- Blind mode tutorial
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[Event "rated rapid game"] [Site "https://lichess.org/pb4okfru"] [Date "2023.04.03"] [Round "-"] [White "atlantiada"] [Black "real_cool_club"] [Result "0-1"] [GameId "pb4okfru"] [UTCDate "2023.04.03"] [UTCTime "16:24:36"] [WhiteElo "1134"] [BlackElo "1143"] [WhiteRatingDiff "-39"] [BlackRatingDiff "+5"] [Variant "Standard"] [TimeControl "600+0"] [ECO "C30"] [Opening "King's Gambit Declined: Queen's Knight Defense"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4 { [%eval 0.36] } 1... e5 { [%eval 0.35] } 2. f4?! { (0.35 → -0.71) Inaccuracy. Nf3 was best. } { [%eval -0.71] } (2. Nf3 Nc6 3. Bb5 Nf6 4. O-O Nxe4 5. Re1 Nd6 6. Nxe5 Be7) 2... Nc6?! { (-0.71 → 0.13) Inaccuracy. exf4 was best. } { [%eval 0.13] } { C30 King's Gambit Declined: Queen's Knight Defense } (2... exf4 3. Nf3 g5 4. h4 g4 5. Ne5 d6 6. Nxg4 Be7 7. Nf2) 3. Nf3 { [%eval 0.13] } 3... f6?! { (0.13 → 0.89) Inaccuracy. exf4 was best. } { [%eval 0.89] } (3... exf4 4. d4 g5 5. d5 g4 6. dxc6 gxf3 7. Qxf3 Qh4+ 8. g3) 4. f5? { (0.89 → -0.49) Mistake. Nc3 was best. } { [%eval -0.49] } (4. Nc3 Bc5 5. Bc4 d6 6. Na4 Bg4 7. c3 Bb6 8. h3 Bh5) 4... Bc5?! { (-0.49 → 0.17) Inaccuracy. d5 was best. } { [%eval 0.17] } (4... d5 5. Nh4 g6 6. d3 Nge7 7. Nd2 b6 8. c3 Qd6 9. Qf3) 5. a3?! { (0.17 → -0.71) Inaccuracy. Bc4 was best. } { [%eval -0.71] } (5. Bc4 Nge7 6. Nc3 Na5 7. Be2 d5 8. d3 dxe4 9. dxe4 Qxd1+) 5... d6? { (-0.71 → 0.55) Mistake. d5 was best. } { [%eval 0.55] } (5... d5 6. Nc3 dxe4 7. Nxe4 Bb6 8. Nh4 Qd5 9. d3 Qf7 10. Be2 g6 11. b4 Nd4 12. Rf1) 6. b4 { [%eval 0.24] } 6... Bb6 { [%eval 0.42] } 7. b5?! { (0.42 → -0.40) Inaccuracy. Nc3 was best. } { [%eval -0.4] } (7. Nc3 Nge7) 7... Nce7 { [%eval -0.31] } 8. g4?! { (-0.31 → -1.10) Inaccuracy. a4 was best. } { [%eval -1.1] } (8. a4 c6) 8... g6 { [%eval -1.04] } 9. Bd3?! { (-1.04 → -2.23) Inaccuracy. a4 was best. } { [%eval -2.23] } (9. a4 Ba5 10. Nc3 h5 11. Nh4 d5 12. gxh5 gxf5 13. exf5 Nxf5 14. Qg4 Nge7 15. Ba3 Rg8) 9... Bd7? { (-2.23 → -0.61) Mistake. h5 was best. } { [%eval -0.61] } (9... h5) 10. c4?! { (-0.61 → -1.75) Inaccuracy. Nc3 was best. } { [%eval -1.75] } (10. Nc3) 10... c6 { [%eval -1.25] } 11. a4 { [%eval -1.21] } 11... cxb5 { [%eval -1.01] } 12. axb5 { [%eval -1.15] } 12... gxf5?? { (-1.15 → 0.79) Blunder. h5 was best. } { [%eval 0.79] } (12... h5) 13. gxf5 { [%eval 0.82] } 13... Nh6 { [%eval 0.7] } 14. Be2 { [%eval 0.32] } 14... Ng4?! { (0.32 → 0.99) Inaccuracy. a6 was best. } { [%eval 0.99] } (14... a6) 15. Nh4?? { (0.99 → -1.26) Blunder. d4 was best. } { [%eval -1.26] } (15. d4 exd4) 15... Nf2 { [%eval -1.62] } 16. Bh5+ { [%eval -1.54] } 16... Kf8 { [%eval -1.81] } 17. Qf3 { [%eval -1.81] } 17... Nxh1 { [%eval -1.85] } 18. Qxh1?! { (-1.85 → -2.62) Inaccuracy. d4 was best. } { [%eval -2.62] } (18. d4 Ng8) 18... Bd4 { [%eval -2.21] } 19. Ra3 { [%eval -2.33] } 19... Rg8 { [%eval -2.11] } 20. d3?? { (-2.11 → -4.50) Blunder. Nf3 was best. } { [%eval -4.5] } (20. Nf3 Qb6 21. Nc3 Bxc3 22. dxc3 Kg7 23. Qf1 Kh8 24. Qd3 a6 25. Bf7 Rg7 26. Bh5 Qc7) 20... Rg1+ { [%eval -4.51] } 21. Qxg1 { [%eval -4.67] } 21... Bxg1 { [%eval -4.75] } 22. Bh6+ { [%eval -4.58] } 22... Kg8 { [%eval -4.75] } 23. Nd2 { [%eval -5.2] } 23... Qb6 { [%eval -5.16] } 24. Ndf3 { [%eval -6.48] } 24... Be3 { [%eval -6.46] } 25. Bxe3 { [%eval -6.17] } 25... Qxe3+ { [%eval -5.99] } 26. Kd1 { [%eval -5.82] } 26... Qh6 { [%eval -5.83] } 27. Bg4 { [%eval -5.89] } 27... a6 { [%eval -5.54] } 28. bxa6 { [%eval -6.16] } 28... bxa6 { [%eval -6.56] } 29. Ra2 { [%eval -6.43] } 29... Rb8 { [%eval -6.38] } 30. Rg2?? { (-6.38 → Mate in 12) Checkmate is now unavoidable. Ng2 was best. } { [%eval #-12] } (30. Ng2 Nc6 31. Rd2 a5 32. c5 a4 33. d4 a3 34. d5 Rb1+ 35. Ke2 Rb2 36. Rxb2 axb2) 30... Rb1+? { (Mate in 12 → -7.06) Lost forced checkmate sequence. Qe3 was best. } { [%eval -7.06] } (30... Qe3 31. Nd2 Ba4+ 32. Kc1 Qe1+ 33. Bd1+ Kf8 34. Nb3 Rxb3 35. Ng6+ hxg6 36. Re2 Qc3+ 37. Rc2) 31. Kc2? { (-7.06 → Mate in 1) Checkmate is now unavoidable. Ke2 was best. } { [%eval #-1] } (31. Ke2 Qc1 32. Nd2 Qe1+ 33. Kf3 Rd1 34. Bh3+ Kh8 35. Rf2 a5 36. Ng2 Qxf2+ 37. Kxf2 Rxd2+) 31... Qc1# { Black wins by checkmate. } 0-1