FEN
[Event "rated Antichess game"]
[Site "https://lichess.org/pukGapzC"]
[Date "2024.07.05"]
[White "AnnaPilipchenko"]
[Black "Python_Ryan"]
[Result "1-0"]
[GameId "pukGapzC"]
[UTCDate "2024.07.05"]
[UTCTime "07:03:16"]
[WhiteElo "1325"]
[BlackElo "1354"]
[WhiteRatingDiff "+6"]
[BlackRatingDiff "-34"]
[Variant "Antichess"]
[TimeControl "300+3"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. d3?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 e6 2. b4 Bxb4 3. Qg4 Bxd2 4. Qxg7 Bxe3 5. Bxe3 c5) 1... g5 { [%eval #-16] } 2. Bxg5 { [%eval #-15] } 2... Nh6?? { (Mate in 15 → Mate in 15) Lost forced checkmate sequence. Bg7 was best. } { [%eval #15] } (2... Bg7 3. Bxe7 Bxb2 4. Bxd8 Bxa1 5. Bxc7 Bc3 6. Nxc3 d5 7. Nxd5) 3. Bxe7?? { (Mate in 15 → 0.72) Lost forced checkmate sequence. Bxh6 was best. } { [%eval 0.72] } (3. Bxh6 Bxh6 4. Qc1 Bxc1 5. h4 Bxb2 6. h5 Bxa1 7. Nc3 Bxc3 8. f4 Bxe1) 3... Qxe7 { [%eval 1.23] } 4. b4 { [%eval 0.85] } 4... Qxe2?? { (0.85 → Mate in 13) Checkmate is now unavoidable. Qxb4 was best. } { [%eval #13] } (4... Qxb4 5. Nd2) 5. Qxe2 { [%eval #14] } 5... Bxb4 { [%eval #13] } 6. Qxe8 { [%eval #13] } 6... Bxe1 { [%eval #12] } 7. Qxd7 { [%eval #15] } 7... Bxf2 { [%eval 7.93] } 8. Qxf7?? { (7.93 → Mate in 10) Checkmate is now unavoidable. Qxc7 was best. } { [%eval #-10] } (8. Qxc7) 8... Bxg1?? { (Mate in 10 → -3.22) Lost forced checkmate sequence. Nxf7 was best. } { [%eval -3.22] } (8... Nxf7 9. g3 Bxg1 10. Rxg1 Bh3 11. Bxh3 Rc8 12. Bxc8 Na6 13. Bxb7 Re8 14. Bxa6) 9. Rxg1?? { (-3.22 → Mate in 13) Checkmate is now unavoidable. Qxc7 was best. } { [%eval #-13] } (9. Qxc7 Bxh2) 9... Nxf7 { [%eval -7.95] } 10. g4? { (-7.95 → Mate in 8) Checkmate is now unavoidable. Rh1 was best. } { [%eval #-8] } (10. Rh1 Bh3) 10... Bxg4 { [%eval #-8] } 11. Rxg4 { [%eval #-7] } 11... Ng5 { [%eval #-7] } 12. Rxg5 { [%eval #-6] } 12... Rg8 { [%eval #-6] } 13. Rxg8 { [%eval #-5] } 13... Nc6 { [%eval #-5] } 14. Rxa8 { [%eval #-4] } 14... Nb8 { [%eval #-5] } 15. Rxa7 { [%eval #-4] } 15... Na6?? { (Mate in 4 → Mate in 16) Lost forced checkmate sequence. c5 was best. } { [%eval #16] } (15... c5 16. Rxb7 Na6 17. Rxh7 c4 18. dxc4 Nc7 19. Rxc7#) 16. Rxa6 { [%eval #16] } 16... bxa6 { [%eval #15] } 17. Nc3 { [%eval 7.12] } 17... c5? { (7.12 → Mate in 15) Checkmate is now unavoidable. a5 was best. } { [%eval #15] } (17... a5) 18. d4?? { (Mate in 15 → 0.00) Lost forced checkmate sequence. Bh3 was best. } { [%eval 0.0] } (18. Bh3 c4 19. dxc4 a5 20. Nd1 h6 21. c3 h5 22. c5 h4 23. c4 a4) 18... cxd4 { [%eval 0.0] } 19. Bxa6 { [%eval 1.07] } 19... dxc3 { [%eval 0.0] } 20. Rb1 { [%eval 0.47] } 20... h5 { [%eval 1.72] } 21. Rb2?? { (1.72 → -2.46) Blunder. Bb5 was best. } { [%eval -2.46] } (21. Bb5 h4) 21... cxb2 { [%eval -1.03] } 22. Bf1?? { (-1.03 → Mate in 6) Checkmate is now unavoidable. Bb7 was best. } { [%eval #-6] } (22. Bb7 b1=K) 22... b1=Q?? { (Mate in 6 → Mate in 3) Lost forced checkmate sequence. b1=R was best. } { [%eval #3] } (22... b1=R 23. a4 Rxf1 24. a5 Rg1 25. h3 h4 26. c4 Rb1 27. a6 Rb7 28. axb7#) 23. h4 { [%eval #4] } 23... Qxc2 { [%eval #2] } 24. Be2?? { (Mate in 2 → Mate in 2) Lost forced checkmate sequence. a4 was best. } { [%eval #-2] } (24. a4 Qxa4 25. Bc4 Qxc4#) 24... Qxe2 { [%eval #-3] } 25. a3 { [%eval #-2] } 25... Qa6?? { (Mate in 2 → Mate in 1) Lost forced checkmate sequence. Qe5 was best. } { [%eval #1] } (25... Qe5 26. a4 Qb5 27. axb5#) 26. a4 { [%eval #1] } 26... Qxa4# { Game ends by variant rule. } 1-0