lichess.org
Donate
 
Computer analysisMove timesCrosstableShare & export
FEN
[Event "Daily Antichess Arena"] [Site "https://lichess.org/pVVXYg5J"] [Date "2024.02.11"] [White "SleepyAlaskan2"] [Black "Kakhraman"] [Result "1-0"] [UTCDate "2024.02.11"] [UTCTime "00:56:52"] [WhiteElo "1299"] [BlackElo "1383"] [WhiteRatingDiff "+34"] [BlackRatingDiff "-7"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. d4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } (1. e3 e6 2. b4 Bxb4 3. Bd3 Bxd2 4. Bxh7 Rxh7 5. Bxd2 Rxh2) 1... c5?? { (Mate in 16 → -1.32) Lost forced checkmate sequence. e5 was best. } (1... e5 2. dxe5 Ba3 3. Nxa3 Qg5 4. Bxg5 Kd8 5. Bxd8 Nc6 6. Bxc7) 2. dxc5 Qb6?? { (-5.24 → 6.29) Blunder. g5 was best. } (2... g5) 3. Qxd7?? { (6.29 → 0.53) Blunder. cxb6 was best. } (3. cxb6 axb6 4. Qxd7 Nxd7 5. Bh6 Rxa2 6. Rxa2 Nxh6 7. Kd1 Nf5) 3... Qxc5 4. Qxb7 Qxc2 5. Qxb8?! { (0.45 → -0.17) Inaccuracy. Qxc8 was best. } (5. Qxc8 Qxc1) 5... Qxe2?? { (-0.17 → Mate in 12) Checkmate is now unavoidable. Qxc1 was best. } (5... Qxc1 6. Qxc8) 6. Bxe2 Rxb8 7. Bb5 Rxb5 8. b4 Rxb4 9. Bb2?? { (Mate in 10 → -0.76) Lost forced checkmate sequence. g4 was best. } (9. g4 Rxb1 10. Rxb1 Bxg4 11. Kd1 Bxd1 12. Nf3 Bxf3 13. h4 Bxh1 14. f3 Bxf3 15. h5 Bxh5) 9... Rxb2 10. f4?? { (-0.59 → Mate in 10) Checkmate is now unavoidable. a4 was best. } (10. a4 Rxb1) 10... Rxa2 11. Rxa2 Ba6 12. Rxa6 Kd7 13. Rxa7 e6 14. Rxd7 Nf6?? { (Mate in 7 → Mate in 15) Lost forced checkmate sequence. h5 was best. } (14... h5 15. Rxf7 g6 16. Rxf8 Rh7 17. Rxg8 Rf7 18. Rxg6 Rxf4 19. Rxe6 Re4 20. Rxe4 h4 21. Rxh4#) 15. Rxf7 Be7? { (8.62 → Mate in 10) Checkmate is now unavoidable. e5 was best. } (15... e5 16. fxe5) 16. Rxf6 Bxf6 17. Nc3 Bxc3 18. Ne2 Bxe1 19. Rxe1 e5 20. fxe5 h5?? { (4.44 → Mate in 5) Checkmate is now unavoidable. g5 was best. } (20... g5 21. Nd4) 21. g4 hxg4 22. Ng3 Rxh2 23. Ne2 Rxe2 24. Rxe2 g3 25. Rf2?? { (Mate in 10 → Mate in 5) Lost forced checkmate sequence. Re4 was best. } (25. Re4 g2 26. e6 g1=B 27. e7 Bh2 28. Ra4 g6 29. Rh4 Be5 30. e8=R Bh2 31. Rxh2 g5) 25... gxf2 26. e6 f1=R 27. e7 Rf8?? { (Mate in 3 → Mate in 2) Lost forced checkmate sequence. Rf6 was best. } (27... Rf6 28. e8=N Re6 29. Nxg7 Re8 30. Nxe8#) 28. exf8=R g6 29. Rf5 gxf5# { Game ends by variant rule. } 1-0