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[Event "rated variant:antichess game"] [Site "https://lichess.org/pb3253bI"] [Date "2025.08.01"] [Round "-"] [White "AlexPS119"] [Black "OliverPS119"] [Result "0-1"] [GameId "pb3253bI"] [UTCDate "2025.08.01"] [UTCTime "13:18:49"] [WhiteElo "1352"] [BlackElo "1267"] [WhiteRatingDiff "-13"] [BlackRatingDiff "+16"] [Variant "Antichess"] [TimeControl "300+10"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. f4?? { (0.15 → -14.58) Blunder. e3 was best. } { [%eval -14.58] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... e5 { [%eval -4.3] } 2. fxe5 { [%eval -8.68] } 2... d6?? { (-8.68 → Mate in 17) Checkmate is now unavoidable. Ba3 was best. } { [%eval #17] } (2... Ba3 3. bxa3 Qh4 4. c4 Qxh2 5. Rxh2 b5 6. cxb5 Ba6 7. bxa6) 3. exd6 { [%eval #17] } 3... cxd6 { [%eval #16] } 4. g4 { [%eval #16] } 4... Bxg4 { [%eval #15] } 5. Nh3?? { (Mate in 15 → Mate in 13) Lost forced checkmate sequence. Bg2 was best. } { [%eval #-13] } (5. Bg2 Bxe2 6. Bxb7 Bxd1 7. Bxa8 Bxc2 8. Bc6 Nxc6 9. d4 Nxd4 10. Bg5 Bxb1) 5... Bxe2?? { (Mate in 13 → -1.21) Lost forced checkmate sequence. Bxh3 was best. } { [%eval -1.21] } (5... Bxh3 6. Bxh3 Qc8 7. Bxc8 g5 8. Bxb7 Bg7 9. Bxa8 Bxb2 10. Bxb2 g4 11. Bxh8) 6. Bxe2?? { (-1.21 → Mate in 12) Checkmate is now unavoidable. Qxe2 was best. } { [%eval #-12] } (6. Qxe2) 6... Qg5 { [%eval #-13] } 7. Nxg5 { [%eval #-12] } 7... Kd8?? { (Mate in 12 → Mate in 12) Lost forced checkmate sequence. h5 was best. } { [%eval #12] } (7... h5 8. Bxh5 Rxh5 9. Qxh5 Be7 10. Nxf7 Kxf7 11. Qxf7 Nh6 12. Qxe7 Nd7 13. Qxd7) 8. Nxh7 { [%eval #12] } 8... Rxh7 { [%eval #11] } 9. h4?? { (Mate in 11 → Mate in 10) Lost forced checkmate sequence. Rg1 was best. } { [%eval #-10] } (9. Rg1 Rxh2 10. Rxg7 Bxg7 11. b4 Bxa1 12. Kf2 Rxf2 13. Qg1 Rxe2 14. Qxa7 Rxa7) 9... Rxh4 { [%eval #-10] } 10. Rxh4 { [%eval #-9] } 10... Nh6?? { (Mate in 9 → 1.41) Lost forced checkmate sequence. b5 was best. } { [%eval 1.41] } (10... b5 11. Bxb5 Nc6 12. Bxc6 a5 13. Bxa8 d5 14. Bxd5 Ne7 15. Bxf7 a4 16. Rxa4) 11. Rxh6 { [%eval 1.26] } 11... gxh6 { [%eval 1.13] } 12. Bf3?? { (1.13 → Mate in 8) Checkmate is now unavoidable. Ba6 was best. } { [%eval #-8] } (12. Ba6) 12... d5 { [%eval #-8] } 13. Bxd5 { [%eval #-7] } 13... Be7 { [%eval #-7] } 14. Bxb7 { [%eval #-6] } 14... Ba3 { [%eval #-6] } 15. Bxa8 { [%eval #-5] } 15... Bxb2 { [%eval #-5] } 16. Bxb2 { [%eval #-4] } 16... Nc6 { [%eval #-5] } 17. Bxc6 { [%eval #-4] } 17... Ke8 { [%eval #-5] } 18. Bxe8 { [%eval #-4] } 18... h5 { [%eval #-4] } 19. Bxf7 { [%eval #-3] } 19... a5 { [%eval #-3] } 20. Bxh5 { [%eval #-2] } 20... a4 { [%eval #-2] } 21. Bc3 { [%eval #-1] } 21... a3 { [%eval #-1] } 22. Nxa3# { Game ends by variant rule. } 0-1