- Blind mode tutorial
lichess.org
Donate
FEN
[Event "rated variant:antichess game"] [Site "https://lichess.org/pMvLwpVX"] [Date "2022.02.20"] [Round "-"] [White "MYMChessSnorlax"] [Black "MYMchess"] [Result "0-1"] [GameId "pMvLwpVX"] [UTCDate "2022.02.20"] [UTCTime "21:44:57"] [WhiteElo "1216"] [BlackElo "1512"] [WhiteRatingDiff "-7"] [BlackRatingDiff "+6"] [Variant "Antichess"] [TimeControl "30+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 1.3] } 1... e6 { [%eval 2.19] } 2. Qf3?? { (2.19 → -0.56) Blunder. Ba6 was best. } { [%eval -0.56] } (2. Ba6 Nxa6 3. b4 Bxb4 4. Qh5 Bxd2 5. Bxd2 Qg5 6. Qxf7 Qxg2) 2... Qg5?? { (-0.56 → 2.33) Blunder. Ba3 was best. } { [%eval 2.33] } (2... Ba3 3. Nxa3 b5 4. Bxb5 f6 5. Bxd7 Bxd7 6. Qxf6 Qxf6 7. b4) 3. Qxb7 { [%eval 1.05] } 3... Qxe3?? { (1.05 → Mate in 13) Checkmate is now unavoidable. Qxg2 was best. } { [%eval #13] } (3... Qxg2 4. Qxc7 Qxf2 5. Kxf2 Ba6 6. Bxa6 Nxa6 7. Qxa7 Rxa7 8. Ne2 g6 9. b4 Bxb4 10. a4) 4. Qxc7?? { (Mate in 13 → -0.25) Lost forced checkmate sequence. dxe3 was best. } { [%eval -0.25] } (4. dxe3 Bxb7 5. g3 Bxh1 6. e4 Bxe4 7. Nd2 Bxc2 8. Ne4 Bxe4 9. Nf3 Bxf3 10. b4 Bxb4) 4... Qxd2?? { (-0.25 → Mate in 16) Checkmate is now unavoidable. Qxe1 was best. } { [%eval #16] } (4... Qxe1) 5. Qxd7?? { (Mate in 16 → Mate in 12) Lost forced checkmate sequence. Nxd2 was best. } { [%eval #-12] } (5. Nxd2 Ba3 6. Qxc8 Bxb2 7. Qxe8 Bxc1 8. Qxf7 Bxd2 9. Qxg7 Bxe1 10. Rxe1 a5 11. Rxe6 dxe6) 5... Bxd7 { [%eval #-12] } 6. Bxd2 { [%eval #-10] } 6... Bb5 { [%eval #-10] } 7. Bxb5 { [%eval #-9] } 7... h6 { [%eval #-10] } 8. Bxe8 { [%eval #-9] } 8... Rh7 { [%eval #-10] } 9. Bxf7 { [%eval #-8] } 9... e5 { [%eval #-9] } 10. Bxg8 { [%eval #-8] } 10... g6 { [%eval #-8] } 11. Bxh7 { [%eval #-7] } 11... Be7 { [%eval #-7] } 12. Bxg6 { [%eval #-6] } 12... Nd7 { [%eval #-6] } 13. Bxh6 { [%eval #-5] } 13... Ba3 { [%eval #-5] } 14. Nxa3 { [%eval #-4] } 14... Re8 { [%eval #-5] } 15. Bxe8 { [%eval #-4] } 15... e4?? { (Mate in 4 → 7.19) Lost forced checkmate sequence. a5 was best. } { [%eval 7.19] } (15... a5 16. Bxd7 a4 17. Bxa4 e4 18. Bc6 e3 19. fxe3#) 16. Bxd7 { [%eval 3.41] } 16... e3 { [%eval 2.51] } 17. fxe3 { [%eval 3.11] } 17... a5 { [%eval 3.92] } 18. Ba4# { Game ends by variant rule. } 0-1