FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/pendjDK0"]
[Date "2026.05.29"]
[Round "-"]
[White "asteron2"]
[Black "Rasaraaj"]
[Result "0-1"]
[GameId "pendjDK0"]
[UTCDate "2026.05.29"]
[UTCTime "10:35:20"]
[WhiteElo "1424"]
[BlackElo "1363"]
[WhiteRatingDiff "-10"]
[BlackRatingDiff "+136"]
[Variant "Antichess"]
[TimeControl "600+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. g3 { [%eval 0.0] } 1... c6 { [%eval 0.47] } 2. b3?! { (0.47 → -0.36) Inaccuracy. e4 was best. } { [%eval -0.36] } (2. e4 c5 3. Bc4 d5 4. Bxd5 Qxd5 5. exd5 Bh3 6. Nxh3 g5) 2... d5?? { (-0.36 → Mate in 15) Checkmate is now unavoidable. e6 was best. } { [%eval #15] } (2... e6 3. Ba3 Bxa3 4. Nxa3 Qh4 5. gxh4 g5 6. hxg5 Nh6 7. gxh6) 3. e4 { [%eval #16] } 3... dxe4 { [%eval #15] } 4. d3?? { (Mate in 15 → 1.99) Lost forced checkmate sequence. Bb2 was best. } { [%eval 1.99] } (4. Bb2 Qxd2 5. Bxg7 Qxc2 6. Qxc2 Bxg7 7. Qxc6 Nxc6 8. h4 Bxa1 9. Nf3 exf3) 4... exd3 { [%eval 1.59] } 5. cxd3 { [%eval 1.15] } 5... Qxd3 { [%eval 0.58] } 6. Qxd3 { [%eval 0.07] } 6... Bf5?? { (0.07 → 2.09) Blunder. Bh3 was best. } { [%eval 2.09] } (6... Bh3 7. Bxh3 g5 8. Bxg5 Kd7 9. Bxd7 Nxd7 10. Qxd7 c5 11. Bxe7 Nxe7 12. Qxe7) 7. Qxf5 { [%eval 1.43] } 7... e6?? { (1.43 → Mate in 12) Checkmate is now unavoidable. g6 was best. } { [%eval #12] } (7... g6) 8. Qxh7 { [%eval #13] } 8... Rxh7 { [%eval #12] } 9. Nh3?? { (Mate in 12 → Mate in 10) Lost forced checkmate sequence. b4 was best. } { [%eval #-10] } (9. b4 Bxb4 10. h4 Bxe1 11. Ne2 Bxf2 12. g4 Rxh4 13. Rxh4 Bxh4 14. Ng3 Bxg3) 9... Rxh3 { [%eval #-10] } 10. Bxh3 { [%eval #-9] } 10... f5?? { (Mate in 9 → Mate in 10) Lost forced checkmate sequence. f6 was best. } { [%eval #10] } (10... f6 11. Bxe6 Bb4 12. Bxg8 Bxe1 13. Rxe1 g5 14. Rxe8 Na6 15. Rxa8 g4 16. Rxa7) 11. Bxf5 { [%eval #10] } 11... exf5 { [%eval #9] } 12. g4 { [%eval #10] } 12... fxg4 { [%eval #9] } 13. f3 { [%eval #9] } 13... gxf3 { [%eval #8] } 14. Ke2 { [%eval #8] } 14... fxe2 { [%eval #7] } 15. Rd1?? { (Mate in 7 → -4.87) Lost forced checkmate sequence. Rf1 was best. } { [%eval -4.87] } (15. Rf1 exf1=Q 16. a4 Qxc1 17. Ra2 Qxb1 18. Rd2 Qxb3 19. Rd1 Qxa4 20. Rd4 Qxd4) 15... exd1=K?? { (-4.87 → Mate in 6) Checkmate is now unavoidable. exd1=Q was best. } { [%eval #6] } (15... exd1=Q 16. a4 Qxb3 17. Bh6 Qxb1 18. Rxb1 gxh6 19. Rxb7 Na6 20. Rxa7 Rxa7 21. a5) 16. a3?? { (Mate in 6 → Mate in 9) Lost forced checkmate sequence. a4 was best. } { [%eval #-9] } (16. a4 Kxc1 17. Ra2 Kxb1 18. Rb2 Kxb2 19. h4 Kxb3 20. h5 Kxa4 21. h6 gxh6#) 16... Kxc1?? { (Mate in 9 → -3.13) Lost forced checkmate sequence. Bxa3 was best. } { [%eval -3.13] } (16... Bxa3 17. Rxa3 Kxc1 18. Rxa7 Kxb1 19. Rxb7 Na6 20. Rxg7 