FEN
[Event "Hourly Atomic Arena"]
[Site "https://lichess.org/q58N3qJu"]
[Date "2025.03.28"]
[Round "-"]
[White "SoaringCoder"]
[Black "Ty214"]
[Result "0-1"]
[GameId "q58N3qJu"]
[UTCDate "2025.03.28"]
[UTCTime "10:01:47"]
[WhiteElo "1092"]
[BlackElo "1663"]
[WhiteRatingDiff "-3"]
[BlackRatingDiff "+4"]
[Variant "Atomic"]
[TimeControl "180+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. Nc3 { [%eval 1.7] } 1... Nf6?! { (1.70 → 2.78) Inaccuracy. e6 was best. } { [%eval 2.78] } (1... e6 2. e3 Qh4 3. g3 Qh5 4. Qf3 f5 5. Nd5 Bb4 6. c3) 2. Nf3?? { (2.78 → Mate in 2) Checkmate is now unavoidable. e3 was best. } { [%eval #-2] } (2. e3 Ng4 3. f4 c6 4. Nh3 f6 5. Nd5 cxd5 6. Ng5 b5) 2... Ne4? { (Mate in 2 → -7.34) Lost forced checkmate sequence. Ng4 was best. } { [%eval -7.34] } (2... Ng4 3. a3 Nxf2#) 3. Nxe4 { [%eval -7.04] } 3... e6 { [%eval -6.87] } 4. e4 { [%eval -7.01] } 4... Qh4?? { (-7.01 → -3.30) Blunder. Nc6 was best. } { [%eval -3.3] } (4... Nc6 5. d4 Qh4 6. g3 Nb4 7. Qh5 Qxh5 8. Bg5 f6 9. a3) 5. g3 { [%eval -3.3] } 5... Qg5 { [%eval -2.74] } 6. f4 { [%eval -2.71] } 6... Qg4 { [%eval -2.7] } 7. Qxg4 { [%eval -2.91] } 7... Nc6 { [%eval -2.52] } 8. Bb5 { [%eval -2.37] } 8... a6 { [%eval -2.3] } 9. Bxc6? { (-2.30 → -4.53) Mistake. a4 was best. } { [%eval -4.53] } (9. a4 f5 10. d4 b6 11. c3 h5 12. h4 g6 13. d5 axb5 14. b4 exd5) 9... Bb4 { [%eval -3.76] } 10. c3 { [%eval -4.12] } 10... Bc5 { [%eval -3.61] } 11. d4 { [%eval -4.08] } 11... O-O? { (-4.08 → -2.46) Mistake. Ba7 was best. } { [%eval -2.46] } (11... Ba7) 12. dxc5 { [%eval -2.47] } 12... e5 { [%eval -2.31] } 13. fxe5 { [%eval -2.15] } 13... f5 { [%eval -2.15] } 14. exf5?? { (-2.15 → Mate in 8) Checkmate is now unavoidable. Bg5 was best. } { [%eval #-8] } (14. Bg5 fxe4 15. Bf4 d6 16. O-O-O Bg4 17. Rde1 Be2 18. Be3 c5 19. Bg5 Rfe8) 14... Rf1+ { [%eval #-7] } 15. Ke2 { [%eval #-7] } 15... Rf2+ { [%eval #-7] } 16. Kd3 { [%eval #-6] } 16... Rd2+ { [%eval #-5] } 17. Kc4 { [%eval #-3] } 17... Rd4+ { [%eval #-2] } 18. Kb3 { [%eval #-2] } 18... Rb4+ { [%eval #-1] } 19. Kc2 { [%eval #-1] } 19... Rxb2# { Game ends by variant rule. } 0-1
