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[Event "rated variant:antichess game"] [Site "https://lichess.org/pwRIPq6v"] [Date "2023.12.15"] [Round "-"] [White "Booi13"] [Black "Top5cool"] [Result "1-0"] [GameId "pwRIPq6v"] [UTCDate "2023.12.15"] [UTCTime "15:09:46"] [WhiteElo "864"] [BlackElo "638"] [WhiteRatingDiff "+48"] [BlackRatingDiff "-44"] [Variant "Antichess"] [TimeControl "600+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 e6 2. b4 Bxb4 3. Qg4 Bxd2 4. Qxg7 Bxe3 5. Bxe3 c5) 1... d6?? { (Mate in 16 → Mate in 15) Lost forced checkmate sequence. b5 was best. } { [%eval #15] } (1... b5 2. Bxb5 Nf6 3. Bxd7 Nxe4 4. Bxe8 Qxd2 5. Nxd2 Nxf2 6. Bxf7 Nxd1 7. Kxd1 Rg8 8. Bxg8) 2. Ba6 { [%eval #15] } 2... bxa6 { [%eval #13] } 3. e5 { [%eval #14] } 3... dxe5 { [%eval #13] } 4. g4?? { (Mate in 13 → 2.90) Lost forced checkmate sequence. Qg4 was best. } { [%eval 2.9] } (4. Qg4 Bxg4 5. Kd1 Bxd1 6. Nc3 Bxc2 7. Ne4 Bxe4 8. d3 Bxd3 9. Ne2 Bxe2 10. Bd2 Qxd2) 4... Qxd2?? { (2.90 → Mate in 12) Checkmate is now unavoidable. Bxg4 was best. } { [%eval #12] } (4... Bxg4 5. Qxg4 Qxd2 6. Kxd2 g5 7. Qxg5 a5 8. Qxe7 Nxe7 9. a4 Nd7 10. Kd1 Bh6 11. Bxh6) 5. Qxd2 { [%eval #12] } 5... Bxg4 { [%eval #11] } 6. Qe2?? { (Mate in 11 → 4.29) Lost forced checkmate sequence. Nf3 was best. } { [%eval 4.29] } (6. Nf3 Bxf3 7. Qg5 Bxh1 8. Qxg7 Bxg7 9. f4 exf4 10. Bxf4 Bxb2 11. Bxc7 Bxa1 12. Bxb8 Rxb8) 6... Bxe2 { [%eval 3.59] } 7. Kxe2 { [%eval 4.22] } 7... Nc6?? { (4.22 → Mate in 10) Checkmate is now unavoidable. g5 was best. } { [%eval #10] } (7... g5 8. Bxg5) 8. Bh6 { [%eval #10] } 8... Nxh6 { [%eval #9] } 9. Kd3?? { (Mate in 9 → Mate in 13) Lost forced checkmate sequence. b4 was best. } { [%eval #-13] } (9. b4 Nxb4 10. a4 Nxc2 11. Nd2 Nxa1 12. Nb3 Nxb3 13. Kd2 Nxd2 14. Nf3 Nxf3 15. Rf1 Nxh2) 9... Nd4?? { (Mate in 13 → -1.31) Lost forced checkmate sequence. e4 was best. } { [%eval -1.31] } (9... e4 10. Kxe4 Nf5 11. Kxf5 g5 12. Kxg5 Bh6 13. Kxh6 Rb8 14. Kxh7 Rxb2 15. Kxh8 Rxb1 16. Rxb1) 10. Kxd4 { [%eval -1.24] } 10... exd4 { [%eval -1.55] } 11. Nc3?? { (-1.55 → Mate in 18) Checkmate is now unavoidable. c3 was best. } { [%eval #-18] } (11. c3 dxc3 12. Nxc3 f5 13. Ne4 fxe4 14. Rd1 e3 15. fxe3 Kd8 16. Rxd8 Rxd8 17. Ne2 Rd4) 11... dxc3 { [%eval #-17] } 12. bxc3 { [%eval #-16] } 12... Nf5?? { (Mate in 16 → -3.26) Lost forced checkmate sequence. f5 was best. } { [%eval -3.26] } (12... f5 13. Rd1 Kd8 14. Rxd8 