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[Event "ANTICHESS Arena"] [Site "https://lichess.org/plA5gGIZ"] [Date "2026.04.29"] [Round "-"] [White "Aarvik_Sharda"] [Black "shriyamurarka"] [Result "1-0"] [GameId "plA5gGIZ"] [UTCDate "2026.04.29"] [UTCTime "04:13:18"] [WhiteElo "776"] [BlackElo "639"] [WhiteRatingDiff "+24"] [BlackRatingDiff "-5"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... d6?? { (2.49 → Mate in 16) Checkmate is now unavoidable. b5 was best. } { [%eval #16] } (1... b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Na3 Bxa2 6. Rxa2) 2. Ba6 { [%eval #15] } 2... bxa6 { [%eval #13] } 3. Qh5?? { (Mate in 13 → 0.66) Lost forced checkmate sequence. Qg4 was best. } { [%eval 0.66] } (3. Qg4 Bxg4 4. Kd1 Bxd1 5. Nc3 Bxc2 6. Nb5 axb5 7. Rb1 Bxb1) 3... Bh3 { [%eval 0.7] } 4. Qxf7?! { (0.70 → 0.14) Inaccuracy. Nxh3 was best. } { [%eval 0.14] } (4. Nxh3 g5 5. Qxg5 Bg7 6. Qxg7 Kf8 7. Qxf8 Qxf8 8. a4 Qh6) 4... Bxg2?? { (0.14 → Mate in 13) Checkmate is now unavoidable. Kxf7 was best. } { [%eval #13] } (4... Kxf7 5. Nxh3 Qe8 6. Ng1 Qc8 7. g4 Qxg4 8. Nf3 Qxf3 9. a4) 5. Qxe8 { [%eval #14] } 5... Bxh1 { [%eval #13] } 6. Qxd8?? { (Mate in 13 → 2.15) Lost forced checkmate sequence. Qxf8 was best. } { [%eval 2.15] } (6. Qxf8 Qxf8 7. e4 Bxe4 8. Nc3 Bxc2 9. Nb5 axb5 10. Rb1 Bxb1 11. d4 Bxa2) 6... Be4?? { (2.15 → Mate in 13) Checkmate is now unavoidable. Bf3 was best. } { [%eval #13] } (6... Bf3 7. Nxf3 Nd7 8. Qxd7 g5 9. Nxg5 Nf6 10. Qxe7 Bxe7 11. Nxh7 Nxh7 12. Kf1) 7. Qxe7 { [%eval #13] } 7... Bxc2 { [%eval #12] } 8. Qxg7?? { (Mate in 12 → 0.69) Lost forced checkmate sequence. Qxf8 was best. } { [%eval 0.69] } (8. Qxf8 Bxb1 9. Qxg7 Bxa2 10. Qxh7 Rxh7 11. Rxa2 Rxh2 12. Rxa6 Nxa6 13. b4 Nxb4) 8... Bxb1?? { (0.69 → Mate in 11) Checkmate is now unavoidable. Bxg7 was best. } { [%eval #11] } (8... Bxg7 9. Kd1) 9. Qxg8?? { (Mate in 11 → 1.57) Lost forced checkmate sequence. Qxc7 was best. } { [%eval 1.57] } (9. Qxc7 Bxa2 10. Qxh7 Rxh7 11. Rxa2 Rxh2 12. Rxa6 Rxf2 13. Kxf2 Nxa6 14. b4 Nxb4) 9... Bxa2?? { (1.57 → Mate in 10) Checkmate is now unavoidable. Rxg8 was best. } { [%eval #10] } (9... Rxg8 10. Rxb1) 10. Qxh7 { [%eval #10] } 10... Rxh7 { [%eval #9] } 11. Rxa2 { [%eval #9] } 11... Rxh2 { [%eval #8] } 12. Rxa6 { [%eval #8] } 12... Rxf2 { [%eval #7] } 13. Rxa7?? { (Mate in 7 → 0.03) Lost forced checkmate