Rd8 21. Rxg8 Rd1 22. Rxe8) 17. Ra2?? { (-3.13 → -6.41) Blunder. Nd2 was best. } { [%eval -6.41] } (17. Nd2 Kxd2 18. Rc1 Bxa3 19. Rxc6 Nxc6 20. b4 Nxb4 21. h4 g5 22. hxg5 Nh6) 17... Kxb1?? { (-6.41 → Mate in 4) Checkmate is now unavoidable. Bxa3 was best. } { [%eval #4] } (17... Bxa3) 18. h4?? { (Mate in 4 → Mate in 9) Lost forced checkmate sequence. a4 was best. } { [%eval #-9] } (18. a4 Kxa2 19. h4 Kxb3 20. h5 Kxa4 21. h6 Nxh6#) 18... Bxa3 { [%eval #-9] } 19. Rxa3 { [%eval #-8] } 19... Ka1 { [%eval #-12] } 20. Rxa7 { [%eval #-11] } 20... Rxa7 { [%eval #-11] } 21. b4 { [%eval #-10] } 21... Ra5 { [%eval #-12] } 22. bxa5 { [%eval #-11] } 22... g5 { [%eval #-11] } 23. hxg5 { [%eval #-10] } 23... Nf6 { [%eval #-13] } 24. gxf6 { [%eval #-12] } 24... Ke7?? { (Mate in 12 → -1.12) Lost forced checkmate sequence. b5 was best. } { [%eval -1.12] } (24... b5 25. axb6 Kd7 26. f7 Kb2 27. f8=K Ke7 28. Kxe7 Nd7 29. Kxd7 Kc3 30. Kxc6) 25. fxe7 { [%eval -1.0] } 25... b6?? { (-1.00 → 1.07) Blunder. Kb2 was best. } { [%eval 1.07] } (25... Kb2 26. a6 Nxa6 27. e8=K c5 28. Kf7 c4 29. Ke6 Kc3 30. Kd7 Nc7 31. Kxc7) 26. axb6 { [%eval 0.93] } 26... c5 { [%eval 0.98] } 27. e8=N?? { (0.98 → -1.22) Blunder. e8=R was best. } { [%eval -1.22] } (27. e8=R c4 28. Rxb8 c3 29. b7 c2 30. Re8 Kb1 31. b8=B Kb2 32. Bg3 c1=K) 27... c4? { (-1.22 → 0.00) Mistake. Nc6 was best. } { [%eval 0.0] } (27... Nc6) 28. Nf6?! { (0.00 → -0.71) Inaccuracy. Nc7 was best. } { [%eval -0.71] } (28. Nc7 c3 29. b7 Na6 30. Nxa6 c2 31. Nc7 Kb2 32. Nd5 c1=K 33. Ne7 Kd2) 28... Nd7?! { (-0.71 → 0.00) Inaccuracy. Nc6 was best. } { [%eval 0.0] } (28... Nc6) 29. Nxd7 { [%eval 0.0] } 29... c3 { [%eval 0.0] } 30. Ne5 { [%eval 0.0] } 30... c2 { [%eval 0.0] } 31. Nf3 { [%eval -0.18] } 31... c1=Q { [%eval 0.0] } 32. Ng1 { [%eval 0.0] } 32... Qxg1 { [%eval 0.0] } 33. b7 { [%eval 0.0] } 33... Kb2 { [%eval 0.0] } 34. b8=N?? { (0.00 → Mate in 3) Checkmate is now unavoidable. b8=B was best. } { [%eval #-3] } (34. b8=B Qg3 35. Bxg3 Kc3 36. Bc7 Kd2 37. Bh2 Kd3 38. Bc7 Kd2) 34... Qh2 { [%eval #-7] } 35. Nc6 { [%eval #-6] } 35... Qe5 { [%eval #-17] } 36. Nxe5 { [%eval #-8] } 36... Ka2 { [%eval #-10] } 37. Nf3 { [%eval #-6] } 37... Kb3 { [%eval #-6] } 38. Ng1 { [%eval #-3] } 38... Kc4 { [%eval #-3] } 39. Nh3 { [%eval #-2] } 39... Kd4 { [%eval #-3] } 40. Ng1 { [%eval #-2] } 40... Ke5 { [%eval #-2] } 41. Nh3 { [%eval #-1] } 41... Kf6?? { (Mate in 1 → Mate in 1) Lost forced checkmate sequence. Kf4 was best. } { [%eval #1] } (41... Kf4 42. Nxf4#) 42. Nf4?? { (Mate in 1 → Mate in 1) Lost forced checkmate sequence. Ng5 was best. } { [%eval #-1] } (42. Ng5 Kxg5#) 42... Ke6 { [%eval #-1] } 43. Nxe6# { Game ends by variant rule. } 0-1
