- Blind mode tutorial
lichess.org
Donate
FEN
[Event "rated rapid game"] [Site "https://lichess.org/puDs3API"] [Date "2024.10.28"] [Round "-"] [White "LPN1987"] [Black "ceylonbiju"] [Result "0-1"] [GameId "puDs3API"] [UTCDate "2024.10.28"] [UTCTime "12:23:40"] [WhiteElo "1178"] [BlackElo "1500"] [Variant "Standard"] [TimeControl "600+0"] [ECO "D02"] [Opening "Queen's Pawn Game: Symmetrical Variation"] [Termination "Normal"] [Annotator "lichess.org"] 1. d4 { [%eval 0.17] } 1... d5 { [%eval 0.24] } 2. Nf3 { [%eval 0.08] } 2... Nf6 { [%eval 0.11] } { D02 Queen's Pawn Game: Symmetrical Variation } 3. Nc3 { [%eval -0.12] } 3... Nc6 { [%eval 0.09] } 4. e3 { [%eval 0.0] } 4... Bf5 { [%eval 0.29] } 5. Bd3 { [%eval 0.0] } 5... Bg4 { [%eval 0.03] } 6. h3 { [%eval 0.0] } 6... Bxf3 { [%eval 0.0] } 7. Qxf3 { [%eval 0.0] } 7... e6 { [%eval 0.15] } 8. Bb5 { [%eval -0.01] } 8... Qd7 { [%eval 0.06] } 9. Bd2 { [%eval -0.19] } 9... a6 { [%eval -0.16] } 10. Bd3 { [%eval -0.23] } 10... g6?? { (-0.23 → 4.71) Blunder. e5 was best. } { [%eval 4.71] } (10... e5 11. dxe5) 11. O-O-O?? { (4.71 → 0.23) Blunder. Qxf6 was best. } { [%eval 0.23] } (11. Qxf6 Rg8 12. Qf4 O-O-O 13. O-O-O Bg7 14. Kb1 e5 15. dxe5 Nxe5 16. Bc1 Qc6) 11... Nb4?? { (0.23 → 4.13) Blunder. Bg7 was best. } { [%eval 4.13] } (11... Bg7 12. g4 O-O-O 13. Qg2 Kb8 14. Kb1 e5 15. dxe5 Nxe5 16. Bc1 h6 17. Be2) 12. a3?? { (4.13 → 0.00) Blunder. Qxf6 was best. } { [%eval 0.0] } (12. Qxf6 Nxd3+ 13. cxd3 Rg8 14. e4 b5 15. exd5 b4 16. Ne4 b3 17. a3) 12... Nc6?? { (0.00 → 4.91) Blunder. Nxd3+ was best. } { [%eval 4.91] } (12... Nxd3+ 13. cxd3 Bg7 14. e4 dxe4 15. dxe4 Qxd4 16. Be3 Qe5 17. Bd4 Qg5+ 18. Be3) 13. g4?? { (4.91 → 0.53) Blunder. Qxf6 was best. } { [%eval 0.53] } (13. Qxf6 Rg8 14. Qf3 f5 15. Qe2 e5 16. dxe5 Nxe5 17. Na2 Bxa3 18. Bc3 Nxd3+) 13... Be7 { [%eval 0.66] } 14. Rhg1 { [%eval 0.17] } 14... b5 { [%eval 0.16] } 15. g5 { [%eval 0.15] } 15... Ng8? { (0.15 → 1.49) Mistake. Nh5 was best. } { [%eval 1.49] } (15... Nh5 16. e4 Nxd4 17. Qg4 dxe4 18. Bxe4 Rc8 19. Ne2 c5 20. Kb1 O-O 21. Bc3) 16. Qg2?! { (1.49 → 0.62) Inaccuracy. h4 was best. } { [%eval 0.62] } (16. h4 h5 17. e4 Nxd4 18. Qg2 c6 19. Bf4 Bd6 20. Be3 Bc5 21. Qg3 O-O-O) 16... b4 { [%eval 0.73] } 17. Ne2?? { (0.73 → -0.97) Blunder. axb4 was best. } { [%eval -0.97] } (17. axb4) 17... bxa3 { [%eval -0.91] } 18. bxa3?? { (-0.91 → -5.30) Blunder. b3 was best. } { [%eval -5.3] } (18. b3 Nb4 19. Bxb4 Bxb4 20. Kb1 a5 21. Ka2 a4 22. Rb1 Ne7 23. h4 O-O) 18... Bxa3+ { [%eval -5.23] } 19. Kb1 { [%eval -5.23] } 19... Rb8+ { [%eval -5.18] } 20. Ka2 { [%eval -4.97] } 20... Qd6?? { (-4.97 → -0.06) Blunder. Be7 was best. } { [%eval -0.06] } (20... Be7 21. Rb1 Nb4+ 22. Rxb4 Bxb4 23. Bxb4 Rxb4 24. Nc3 Qc6 25. Nb1 Ne7 26. Qf3) 21. Bc4?? { (-0.06 → Mate in 6) Checkmate is now unavoidable. Rb1 was best. } { [%eval #-6] } (21. Rb1 Bb4 22. c3 Ba5 23. Rxb8+ Nxb8 24. Bc1 Ne7 25. Ba3 Qc6 26. Rb1 Nd7) 21... Rb2+?? { (Mate in 6 → -4.57) Lost forced checkmate sequence. Bb2 was best. } { [%eval -4.57] } (21... Bb2 22. Bb4 Qxb4 23. Kb1 Qa3 24. c3 Bxc3+ 25. Kc2 Qb2+ 26. Kd3 Nb4#) 22. Ka1 { [%eval -4.57] } 22... Nb4 { [%eval -4.44] } 23. Rb1?? { (-4.44 → Mate in 1) Checkmate is now unavoidable. Bxb4 was best. } { [%eval #-1] } (23. Bxb4 Qxb4 24. Rb1 Qxc4 25. Rxb2 Bxb2+ 26. Kxb2 Qxe2 27. Qg3 Qb5+ 28. Kc3 Qc6+) 23... Nxc2# { Black wins by checkmate. } 0-1