- Blind mode tutorial
lichess.org
Donate
FEN
[Event "rated blitz game"] [Site "https://lichess.org/pgPVPYpk"] [Date "2016.05.01"] [White "arwebdev"] [Black "spnaviaux"] [Result "1-0"] [GameId "pgPVPYpk"] [UTCDate "2016.05.01"] [UTCTime "06:48:50"] [WhiteElo "1234"] [BlackElo "970"] [WhiteRatingDiff "+17"] [BlackRatingDiff "-23"] [Variant "Standard"] [TimeControl "300+3"] [ECO "C20"] [Opening "King's Pawn Game: Wayward Queen Attack"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4 { [%eval 0.3] } 1... e5 { [%eval 0.31] } 2. Qh5 { [%eval -0.1] } { C20 King's Pawn Game: Wayward Queen Attack } 2... g6?? { (-0.10 → 6.89) Blunder. Nc6 was best. } { [%eval 6.89] } (2... Nc6 3. Bc4 g6 4. Qd1 Nf6 5. Nc3 Bg7 6. Nf3 O-O 7. d3 d6 8. O-O Bg4 9. Be3) 3. Qxe5+ { [%eval 6.8] } 3... Qe7 { [%eval 7.12] } 4. Qxh8 { [%eval 7.14] } 4... Qxe4+ { [%eval 6.71] } 5. Kd1 { [%eval 6.39] } 5... Ne7 { [%eval 6.49] } 6. f3 { [%eval 5.55] } 6... Qh4 { [%eval 5.72] } 7. g3 { [%eval 5.04] } 7... Qh6 { [%eval 5.18] } 8. d4 { [%eval 5.1] } 8... Qg7 { [%eval 5.16] } 9. Qxg7 { [%eval 5.05] } 9... Bxg7 { [%eval 5.08] } 10. Bc4 { [%eval 4.1] } 10... Bxd4 { [%eval 4.25] } 11. Ne2 { [%eval 4.33] } 11... Be5 { [%eval 4.5] } 12. Nbc3 { [%eval 4.42] } 12... c6 { [%eval 4.49] } 13. f4 { [%eval 4.18] } 13... Bf6?! { (4.18 → 5.81) Inaccuracy. Bc7 was best. } { [%eval 5.81] } (13... Bc7 14. Bd3 d5 15. Be3 Nd7 16. Bf2 Bd6 17. Kd2 Nc5 18. Nd4 Nxd3 19. cxd3 Bh3 20. Rhe1) 14. Ne4 { [%eval 5.74] } 14... Bd4?! { (5.74 → 10.41) Inaccuracy. Bg7 was best. } { [%eval 10.41] } (14... Bg7 15. Nd6+ Kf8 16. Bxf7 Na6 17. g4 b6 18. Re1 Nc5 19. Ng3 Ba6 20. Bb3 Nd5 21. f5) 15. Nxd4 { [%eval 8.79] } 15... c5 { [%eval 13.61] } 16. Nf6+ { [%eval 9.81] } 16... Kf8 { [%eval 12.57] } 17. Nxh7+ { [%eval 8.8] } 17... Kg7 { [%eval 8.74] } 18. Ng5 { [%eval 7.56] } 18... cxd4 { [%eval 7.68] } 19. c3?! { (7.68 → 5.30) Inaccuracy. Bxf7 was best. } { [%eval 5.3] } (19. Bxf7 d5 20. b3 Nbc6 21. Re1 Bf5 22. Ba3 Be4 23. Bxe7 Nxe7 24. Bxd5 Bxc2+ 25. Kxc2 Nxd5) 19... d6?! { (5.30 → 7.20) Inaccuracy. d5 was best. } { [%eval 7.2] } (19... d5 20. Re1 Nbc6 21. Be2 Bf5 22. Bf3 Rd8 23. Kd2 Bc8 24. b4 dxc3+ 25. Kxc3 Nf5 26. Bb2) 20. Re1 { [%eval 6.72] } 20... Bg4+ { [%eval 7.24] } 21. Kd2 { [%eval 7.08] } 21... Nbc6 { [%eval 7.05] } 22. Bxf7 { [%eval 7.07] } 22... Nf5 { [%eval 7.87] } 23. Re6 { [%eval 7.68] } 23... Rd8 { [%eval 10.79] } 24. Rxg6+ { [%eval 10.48] } 24... Kh8 { [%eval 12.55] } 25. cxd4 { [%eval 9.62] } 25... Rf8 { [%eval 9.87] } 26. Rf6 { [%eval 8.77] } 26... Kg7 { [%eval 9.64] } 27. d5 { [%eval 6.77] } 27... Kxf6 { [%eval 6.51] } 28. Nh7+? { (6.51 → 3.34) Mistake. dxc6 was best. } { [%eval 3.34] } (28. dxc6 bxc6 29. Bc4 Rh8 30. h3 Bxh3 31. b3 Rh6 32. Bb2+ Ke7 33. Re1+ Kf8 34. Bf7 Ng7) 28... Kxf7 { [%eval 3.35] } 29. Nxf8 { [%eval 3.33] } 29... Kxf8 { [%eval 3.33] } 30. b4?? { (3.33 → 0.57) Blunder. dxc6 was best. } { [%eval 0.57] } (30. dxc6 bxc6 31. b3 c5 32. Bb2 Kf7 33. Kd3 Ne7 34. Ke4 Ke6 35. Re1 Kd7 36. Rf1 Nf5) 30... Nxb4 { [%eval 0.97] } 31. Bb2?! { (0.97 → -0.07) Inaccuracy. Rb1 was