- Blind mode tutorial
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[Event "Antichess Revolution #2"] [Site "https://lichess.org/q4QKWD7x"] [Date "2023.01.14"] [White "Lovepony"] [Black "SAULCRACKSIIIIIIII"] [Result "0-1"] [GameId "q4QKWD7x"] [UTCDate "2023.01.14"] [UTCTime "21:50:11"] [WhiteElo "2124"] [BlackElo "1310"] [WhiteRatingDiff "-12"] [BlackRatingDiff "+17"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. c3?? { (0.15 → -4.09) Blunder. e3 was best. } { [%eval -4.09] } (1. e3 e6 2. b4 Bxb4 3. Ba6 Nxa6 4. Qh5 Bxd2 5. Bxd2 Nb4) 1... e6 { [%eval -3.43] } 2. c4? { (-3.43 → -5.80) Mistake. b4 was best. } { [%eval -5.8] } (2. b4 Bxb4 3. cxb4 Ke7 4. b5 b6 5. Nc3 d5 6. Nxd5 Qxd5) 2... Ba3? { (-5.80 → -3.54) Mistake. Bd6 was best. } { [%eval -3.54] } (2... Bd6 3. Qc2 Bxh2 4. Qxh7 Rxh7 5. Rxh2 Rxh2 6. g4 Rxf2 7. Kxf2) 3. Nxa3 { [%eval -0.46] } 3... d5? { (-0.46 → 0.99) Mistake. Qh4 was best. } { [%eval 0.99] } (3... Qh4 4. Qa4) 4. cxd5 { [%eval 0.93] } 4... Qxd5 { [%eval 0.91] } 5. Qc2 { [%eval 0.69] } 5... Qxg2?! { (0.69 → 1.41) Inaccuracy. Qxa2 was best. } { [%eval 1.41] } (5... Qxa2 6. Rxa2 g6 7. Qxg6 hxg6 8. Nb5 Rxh2 9. Nxc7 Rxh1 10. Rxa7 Rxg1 11. Rxa8 Rxg2 12. Rxb8) 6. Qxc7 { [%eval 1.14] } 6... Qxf2 { [%eval 2.27] } 7. Qxc8 { [%eval 1.99] } 7... Qxe2?? { (1.99 → 7.13) Blunder. Qxe1 was best. } { [%eval 7.13] } (7... Qxe1 8. Qxb7) 8. Qxb7?? { (7.13 → 2.77) Blunder. Qxe8 was best. } { [%eval 2.77] } (8. Qxe8 Qxe1) 8... Qxh2?? { (2.77 → Mate in 12) Checkmate is now unavoidable. Qxf1 was best. } { [%eval #12] } (8... Qxf1) 9. Qxa8 { [%eval #15] } 9... Qxd2 { [%eval #10] } 10. Qxa7 { [%eval #20] } 10... Qxb2 { [%eval #19] } 11. Qxb8 { [%eval #19] } 11... Qxa2 { [%eval #8] } 12. Qxe8 { [%eval #8] } 12... Qxa3 { [%eval #7] } 13. Qxf7 { [%eval #7] } 13... Qxc1 { [%eval #6] } 14. Qxg7 { [%eval #6] } 14... Qxa1 { [%eval #5] } 15. Qxg8 { [%eval #5] } 15... Qxe1 { [%eval #4] } 16. Qxe6?? { (Mate in 4 → Mate in 3) Lost forced checkmate sequence. Rxh7 was best. } { [%eval #-3] } (16. Rxh7 Qxf1 17. Qxh8 Qxg1 18. Ra7 Qxa7 19. Qa1 Qxa1#) 16... Qxf1 { [%eval #-3] } 17. Rxh7 { [%eval #-2] } 17... Qxg1 { [%eval #-2] } 18. Rxh8 { [%eval #-1] } 18... Qg6 { [%eval #-1] } 19. Qxg6# { Game ends by variant rule. } 0-1