sequence. Kxf2 was best. } { [%eval 0.03] } (13. Kxf2 Nxa6 14. b4 Nxb4 15. d3 Nxd3 16. Bd2 Nxf2 17. e4 Nxe4 18. Bg5 Nxg5) 13... Rxd2?? { (0.03 → Mate in 6) Checkmate is now unavoidable. Rxa7 was best. } { [%eval #6] } (13... Rxa7) 14. Bxd2?? { (Mate in 6 → 0.00) Lost forced checkmate sequence. Rxa8 was best. } { [%eval 0.0] } (14. Rxa8 Rxb2 15. Rxb8 Rxb8 16. Bb2 Rxb2 17. Kf2 Rxf2 18. Ne2 Rxe2 19. e4 Rxe4#) 14... Rxa7 { [%eval 0.0] } 15. Ba5 { [%eval 0.0] } 15... Rxa5 { [%eval 0.0] } 16. Nf3 { [%eval -0.25] } 16... Ra3 { [%eval 0.0] } 17. bxa3 { [%eval 0.0] } 17... Nc6?! { (0.00 → 0.83) Inaccuracy. Nd7 was best. } { [%eval 0.83] } (17... Nd7 18. Ke2 Bg7 19. Nd4 Bxd4 20. exd4 c5 21. dxc5 dxc5 22. a4 c4 23. a5) 18. Ne5?? { (0.83 → -1.12) Blunder. a4 was best. } { [%eval -1.12] } (18. a4 Nd8 19. a5 d5 20. e4 dxe4 21. Ne5 Ne6 22. a6 c5 23. Nf3 exf3) 18... Nxe5 { [%eval -1.01] } 19. Kf2 { [%eval -1.5] } 19... Nf3? { (-1.50 → -0.22) Mistake. c5 was best. } { [%eval -0.22] } (19... c5 20. a4) 20. Kxf3 { [%eval -0.44] } 20... d5?? { (-0.44 → Mate in 2) Checkmate is now unavoidable. Bg7 was best. } { [%eval #2] } (20... Bg7 21. a4 c5 22. a5 c4 23. a6 c3 24. a7 c2 25. Ke2 Be5 26. e4) 21. Ke4?? { (Mate in 2 → Mate in 3) Lost forced checkmate sequence. Kf4 was best. } { [%eval #-3] } (21. Kf4 Bxa3 22. Ke4 dxe4#) 21... dxe4 { [%eval #-10] } 22. a4 { [%eval #-9] } 22... c5 { [%eval #-9] } 23. a5 { [%eval #-8] } 23... Bd6?? { (Mate in 8 → -2.13) Lost forced checkmate sequence. c4 was best. } { [%eval -2.13] } (23... c4 24. a6 c3 25. a7 c2 26. a8=N Bg7 27. Nb6 Be5 28. Na8 Bc7 29. Nxc7) 24. a6 { [%eval -1.91] } 24... Bf4?? { (-1.91 → 1.28) Blunder. c4 was best. } { [%eval 1.28] } (24... c4 25. a7 Be7 26. a8=B c3 27. Bxe4 Bf6 28. Bf3 c2 29. Be2 Bd8 30. Bc4) 25. exf4 { [%eval 1.69] } 25... c4 { [%eval 2.08] } 26. a7?! { (2.08 → 1.46) Inaccuracy. f5 was best. } { [%eval 1.46] } (26. f5 e3) 26... c3 { [%eval 1.55] } 27. a8=Q?? { (1.55 → Mate in 5) Checkmate is now unavoidable. f5 was best. } { [%eval #-5] } (27. f5 c2) 27... c2 { [%eval #-5] } 28. Qxe4 { [%eval #-4] } 28... c1=Q?? { (Mate in 4 → Mate in 2) Lost forced checkmate sequence. c1=R was best. } { [%eval #2] } (28... c1=R 29. Qc4 Rxc4 30. f5 Rg4 31. f6 Rg7 32. fxg7#) 29. Qc2 { [%eval #2] } 29... Qxc2 { [%eval #1] } 30. f5 { [%eval #1] } 30... Qxf5# { Game ends by variant rule. } 1-0