best. } { [%eval -0.07] } (31. Rb1 a5 32. Ba3 Nxd5 33. Rxb7 Nde3 34. Bxd6+ Ke8 35. Bc7 Nf1+ 36. Ke1 Nxh2 37. Kf2 Bh5) 31... Nxd5 { [%eval -0.07] } 32. Rc1 { [%eval -0.08] } 32... Nd4?? { (-0.08 → 2.97) Blunder. Kf7 was best. } { [%eval 2.97] } (32... Kf7 33. Kd3 Nb4+ 34. Kc4 Nc6 35. Ba3 Bf3 36. Kd3 d5 37. Kd2 Be4 38. g4 Nfd4 39. h3) 33. Rc8+?? { (2.97 → -1.99) Blunder. Bxd4 was best. } { [%eval -1.99] } (33. Bxd4 a6 34. a4 Kf7 35. Rb1 Bc8 36. h4 Kg6 37. Ke2 b6 38. Kf3 Bb7 39. Kg4 Bc8+) 33... Bxc8 { [%eval -1.93] } 34. Bxd4 { [%eval -1.89] } 34... Bd7?! { (-1.89 → -1.06) Inaccuracy. b6 was best. } { [%eval -1.06] } (34... b6 35. Kd3 Bf5+ 36. Kc4 Ne7 37. Bb2 Kf7 38. Kd4 Bg4 39. Bc3 Be2 40. Bb2 Ke6 41. Ke3) 35. f5?! { (-1.06 → -1.82) Inaccuracy. Bxa7 was best. } { [%eval -1.82] } (35. Bxa7 Ke7 36. a3 b5 37. Kd3 Bf5+ 38. Ke2 Nf6 39. Bd4 Bh3 40. Kd3 Bf1+ 41. Kc3 Nd5+) 35... Bxf5 { [%eval -1.82] } 36. a4? { (-1.82 → -3.16) Mistake. Bxa7 was best. } { [%eval -3.16] } (36. Bxa7 b6 37. h4 Bg4 38. Kd3 Kf7 39. Ke4 Ke6 40. Bb8 Be2 41. Ba7 Bd1 42. a3 Be2) 36... b6 { [%eval -2.83] } 37. h4 { [%eval -3.22] } 37... a6 { [%eval -3.07] } 38. h5 { [%eval -3.27] } 38... a5 { [%eval -3.13] } 39. Ke2 { [%eval -3.36] } 39... Nc3+?? { (-3.36 → 0.07) Blunder. Bg4+ was best. } { [%eval 0.07] } (39... Bg4+) 40. Bxc3 { [%eval 0.07] } 40... d5 { [%eval 0.33] } 41. Kf3 { [%eval 0.07] } 41... Bh3?? { (0.07 → 2.56) Blunder. Bc2 was best. } { [%eval 2.56] } (41... Bc2 42. Bd4 Bxa4 43. Bxb6 Bd1+ 44. Kf4 Bxh5 45. Bxa5 d4 46. g4 Bxg4 47. Kxg4 Kf7 48. Kf4) 42. g4 { [%eval 2.34] } 42... Bf1?! { (2.34 → 3.70) Inaccuracy. Kg8 was best. } { [%eval 3.7] } (42... Kg8 43. Bd4 Kh7 44. Bxb6 Bf1 45. Bxa5 Bd3 46. Bc3 Bc2 47. a5 Bd1+ 48. Kf4 Be2 49. g5) 43. h6?? { (3.70 → 0.12) Blunder. g5 was best. } { [%eval 0.12] } (43. g5 b5 44. h6 d4 45. Bxd4 Bd3 46. axb5 Ke7 47. b6 Kd6 48. b7 Kc7 49. Kg4 Bg6) 43... Kg8 { [%eval 0.12] } 44. g5 { [%eval 0.12] } 44... Bh3?? { (0.12 → Mate in 12) Checkmate is now unavoidable. Kh7 was best. } { [%eval #12] } (44... Kh7 45. Kf4 Kg6 46. Ke3 Bc4 47. Kf4 Be2 48. Be1 Bd3 49. Bc3 Bc4 50. Ke5 Bb3 51. Bd4) 45. Kf4?? { (Mate in 12 → 0.45) Lost forced checkmate sequence. g6 was best. } { [%eval 0.45] } (45. g6 d4 46. h7+ Kg7 47. Bxd4+ Kxg6 48. h8=Q Kf7 49. Qxh3 Ke7 50. Be5 b5 51. axb5 a4) 45... Bg2?? { (0.45 → Mate in 9) Checkmate is now unavoidable. Kh7 was best. } { [%eval #9] } (45... Kh7 46. Bd4 Bd7 47. Bxb6 Kg6 48. Bxa5 d4 49. Bd2 Bxa4 50. Ke5 Bc2 51. Kd5 Ba4 52. Ke4) 46. g6 { [%eval #8] } 46... Bf1 { [%eval #5] } 47. h7+ { [%eval #5] } 47... Kf8 { [%eval #5] } 48. h8=Q+ { [%eval #4] } 48... Ke7 { [%eval #4] } 49. g7 { [%eval #3] } 49... Kd6 { [%eval #3] } 50. g8=Q { [%eval #2] } 50... Kc5 { [%eval #2] } 51. Qg1+ { [%eval #3] } 51... Kc4 { [%eval #3] } 52. Qxf1+ { [%eval #3] } 52... Kc5 { [%eval #2] } 53. Qc8+ { [%eval #2] } 53... Kd6 { [%eval #2] } 54. Qfh3 { [%eval #1] } 54... Ke7 { [%eval #1] } 55. Qc6 { [%eval #2] } 55... Kf7 { [%eval #2] } 56. Qhd7+ { [%eval #1] } 56... Kf8 { [%eval #1] } 57. Qcc8# { White wins by checkmate. } 1-0