FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/pWe3Gihw"]
[Date "2024.05.14"]
[Round "-"]
[White "YesPryceIsVeryMuchSo"]
[Black "DieGonSimon"]
[Result "1-0"]
[GameId "pWe3Gihw"]
[UTCDate "2024.05.14"]
[UTCTime "16:59:42"]
[WhiteElo "993"]
[BlackElo "1125"]
[WhiteRatingDiff "+138"]
[BlackRatingDiff "-6"]
[Variant "Antichess"]
[TimeControl "300+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. f3?! { (0.15 → -0.93) Inaccuracy. e3 was best. } { [%eval -0.93] } (1. e3 e6 2. b4 Bxb4 3. Qg4 Bxd2 4. Qxg7 Bxe3 5. Bxe3 c5) 1... c6 { [%eval -1.4] } 2. c3 { [%eval -1.22] } 2... Qa5?! { (-1.22 → -0.24) Inaccuracy. e6 was best. } { [%eval -0.24] } (2... e6 3. a3 Bxa3 4. Nxa3 Qh4 5. Qb3 Qxh2 6. Qxb7 Bxb7 7. Rxh2 Na6 8. Rxh7) 3. Qb3? { (-0.24 → -1.52) Mistake. g3 was best. } { [%eval -1.52] } (3. g3 Qxc3) 3... Qxa2 { [%eval -1.53] } 4. Qxb7 { [%eval -1.73] } 4... Qxb2?? { (-1.73 → Mate in 14) Checkmate is now unavoidable. Bxb7 was best. } { [%eval #14] } (4... Bxb7 5. Rxa2) 5. Qxa7?? { (Mate in 14 → -3.48) Lost forced checkmate sequence. Bxb2 was best. } { [%eval -3.48] } (5. Bxb2 Bxb7 6. Rxa7 Rxa7 7. Ba1 Rxa1 8. f4 Rxb1 9. e3 Rxe1 10. Bb5 Rxg1) 5... Qxc3?? { (-3.48 → 0.73) Blunder. Rxa7 was best. } { [%eval 0.73] } (5... Rxa7 6. Rxa7) 6. Qxd7? { (0.73 → -0.62) Mistake. Qxa8 was best. } { [%eval -0.62] } (6. Qxa8) 6... Bxd7?? { (-0.62 → Mate in 11) Checkmate is now unavoidable. Qxa1 was best. } { [%eval #11] } (6... Qxa1 7. Qxc8) 7. Nxc3 { [%eval #12] } 7... Rxa1 { [%eval #11] } 8. Nd5?? { (Mate in 11 → -2.46) Lost forced checkmate sequence. f4 was best. } { [%eval -2.46] } (8. f4 Rxc1 9. f5 Rxe1 10. e4 Rxe4 11. Nxe4 Bxf5 12. g4 Bxe4 13. Nf3 Bxf3) 8... Rxc1 { [%eval -2.92] } 9. Nxe7 { [%eval -3.91] } 9... Rxe1 { [%eval -3.38] } 10. Nxg8 { [%eval -3.33] } 10... Rxe2 { [%eval -3.54] } 11. Bxe2 { [%eval -3.23] } 11... Rxg8 { [%eval -3.02] } 12. Bb5 { [%eval -3.27] } 12... cxb5 { [%eval -2.89] } 13. Nh3?? { (-2.89 → -6.42) Blunder. f4 was best. } { [%eval -6.42] } (13. f4 Bh3 14. Nxh3 g5 15. Nxg5 Rxg5 16. fxg5 b4 17. g6 hxg6 18. h4 b3) 13... Bxh3 { [%eval -9.86] } 14. gxh3 { [%eval -9.59] } 14... f6 { [%eval -7.66] } 15. Rg1? { (-7.66 → Mate in 7) Checkmate is now unavoidable. Rf1 was best. } { [%eval #-7] } (15. Rf1 b4) 15... Nc6?? { (Mate in 7 → Mate in 4) Lost forced checkmate sequence. Bd6 was best. } { [%eval #4] } (15... Bd6 16. Rxg7 Bxh2 17. Rxg8 Bc7 18. Rxe8 Bd8 19. Rxd8 f5 20. Rxb8 h5 21. Rxb5) 16. Rxg7 { [%eval #4] } 16... Rxg7 { [%eval #3] } 17. h4?? { (Mate in 3 → -10.14) Lost forced checkmate sequence. d4 was best. } { [%eval -10.14] } (17. d4 Nxd4 18. h4 Nxf3 19. h3 Nxh4#) 17... Rg3?! { (-10.14 → -6.43) Inaccuracy. Nd8 was best. } { [%eval -6.43] } (17... Nd8 18. f4) 18. hxg3 { [%eval -6.07] } 18... Ne7 { [%eval -6.42] } 19. f4 { [%eval -4.22] } 19... Nc6?? { (-4.22 → Mate in 4) Checkmate is now unavoidable. Nc8 was best. } { [%eval #4] } (19... Nc8 20. g4 f5 21. gxf5 h5 22. d4 Kd7 23. f6 b4 24. f5 b3 25. d5) 20. f5?? { (Mate in 4 → Mate in 16) Lost forced checkmate sequence. d4 was best. } { [%eval #-16] } (20. d4 Nxd4 21. f5 Nxf5 22. h5 Nxg3 23. h6 Bxh6#) 20... Na5 { [%eval -7.11] } 21. g4 { [%eval #-11] } 21... h5 { [%eval #-11] } 22. gxh5 { [%eval #-10] } 22... Kd7?? { (Mate in 10 → Mate in 3) Lost forced checkmate sequence. Bh6 was best. } { [%eval #3] } (22... Bh6 23. d3 Ke7 24. d4 Kd7 25. d5 Kc8 26. d6 Kb7 27. d7 Kc6 28. d8=B) 23. h6 { [%eval #3] } 23... Bxh6 { [%eval #2] } 24. h5 { [%eval #2] } 24... Bxd2 { [%eval #1] } 25. h6 { [%eval #1] } 25... Bxh6# { Game ends by variant rule. } 1-0