FEN
[Event "rated Antichess game"]
[Site "https://lichess.org/pxBlvO1g"]
[Date "2021.08.24"]
[White "gpupo"]
[Black "Dev_anand_2005"]
[Result "0-1"]
[GameId "pxBlvO1g"]
[UTCDate "2021.08.24"]
[UTCTime "21:28:31"]
[WhiteElo "1565"]
[BlackElo "1373"]
[WhiteRatingDiff "-8"]
[BlackRatingDiff "+92"]
[Variant "Antichess"]
[TimeControl "300+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } { [%eval #-15] } (1. e3) 1... b5 { [%eval #-15] } 2. Bxb5 { [%eval #-14] } 2... Ba6?? { (Mate in 14 → 3.24) Lost forced checkmate sequence. Nf6 was best. } { [%eval 3.24] } (2... Nf6 3. Bxd7 Nxe4 4. Bxc8 Nxf2 5. Kxf2 Qxd2 6. Nxd2 f5 7. Bxf5) 3. Bxd7 { [%eval 6.66] } 3... Nxd7?? { (6.66 → Mate in 15) Checkmate is now unavoidable. Qxd7 was best. } { [%eval #15] } (3... Qxd7 4. c4 Bxc4 5. Qa4 Bxa2 6. Qxa7 Rxa7 7. Rxa2 Rxa2 8. b4) 4. e5 { [%eval #15] } 4... Nxe5 { [%eval #14] } 5. g4?? { (Mate in 14 → Mate in 15) Lost forced checkmate sequence. c4 was best. } { [%eval #-15] } (5. c4 Nxc4 6. Qg4 Nxb2 7. Qxg7 Bxg7 8. Bxb2 Bxb2 9. Na3 Bxa3 10. d3 Bxd3 11. Rc1 Bxc1) 5... Nxg4 { [%eval #-17] } 6. Qxg4 { [%eval #-14] } 6... Qxd2 { [%eval #-14] } 7. Qxg7 { [%eval #-13] } 7... Bxg7?? { (Mate in 13 → Mate in 9) Lost forced checkmate sequence. Qxc2 was best. } { [%eval #9] } (7... Qxc2 8. Qxh7 Qxc1 9. Qxf7 Qxb2 10. Qxe7 Bxe7 11. h4 Bxh4 12. Rxh4 Qxa1 13. Rxh8 Qxb1 14. Rxg8) 8. Bxd2 { [%eval #9] } 8... Bxb2 { [%eval #8] } 9. Kf1 { [%eval #8] } 9... Bxa1 { [%eval #7] } 10. Nh3?? { (Mate in 7 → Mate in 10) Lost forced checkmate sequence. h4 was best. } { [%eval #-10] } (10. h4 Bxf1 11. c4 Bxc4 12. h5 Bxa2 13. Rh4 Bxb1 14. Re4 Bxe4 15. Bh6 Nxh6 16. Nf3 Bxf3#) 10... Bxf1 { [%eval #-10] } 11. Rxf1 { [%eval #-9] } 11... Nh6 { [%eval #-9] } 12. Bxh6 { [%eval #-8] } 12... Bg7 { [%eval #-8] } 13. Bxg7 { [%eval #-7] } 13... e5 { [%eval #-7] } 14. Bxh8 { [%eval #-6] } 14... Kd7 { [%eval #-7] } 15. Bxe5 { [%eval #-6] } 15... Ke6 { [%eval #-6] } 16. Bxc7 { [%eval #-5] } 16... Kd6 { [%eval #-5] } 17. Bxd6 { [%eval #-4] } 17... Rb8 { [%eval #-4] } 18. Bxb8 { [%eval #-3] } 18... f5 { [%eval #-3] } 19. Bxa7 { [%eval #-2] } 19... f4 { [%eval #-2] } 20. Nxf4 { [%eval #-1] } 20... h5 { [%eval #-1] } 21. Nxh5# { Game ends by variant rule. } 0-1