Rxd8 15. f3 f4 16. h3 e6 17. a3 Bxa3 18. h4 Ng4 19. fxg4) 13. Re1?? { (-3.26 → Mate in 11) Checkmate is now unavoidable. c4 was best. } { [%eval #-11] } (13. c4 h5) 13... Ng3?? { (Mate in 11 → -6.67) Lost forced checkmate sequence. e5 was best. } { [%eval -6.67] } (13... e5 14. Rxe5 Kd7 15. Rxf5 Ba3 16. Rxf7 c5 17. Rxd7 Rae8 18. Rxa7 Re7 19. Rxa6 h5 20. Rxa3) 14. fxg3?? { (-6.67 → Mate in 10) Checkmate is now unavoidable. Rxe7 was best. } { [%eval #-10] } (14. Rxe7) 14... Kd8?? { (Mate in 10 → -2.92) Lost forced checkmate sequence. e5 was best. } { [%eval -2.92] } (14... e5 15. Rxe5 Bd6 16. Rxe8 Bxg3 17. hxg3 Rhxe8 18. Rxh7 Rad8 19. Rxg7 c6 20. Rxf7 Re7 21. Rxe7) 15. Rxe7 { [%eval -3.34] } 15... Kxe7?? { (-3.34 → -0.91) Blunder. Bxe7 was best. } { [%eval -0.91] } (15... Bxe7) 16. Nf3?? { (-0.91 → Mate in 9) Checkmate is now unavoidable. Ne2 was best. } { [%eval #-9] } (16. Ne2 Ke6) 16... Rd8?? { (Mate in 9 → Mate in 6) Lost forced checkmate sequence. g5 was best. } { [%eval #6] } (16... g5 17. Nxg5 Rg8 18. Nxf7 Rxg3 19. hxg3 Kxf7 20. Rxh7 Rd8 21. Rxf7 Rd7 22. Rxf8 Rf7 23. Rxf7) 17. Nd4?? { (Mate in 6 → -3.05) Lost forced checkmate sequence. Rd1 was best. } { [%eval -3.05] } (17. Rd1 Rxd1 18. Nd2 Rxd2 19. h3 Rxc2 20. a3 Rxc3 21. a4 Rxg3 22. a5 Rxh3#) 17... Rxd4 { [%eval -2.79] } 18. cxd4 { [%eval -3.36] } 18... Ke6?? { (-3.36 → -0.89) Blunder. g6 was best. } { [%eval -0.89] } (18... g6 19. d5 Bh6 20. c4 c5 21. dxc6 Rb8 22. Rc1 Bxc1 23. a3 Bxa3 24. c5 Bxc5 25. c7) 19. d5 { [%eval -1.41] } 19... Kxd5 { [%eval -1.27] } 20. Rb1?? { (-1.27 → Mate in 8) Checkmate is now unavoidable. c4 was best. } { [%eval #-8] } (20. c4 Kxc4) 20... Kc4?? { (Mate in 8 → -0.23) Lost forced checkmate sequence. Bb4 was best. } { [%eval -0.23] } (20... Bb4 21. Rxb4 Kc4 22. Rxc4 c5 23. Rxc5 a5 24. Rxa5 Rb8 25. Rxa7 Rb7 26. Rxb7 g5 27. Rxf7) 21. Rb4? { (-0.23 → -1.66) Mistake. c3 was best. } { [%eval -1.66] } (21. c3) 21... Kxb4 { [%eval -1.39] } 22. c3 { [%eval -1.63] } 22... Kxc3 { [%eval -1.78] } 23. a3 { [%eval -1.78] } 23... Bxa3 { [%eval -1.78] } 24. g4 { [%eval -1.87] } 24... f5? { (-1.87 → -0.55) Mistake. g6 was best. } { [%eval -0.55] } (24... g6) 25. gxf5 { [%eval -0.87] } 25... g5?? { (-0.87 → Mate in 2) Checkmate is now unavoidable. a5 was best. } { [%eval #2] } (25... a5 26. h4) 26. fxg6 { [%eval #2] } 26... hxg6 { [%eval #1] } 27. h4 { [%eval #1] } 27... Rxh4# { Game ends by variant rule. } 1-0