxa3 was best. } { [%eval -0.4] } (6. Nxa3) 6... Rh3 { [%eval 0.07] } 7. gxh3 { [%eval 0.0] } 7... Nc6 { [%eval 0.3] } 8. d3?? { (0.30 → Mate in 10) Checkmate is now unavoidable. a4 was best. } { [%eval #-10] } (8. a4 a5 9. d4 Nxd4 10. Qxd4 Nh6 11. Qxd7 Kxd7 12. Nc3 Kc6 13. Nd5 Kxd5) 8... Nd4 { [%eval #-10] } 9. exd4 { [%eval #-9] } 9... c5 { [%eval #-11] } 10. dxc5 { [%eval #-10] } 10... d6 { [%eval #-11] } 11. cxd6 { [%eval #-10] } 11... Ke7?? { (Mate in 10 → 2.46) Lost forced checkmate sequence. g5 was best. } { [%eval 2.46] } (11... g5 12. Bxg5 Kd8 13. Bxd8 Nf6 14. Bxf6 e5 15. Bxe5 Bxh3 16. Nxh3 f6 17. Bxf6) 12. dxe7 { [%eval 1.08] } 12... Nxe7 { [%eval 2.77] } 13. Bh6 { [%eval 2.46] } 13... gxh6 { [%eval 2.37] } 14. Nc3?? { (2.37 → Mate in 8) Checkmate is now unavoidable. f3 was best. } { [%eval #-8] } (14. f3 Rb8) 14... Bb7?? { (Mate in 8 → 4.46) Lost forced checkmate sequence. h5 was best. } { [%eval 4.46] } (14... h5 15. Qxh5 Bb7 16. Qxf7 Bh1 17. Qxe7 Rb8 18. Qxe6 Bf3 19. Nxf3 Rb4 20. axb4) 15. Nd5 { [%eval 2.99] } 15... Bxd5?? { (2.99 → Mate in 8) Checkmate is now unavoidable. exd5 was best. } { [%eval #8] } (15... exd5 16. Ke2) 16. Rb1 { [%eval #8] } 16... Bxa2 { [%eval #7] } 17. Qd2?? { (Mate in 7 → -1.45) Lost forced checkmate sequence. Rb5 was best. } { [%eval -1.45] } (17. Rb5 axb5 18. Qb1 Bxb1 19. Nf3 Bxc2 20. h4 Bxd3 21. a4 bxa4 22. Ke2 Bxe2) 17... Bxb1 { [%eval -0.94] } 18. Qxh6 { [%eval -1.4] } 18... Bxc2 { [%eval -1.56] } 19. Qxe6 { [%eval -2.07] } 19... fxe6?? { (-2.07 → Mate in 8) Checkmate is now unavoidable. Bxd3 was best. } { [%eval #8] } (19... Bxd3 20. Qxa6) 20. Ne2?? { (Mate in 8 → -1.58) Lost forced checkmate sequence. h4 was best. } { [%eval -1.58] } (20. h4 Bxd3 21. Kf1 Bxf1 22. Ne2 Bxe2 23. f3 Bxf3 24. h5 Bxh5 25. a4 Rb8) 20... Bxd3 { [%eval -1.0] } 21. Kd2?? { (-1.00 → -3.07) Blunder. h4 was best. } { [%eval -3.07] } (21. h4 Bxe2) 21... Bxe2 { [%eval -2.46] } 22. Kxe2 { [%eval -2.88] } 22... Rg8? { (-2.88 → -1.58) Mistake. e5 was best. } { [%eval -1.58] } (22... e5 23. h4) 23. a4? { (-1.58 → -3.48) Mistake. Kf3 was best. } { [%eval -3.48] } (23. Kf3 Rd8 24. h4 e5 25. Kg2 Rb8 26. a4 a5 27. h5 e4 28. h6 e3) 23... Rg3?? { (-3.48 → 0.73) Blunder. e5 was best. } { [%eval 0.73] } (23... e5) 24. fxg3 { [%eval 0.65] } 24... e5 { [%eval 1.11] } 25. Kd2?! { (1.11 → 0.21) Inaccuracy. g4 was best. } { [%eval 0.21] } (25. g4 e4) 25... e4 { [%eval 1.87] } 26. Kd3?? { (1.87 → Mate in 9) Checkmate is now unavoidable. Kc2 was best. } { [%eval #-9] } (26. Kc2 e3 27. g4 e2 28. g5 Nf5 29. Kb1 Nd4 30. Kc1 Nc2 31. Kxc2 e1=R) 26... exd3 { [%eval #-9] } 27. h4 { [%eval #-7] } 27... Nd5 { [%eval #-9] } 28. h5 { [%eval #-7] } 28... Nc7 { [%eval #-10] } 29. a5 { [%eval #-6] } 29... Nd5 { [%eval #-6] } 30. h6 { [%eval #-5] } 30... Ne7?? { (Mate in 5 → -4.24) Lost forced checkmate sequence. d2 was best. } { [%eval -4.24] } (30... d2 31. h7 Nf4 32. gxf4 d1=R 33. h8=K Re1 34. Kh7 Re5 35. fxe5#) 31. g4?? { (-4.24 → Mate in 5) Checkmate is now unavoidable. h7 was best. } { [%eval #-5] } (31. h7 Nd5) 31... Nd5 { [%eval #-13] } 32. h7 { [%eval #-12] } 32... Ne7?? { (Mate in 12 → 0.00) Lost forced checkmate sequence. d2 was best. } { [%eval 0.0] } (32... d2 33. h8=B Nf4 34. Bf6 Ne2 35. Bd8 d1=R 36. Bb6 axb6 37. axb6 Nc3 38. g5) 33. h8=R?? { (0.00 → Mate in 7) Checkmate is now unavoidable. g5 was best. } { [%eval #-7] } (33. g5 Nd5 34. g6 d2 35. g7 d1=B 36. g8=K Bh5 37. Kf7 Bxf7 38. h8=B Ne3) 33... Ng8?? { (Mate in 7 → 0.00) Lost forced checkmate sequence. d2 was best. } { [%eval 0.0] } (33... d2 34. Rc8 Nxc8 35. g5 d1=B 36. g6 Nd6 37. g7 Nf7 38. g8=N Nh6 39. Nxh6) 34. Rxg8 { [%eval -0.16] } 34... d2 { [%eval 0.0] } 35. Rc8?? { (0.00 → Mate in 4) Checkmate is now unavoidable. Rg5 was best. } { [%eval #-4] } (35. Rg5 d1=R 36. Rd5 Rxd5 37. g5 Rxa5 38. g6 Rb5 39. g7 a5 40. g8=N a4) 35... d1=N?? { (Mate in 4 → Mate in 9) Lost forced checkmate sequence. d1=R was best. } { [%eval #9] } (35... d1=R 36. Rd8 Rxd8 37. g5 Rf8 38. g6 Rf7 39. gxf7#) 36. Rc3 { [%eval #9] } 36... Nxc3 { [%eval #8] } 37. g5 { [%eval #8] } 37... Nd5 { [%eval #7] } 38. g6 { [%eval #7] } 38... Nf6 { [%eval #6] } 39. g7 { [%eval #6] } 39... Ne8 { [%eval #2] } 40. g8=B { [%eval #2] } 40... Nf6 { [%eval #1] } 41. Ba2?? { (Mate in 1 → Mate in 1) Lost forced checkmate sequence. Bd5 was best. } { [%eval #-1] } (41. Bd5 Nxd5#) 41... Nd5 { [%eval #-1] } 42. Bxd5# { Game ends by variant rule. } 0-1

