FEN
[Event "Yearly Antichess Arena"]
[Site "https://lichess.org/pokbV3Aw"]
[Date "2026.05.11"]
[Round "-"]
[White "JeyJey2357"]
[Black "santo_br"]
[Result "0-1"]
[GameId "pokbV3Aw"]
[UTCDate "2026.05.11"]
[UTCTime "18:54:00"]
[WhiteElo "1543"]
[BlackElo "1397"]
[WhiteRatingDiff "-37"]
[BlackRatingDiff "+19"]
[WhiteBerserk "true"]
[BlackBerserk "true"]
[Variant "Antichess"]
[TimeControl "180+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 2.49] } 1... f6 { [%eval 1.62] } 2. Ba6 { [%eval 2.51] } 2... bxa6 { [%eval 1.73] } 3. Qh5 { [%eval 2.21] } 3... h6 { [%eval 2.07] } 4. Qxh6 { [%eval 2.0] } 4... Nxh6 { [%eval 1.75] } 5. g4 { [%eval 2.8] } 5... Nxg4 { [%eval 2.29] } 6. h3 { [%eval 1.79] } 6... Nxe3?! { (1.79 → 2.51) Inaccuracy. Rxh3 was best. } { [%eval 2.51] } (6... Rxh3 7. Rxh3 Nxf2 8. Kxf2 Kf7 9. Kf3 g6 10. Rh5 gxh5 11. Nh3 h4 12. Nc3) 7. fxe3 { [%eval 2.28] } 7... Rxh3 { [%eval 2.86] } 8. Nxh3? { (2.86 → 1.43) Mistake. Rxh3 was best. } { [%eval 1.43] } (8. Rxh3 Kf7) 8... g5 { [%eval 1.13] } 9. Nxg5 { [%eval 0.9] } 9... fxg5 { [%eval 0.87] } 10. Rh4?! { (0.87 → 0.07) Inaccuracy. a4 was best. } { [%eval 0.07] } (10. a4 Kf7 11. Rh6 Bxh6 12. a5 c5 13. c4 Qxa5 14. Rxa5 d6 15. Rxc5 dxc5) 10... gxh4 { [%eval 0.6] } 11. d3?? { (0.60 → -1.06) Blunder. a4 was best. } { [%eval -1.06] } (11. a4 h3) 11... Nc6?! { (-1.06 → 0.00) Inaccuracy. d5 was best. } { [%eval 0.0] } (11... d5) 12. b4 { [%eval 0.23] } 12... Nxb4 { [%eval 0.36] } 13. a3?! { (0.36 → -0.59) Inaccuracy. a4 was best. } { [%eval -0.59] } (13. a4 Nxd3) 13... Nxd3 { [%eval -0.82] } 14. cxd3 { [%eval -1.3] } 14... e6?? { (-1.30 → Mate in 10) Checkmate is now unavoidable. d5 was best. } { [%eval #10] } (14... d5 15. a4) 15. Nc3?? { (Mate in 10 → -1.84) Lost forced checkmate sequence. Kd2 was best. } { [%eval -1.84] } (15. Kd2 Bxa3 16. Bxa3 c5 17. Bxc5 Qa5 18. Rxa5 Rb8 19. Bxa7 Rxb1 20. Rxa6 Bxa6) 15... Bxa3 { [%eval -2.1] } 16. Bxa3 { [%eval -2.53] } 16... a5?? { (-2.53 → Mate in 6) Checkmate is now unavoidable. c5 was best. } { [%eval #6] } (16... c5 17. Bxc5 Qa5 18. Bxa7 Rxa7 19. Rxa5 d5 20. Rxd5 exd5 21. Nxd5 h3 22. Nc3) 17. Be7?? { (Mate in 6 → Mate in 10) Lost forced checkmate sequence. Bd6 was best. } { [%eval #-10] } (17. Bd6 cxd6 18. Rxa5 Qxa5 19. Kf1 Qxc3 20. e4 Qxd3 21. Kf2 Qxe4 22. Ke1 Qxe1#) 17... Kxe7 { [%eval #-10] } 18. Rxa5 { [%eval #-9] } 18... Ba6?? { (Mate in 9 → 1.28) Lost forced checkmate sequence. Rb8 was best. } { [%eval 1.28] } (18... Rb8 19. Rxa7 Qg8 20. Rxc7 Ba6 21. Rxd7 Bxd3 22. Rxe7 Qg3 23. Rxe6 Qxe3 24. Rxe3) 19. Rxa6 { [%eval 0.7] } 19... Qh8?? { (0.70 → Mate in 5) Checkmate is now unavoidable. Rc8 was best. } { [%eval #5] } (19... Rc8 20. Rxe6) 20. Rxa7 { [%eval #5] } 20... Qxc3 { [%eval #4] } 21. Rxc7?? { (Mate in 4 → Mate in 6) Lost forced checkmate sequence. Rxa8 was best. } { [%eval #-6] } (21. Rxa8 Qxd3 22. e4 Qxe4 23. Ra5 Qxe1 24. Rd5 exd5#) 21... Qxe1 { [%eval #-6] } 22. Rxd7 { [%eval #-5] } 22... Qxe3 { [%eval #-5] } 23. Rxe7 { [%eval #-4] } 23... Qxd3 { [%eval #-4] } 24. Rxe6 { [%eval #-3] } 24... Re8 { [%eval #-3] } 25. Rxe8 { [%eval #-2] } 25... Qe3 { [%eval #-2] } 26. Rxe3 { [%eval #-1] } 26... h3 { [%eval #-1] } 27. Rxh3# { Game ends by variant rule. } 0-1